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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#157
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Re: KC's Customs - NEW Classic Continuation 9/15/11
Yeah, to me, the common status is part of what makes wyrmlings wyrmlings.
I think this has been tossed around before, but what about fledgling counterstrike only triggering on excess shields after the first one? So, it takes two excess shields to record a counterstrike wound. Last edited by dok; January 25th, 2012 at 09:23 PM. Reason: We may be seeing why there wasn't a green wyrmling in the pack... |
#158
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Re: KC's Customs - NEW Classic Continuation 9/15/11
I know that the Common thing will throw people off, but to me, a Wyrmling tank with some life feels more like Charos than a 1-lifer with a dumbed down Counterstrike.
If the consensus though is for it to be common, I think we're either looking at 2 excess shields, or my original FS with reduced defense, or something like a 5/1/3/4 with Counterstrike that only works on small / medium. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#159
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Re: KC's Customs - NEW Classic Continuation 9/15/11
What I am finding as funny with all this is that there is no push for a Mimring wyrmling. The old beast just keeps getting left behind.
Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
#160
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Re: KC's Customs - NEW Classic Continuation 9/15/11
I understand both the tank and common sides of the argument... maybe a power requires double the skulls to be rolled? Meaning that against 1 shield, you need 2 skulls to kill, against 2 you need 4?
Or is that too far from theme? |
#161
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Re: KC's Customs - NEW Classic Continuation 9/15/11
Were these guys really harder on melee squads than, say, firestorm?
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#162
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Re: KC's Customs - NEW Classic Continuation 9/15/11
Quote:
I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#163
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Re: KC's Customs - NEW Classic Continuation 9/15/11
Quote:
My contention though is that we're way too friendly to melee as a community. I personally miss the days where you needed a ranged component of your army to deal with some things. Now you can just run all KoW and not be worried because there's no unit out there thats good in the meta that can crush melee (except maybe rats). And I don't even think common figures that cost 30 a piece crush melee. I say that if you didn't bring any range to get to the Raelin hiding behind the screen, that's your fault. But I'm not the one judging, and I really want to get a GW through into the SoV. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#164
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Re: KC's Customs - 4 new FF 11/16, Classic Continuation 11/2
I remember 4/4 at 35 pointswith Fledgling CS only dealing 1 wound was discussed here, but I can't find why it dead-ended. Anyone know?
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#165
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Re: KC's Customs - NEW Classic Continuation 9/15/11
It dead ended because I thought it would be even worse than 3/5.
However, Im starting to think I could be wrong. Just today, I was inspired by a formula Jexik created for Summoner Wars to help price the summon cost of the cards. I messed around with trying to apply it to Heroscape's Points, and I'm surprising myself at how much I think it actually makes sense. I'm gonna put up a thread on it in a bit. When I threw the GW into it at 5/1/4/4 and 35 points, and compared it to the results that other counterstrikers got, I was pleasantly surprised. I'm still tweaking it a bit... Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#166
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Re: KC's Customs - NEW Classic Continuation 9/15/11
I had this thought about the Green Wyrmling today. What if you made it work a little like the black wyrmlings ability? That is, if the Green Wyrmling rolls excess shields, roll the 20-sided die. On a roll of, say, 12 or higher, the attacking figure receives one wound. On a roll of 19(20?) or higher, the attacking figure receives two wounds.
That way you could still keep the Wyrmling at 4-5 defense (depending on the d20 numbers you picked). Just an idea. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#167
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Re: KC's Customs - NEW Classic Continuation 9/15/11
Not to hijack this thread, but below is my version. KC could change his version by removing wrymling bonding and it would remove the overpowering issues with 4th mass or against melee armies. I will soon make a seporate thread with a poll on the 10 or so different versions I have seen by different people.
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#168
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Re: KC's Customs - NEW Classic Continuation 9/15/11
My question: Why are you limiting yourself to 30 or 35 points? I know in the past the wyrmlings have been at that point cost but, besides tradition, what's really there to stop you from going to 40? For those who consider the figure unbalanced.
Spoiler Alert!
Last edited by betawolf36; June 3rd, 2012 at 10:54 PM. |
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