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Marvel Maps & Scenarios Battlegrounds and scenarios built primarily for Marvel terrain and figures. |
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#25
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Re: Marvel version of BoV, anyone?
Since BOV maps utilize other terrain expansions, what's the restriction on the terrain pieces? 1 Marvel Set + 1or 2 of any terrain expansion?
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#27
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Re: Marvel version of BoV, anyone?
I checked the BOV by laws...
IMO Marvel BOV ought to observe this too. I mean, since Marvel has so few tiles already, putting more terrain expansions wouldn't hurt. What do you think? Last edited by Ugly-Caco; August 24th, 2008 at 03:37 PM. |
#28
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Re: Marvel version of BoV, anyone?
Marvel Heroscape and Classic Heroscape play two very different ways. Marvel needs a smaller map. I think 1 marvel set and 1 or 2 expansions is plenty for a Marvel only battle.
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#29
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Re: Marvel version of BoV, anyone?
I say 1 Marvel Heroscape + 2 expansions. Both master sets can be used as two expansions each. I think we might also want to accept entries with two M:tCB, but stop it there.
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#30
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Re: Marvel version of BoV, anyone?
I think that that is too much terrain. A normal master set has too much terrrain for a quick, light marvel game. To keep things interesting I think we need small maps with as little integration into classic scape as possible. I am willing to do 1 marvel and 2 expansions but I don't think we should do 2 marvel or master sets.
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#31
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Re: Marvel version of BoV, anyone?
Alrighty so 1 Marvel + any two expansions. I think that we should allow at least one SotM + Marvel. SotM has less terrrain than RoTV, and it adds variety to M:tCB. You have this new swamp terrain, swamp water, normal water, plus you have some basic hexes too. RotV is too big, and you're right, Marvel maps should be smaller. However, even if the footprint is smaller, they will still need elevations, and frankly M:tCB does not have enough tiles for that. One could argue that the terrain expansions would provide that extra terrain, but the majority of that type has special effects. We need to be able to add more normal terrain, and SotM will enable that.
For judging, I think we should go with a points-based system, both to differentiate from the BoV, and also to make the selecting process easier since there really are not that many Marvel maps/mapbuilders already out there, making the determination of what makes a Marvel Map "good" harder. I'm open to suggestions, those were just my ideas. Last edited by S1R_ART0R1US; August 24th, 2008 at 09:14 PM. Reason: Grammar, spelling + some new info. |
#32
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Re: Marvel version of BoV, anyone?
I think those are all valid points. I was thinking about allowing SotM because it adds that swamp terrain. I think if you use Sotm then we could say you can only use 1 other terrain expansion. Basically saying:
All maps must have: 1 Marvel master set Maps may include (choose 1): 1 terrain expansion 2 terrain expansions 1 swarm of the marro master set 1 swarm of the marro master set and 1 terrain expansion |
#33
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Re: Marvel version of BoV, anyone?
Quote:
Maybe instead of a Yes/No for the actual review process, you could use a grading scale. For example... The grade scale would be 1-5 A Map must have an approval rating of 85%[A 4.5 or higher] from the judges to be inducted into the Marvel BoV. This would present a fair judging into it. But the judges would be harder to induct maps in, because of all the other tournament worries. Smallness, of map, fairness, uses, along with several other restrictions you would have to talk about! Spread Positivity and the joys of gaming. |
#34
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Re: Marvel version of BoV, anyone?
Quote:
but I would add in one more 1 RotV master set..... I mean theres terrain in there, and just about everyone has it. DeadEye |
#35
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Re: Marvel version of BoV, anyone?
Quote:
Spread Positivity and the joys of gaming. |
#36
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Re: Marvel version of BoV, anyone?
Quote:
EDIT: I think allowing SotM AND a terrain expansion is a bad idea. I mean, there are BoV maps that use just SotM and a terrain expansion. I think that would make it too big. Last edited by S1R_ART0R1US; August 25th, 2008 at 12:50 AM. Reason: Addition about SotM |
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