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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old January 26th, 2020, 04:30 PM
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Re: The Book of Red Lantern (Atrocitus) (II) (Vote 4 Public

Okay cool, I forgot we made that decision!
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  #38  
Old January 26th, 2020, 05:07 PM
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Re: The Book of Red Lantern (Atrocitus) (II) (Vote 4 Public

Awesome! Yea
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  #39  
Old January 26th, 2020, 07:41 PM
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Re: The Book of Red Lantern (Atrocitus) (II) (Vote 4 Public

Hell yea
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  #40  
Old January 26th, 2020, 07:57 PM
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Re: The Book of Red Lantern (Atrocitus) (II) (Vote 4 Public

This passes
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  #41  
Old January 26th, 2020, 08:24 PM
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Re: The Book of Red Lantern (Atrocitus) (II) (Public Testing

post YEA...just because.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #42  
Old January 28th, 2020, 10:05 PM
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Re: The Book of Red Lantern (Atrocitus) (II) (Public Testing

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Rojo Lantern (Atrocitus) (Dos)

Army Test
Map: Custom
Units: Red Lanterns: Atrocitus II, Mera, Bleez, Dex-Starr (1300) VS Captain America C3G, Iron Man Hulkbuster, War Machine, Doctor Strange, Wong, Ant-Man Hank Pym (1300)
Spoiler Alert!

___________________________________________________________

Army Test
Map: Custom
Units: Atrocitus II, Supergirl, Rankorr, Dex-Starr (1300) VS Green Lanterns: Guy, John, Kyle, Blue Lantern Warth, Green Construct Shield x4 (1300)
Spoiler Alert!


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: This is such a fun faction. The Red Lanterns are a brutal army early on, when battery markers are plentiful and their attack power is terrifying. But they can burn out quickly, losing steam and momentum if you are too aggressive. Atrocitus II is an effective leader and was a lot of fun to play. Shunting wounds away from Atrocitus and where battery markers are needed is super useful, and obviously Ravager bonding is great but balanced by the requirement to inflict a wound.

While the Red Lanterns lost both my games, I feel like I misplayed them slightly in game 1. Bleez stealing one of Atrocitus’s markers provided some early wounds but nerfed Atrocitus’s attack for the remainder of the game. Despite that blunder they did very well, only losing to Strange in the end. In game 2, the Green Lanterns provided a natural counter to the reds with their ability to ignore attacks. I figured the high attack of the Red Lanterns would be able to overcome this, but with lanterns games are decided by momentum, and the Greens had the early momentum. Killing Rankorr so early robbed the Reds of their guaranteed autowounds - Supergirl’s autowounds could be effectively ignored with a battery shield. So while the reds lost game 2, I felt Atrocitus still performed up to par.
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  #43  
Old January 29th, 2020, 08:34 AM
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Re: The Book of Red Lantern (Atrocitus) (II) (Public Testing

That second battle sounds epic! Glad to see this moving along.

C3G can be played with official Heroscape, but it's not recommended.


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  #44  
Old January 29th, 2020, 11:52 AM
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Re: The Book of Red Lantern (Atrocitus) (II) (Public Testing

Greatly appreciated! Thanks for the tests!

Glad you enjoyed them. I definitely think they’ve come together quite well. Your 2 close losses are making me feel even more confident we’re in a good place.
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  #45  
Old February 7th, 2020, 08:47 PM
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Re: The Book of Red Lantern (Atrocitus) (II) (Public Testing

Fret's games.

Quote:
Originally Posted by fret_gurglo
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Atrocitus @400

Army Test
Map: Martian Warzone
Units: Atrocitus (400), Dex-Starr (250), Kara (370), Rankorr (280) (1300) vs Human Torch (225), Invisible Woman (215), Mister Fantastic (235), She-Hulk (310), The Thing (325) (1310)

Powers Used:
Blood of Ysmault(recover red Battery): 1
Ravager Motivator(Ravager take a turn): 0
Ravager Motivator(2 Ravagers take a turn): 1
Blood and Rage: 0

Damage from normal attacks: 4

Spoiler Alert!

___________________________________________________________

Army Test
Map: Martian Warzone
Units: Atrocitus (400), Dex-Starr (250), Kara (370), Rankorr (280) (1300) vs Human Torch (225), Invisible Woman (215), Mister Fantastic (235), She-Hulk (310), The Thing (325) (1310)

Powers Used:
Blood of Ysmault(recover red Battery): 0
Ravager Motivator(Ravager take a turn): 2
Ravager Motivator(2 Ravagers take a turn): 0
Blood and Rage: 4

Damage from normal attacks: 7

Spoiler Alert!

