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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of City Park - Design Phase
With actually seeing the ponds implemented I like it.
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C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#14
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Re: The Book of City Park - Design Phase
OP updated with pic and VS file.
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C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps |
#15
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Re: The Book of City Park - Design Phase
I agree that the six move to get to the center is not a problem. I don't really see anything I would do to improve this map.
As for names, here's an idea. In the old TSR Marvel Super Heroes RPG they had a map of New York City, and they included a park called Rathbone Park. That's a bit obscure, but it could work for a name. Central Park could work too because there are a number of ponds there. |
#16
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Re: The Book of City Park - Design Phase
If nobody else thinks it's a problem we can send it out for play testing like that and see what the games show us.
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#17
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Re: The Book of City Park - Design Phase
Conflict Chernobyl is a map with close start zones and the two start zones are 14 spaces apart. The top of the two start zones are only 12 spaces apart here. I'm just a little concerned that is too close for a competitive game. These are the units I see that could move out and attack the other teams start zone on OM1, round 1 with a normal attack from high ground.
Living Laser - Move 10 Range 5 Flying Attack 3 Silver Surfer - Move 8 Range 5 Flying Attack 6 Doctor Manhattan - Move 7 Range 7 Flying Attack 7 Gentlemen Ghost - Move 7 Range 5 Flying Attack 3 Lex Luther (Battle Suit) - Move 7 Range 5 Flying Attack 4 Meteorite - Move 7 Range 5 Flying Attack 5 Capt. Marvel (Genis-Vell) - Move 6 Range 6 Flying Attack 4 Capt. Marvel (Mar-Vell) - Move 6 Range 6 Flying Attack 5 Count Vertigo - Move 6 Range 6 Flying Attack 4 Doctor Doom - Move 6 Range 6 Flying Attack 5 Firebrand - Move 6 Range 6 Flying Attack 4 Human Torch - Move 6 Range 6 Flying Attack 4 Iron Man (Stealth Suit) - Move 6 Range 6 Flying Attack 4 Iron Man (Marvel) - Move 6 Range 6 Flying Attack 4 (Double Attack) Thanos - Move 6 Range 6 Flying Attack 6 Green Arrow - Move 5 Range 10 Attack 4 Red Arrow - Move 5 Range 10 Attack 4 Hawkeye - Move 5 Range 9 Attack 3 Hawkeye II - Move 5 Range 9 Flying Attack 4 Magneto - Move 5 Range 7 Flying Attack 5 Magneto II - Move 5 Range 7 Flying Attack 5 Green Construct (Helicopter Gunship) - Move 4 Range 7 Flying Attack 4 (placed 3 spaces away to start) Then there is the option with Hawkeye II flying out 5 spaces and dropping a passenger off onto the center hex, who then gets to attack right away. Some of the best choices as a passenger would be: Cable - Range 7 Attack 4 (Double Attack & Sighting for 2 att. of 6) Deadpool - Range 6 Attack 4 (Double Attack for 2 att. of 5) Deadshot - Range 7 Attack 4 (Sniper Targeting +3 Range, +1 skull) Punisher - Range 7 Attack 4 (Assault Rifle for 3 att. of 5,4,3) SHIELD Sniper - Range 9 Attack 2 (Deadly Shot for an att. of 3 w/double skulls) Merlyn - Range 8 Attack 2 (Deadly Shot for an att. of 3 w/double skulls) There might be a few more units that can move up and use a SA that reaches the opponents start zone on OM1 of round 1, but then the high ground bonus does not come into play at all. Last edited by Yodaking; June 12th, 2015 at 03:10 AM. |
#18
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Re: The Book of City Park - Design Phase
I'd like to see the idea you had for increasing the distance. If you can get me a VS file of that version I will look into it this weekend.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#19
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Re: The Book of City Park - Design Phase
The 12 spaces apart is only if you go from wrap around to wrap around, 1 team can sit at the front of their startzone and the other team in the wrap around with them being 15 spaces apart. So I don't really see a big problem here, and there are multiple maps the Hawkeye II and a startzone-bomber can do hit you the first OM. I'm not just theoryscaping here, I playtested Mr. Sinister on this map, and he's one that like having time so he can place markers, and I got him to place 5 markers 1 game on this map.
C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps |
#20
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Re: The Book of City Park - Design Phase
You're absolutely right that there are a lot of units that can take a shot on OM1. But this isn't the only map that figures can do that on; every single figure you just listed can also do that on Alkali Lake, which is a map that 8+ move melee flyers can also get an attack on OM1. Most of those figures (at least the deadliest ones/combos) can also do the same thing on Grundy's Grave, Conflict Chernobyl, HYDRA Base, and Island Plane Crash.
And as ZJ pointed out, you can always place your figures a little farther back if you're worried about getting startzone bombed. Honestly, startzone bombing is pretty common in C3G; there are plenty of units and combos that can hit you within the first two turns of the game. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#21
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Re: The Book of City Park - Design Phase
Okay, I think the best thing here will be to see some tests, so I propose we move to playtesting.
VOTES: @A3n - @johnny139 - @quozl - @Smithy Winfred - @Taeblewalker - @Yodaking - C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps |
#22
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Re: The Book of City Park - Design Phase
Yea. I'm a big fan of the map design, I always feel water factions could use more help. Good job ZJ, you're the king of speedy map designs.
Also, let me point out that the Battleship map is ready to move to the next phase as well. |
#23
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Re: The Book of City Park - Design Phase
Nay. I'd like to see some more discussion first. One thing to do when startzones are close to each other is give the startzones height. Another thing is why are the build requirements so high for such a small map?
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#24
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Re: The Book of City Park - Design Phase
How about this:
It takes 14 spaces to attack on first turn. Marvels (CB) and Roads (RttFF) don't offer a lot of tiles, their more for look. C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps |
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