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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
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I also think fudging things a little bit so that Calendar Man has some slightly different things going on every round would make sense. Should it probably be abstracted a little bit so that you're not insinuating that you waited a month between rounds? Absolutely. But I think the round count is a logical thing to hone in on; it's a pretty organic way of giving Calendar Man a focus on progression and numbers and (ideally) a cycle. I think something like this would work: Quote:
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Re: Public Design Post
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life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: Public Design Post
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Re: Public Design Post
I don't think the Serial Killer thing is really the "iconic" version of Calendar Man. I also don't believe he picked his victims by holiday...it was more the way he did it and the "theatrics" of the staging was based on the holiday.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
Honestly, Calendar Man picks a day and a gimmick and plans around that. In theory, I think you'd want to give him a Glyph pool, let him choose one at the start, and give each some sort of global power. Like, it's Valentine's Day, so you get a love themed boost. Halloween does something scary.
Cycling through days or months in a single game doesn't really work for me. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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Re: Public Design Post
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