___________________________________________________________

Army Test
Map: Martian Warzone
Units: Atrocitus (400), Dex-Starr (250), Kara (370) (1020) vs Angel (90), Beast (170), Cyclops (190), Emma Frost (170), Jean Grey (180), Professor X (220) (1020)

Powers Used:
Blood of Ysmault(recover red Battery): 0
Ravager Motivator(Ravager take a turn): 3
Ravager Motivator(2 Ravagers take a turn): 0
Blood and Rage: 1

Damage from normal attacks: 12

Spoiler Alert!

___________________________________________________________


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Seems fairly close to the right amount. Maybe a little high in cost or needs a slight boost, I would recommend the latter. As written I would evaluate him around 370-380.

GENERAL THOUGHTS ON THE TESTED UNIT: Excellent design and a fun faction. They come out swinging strong, but burn out fast. As a suggestion, maybe for the Ravager Motivator power allow the additional turns to add +1 to their Attack number..
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  #46  
Old February 7th, 2020, 09:34 PM
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Re: The Book of Red Lantern (Atrocitus) (II) (Public Testing

I should have mine in by the end of the weekend.
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  #47  
Old February 11th, 2020, 12:46 AM
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Re: The Book of Red Lantern (Atrocitus) (II) (Public Testing

Quote:
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Atrocitus II

Army Test
Map: Dark Dimension
Units: Team 1 (1,000): Atrocitus (400), Bleez (350), Dex-Starr (250)
Team 2 (990): Cosmic Boy (260), Lightning Lad (180), Saturn Girl (220), Superboy (330)

Spoiler Alert!

Note: For the sake of balance, I decided that Cosmic Boy couldn’t throw people into molten lava.

Not going to lie, this was a really frustrating un-fun game. The Reds just kept charging at Cosmic Boy, but Cos was rolling so well there really wasn’t a way to get through to him. Even the few times his roll failed, Saturn Girl was there debuffing their attack, making sure the Reds still couldn’t get through. Ultimately just feels like I didn’t get much meaningful data here, other than what I already knew. (RLs are very berserker-esque high attack/low defense characters in general.)

Cosmic Boy, on top of the really lucky rolls, was good at displacing the Reds enough that they couldn’t use a lot of their adjacency-based abilities.
___________________________________________________________

Army Test
Map: Dark Dimension
Units: Team 1 (1,280): Atrocitus (400), Bleez (350), Rankorr (280), Dex-Starr (250)
Team 2 (1,280): Nightwing (200), Starfire (210), Raven (190), Arsenal (190), Wonder Girl (Cassie) (240), Wonder Girl (Donna) (140), Kid Flash (110)

Spoiler Alert!

This battle may seem like a little bit of a landslide victory for the Reds, but I think they were running out of juice there towards the end. They’re definitely a candle that burns hard and fast, and I think if the Titans could’ve lasted just a bit longer they’d have had a much better chance.

Atrocitus got a few lucky big hits in, but I think that’s to expected when putting a high-level hero up against mid-to-low-level ones. Still, no doubt that stuff like killing Arsenal in one hit affected the overall flow of the game, as it allowed the Reds to get their momentum really going.
___________________________________________________________

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: 1 huge loss and 1 fairly big win. I think he’s always going to have an advantage against weaker figures, but not too much that can be done about that. I feel like he’s probably about good at 400. They still feel very much like a short-term berserker offensive, which is perfect. It does mean he feels a bit fragile at time, being a 400 point faction centerpiece. But Blood And Rage allows him to elongate his own survivability pretty handily if you use it right. (And aren’t getting tossed around by Cosmic Boy!)

GENERAL THOUGHTS ON THE TESTED UNIT: Feels spot on! I like how this design captured a bit more of the scheming aspect of his character than the first version did. Being a Machiavellian jerk and throwing your allies under the bus felt really strategic, especially when you could get Battery Markers out of it. It prevented the enemy from doing the usual tactic of just focusing on one unit until they’re down then moving on to the next.
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  #48  
Old February 11th, 2020, 04:13 AM
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Re: The Book of Red Lantern (Atrocitus) (II) (Public Testing

Thank you sir!

With an overall of 3-7, can't say there's any concerns other than him maybe being a hair over costed. However, for army building options, I like him at 400, and with more planned Reds down the road that might make his Motivator activate a little easier, I'm ok with him eating perhaps 20 points here. Everyone seems pretty happy with how he and the faction play, so that's the main win.

I propose a vote to move to Final Editing.

Can I get a wording check please and thanks?
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