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Online Heroscape Games and Events Play Heroscape online with people across the country and around the globe. |
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#1
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Re: Online Player Rankings Thread
First,
I want to say thanks for all the organizers for spending their time and effort to put all these events on, and on using a rating system at all. I find it fun and added value to the experience. I also know that they are constantly improving the online gaming process and making the experience more enjoyable (such as adding the log of updated games to track when games are being played) I hope any of my comments didn’t come off as complaining as I just wanted to ask some questions about the system to try and get a better understanding of how it is achieving its ratings and point out what I perceive as concerns with how it evaluates people based on amount of games played. Now to address some comments and add some final input. Everyone has agreed that the greater number of games played DOES positively affect your overall ranking (for those who have a positive rating). This is true to a point. Quote:
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I am very curious to see what the top 25 looks like using only the method described earlier this year using a points method based on playoff performance. And then comparing that list to what we currently have. Though, I am not asking for that because it would open another can of worms on which seasons to use and how to evaluate seasons which did not use a playoff system. In conclusion, I would like to add that Megasilver has no sense of how to play vipers and couldn't frenzy himself out of a paper bag with 12 stacked Lodins. So I can't fathom how he made the top 25, other than to conclude there is some kind of variable that increases rating based on slithering figures used.
Spoiler Alert!
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#2
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Re: Online Player Rankings Thread
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#3
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Re: Online Player Rankings Thread
Interesting stuff as usual, kevindola. Just a couple quick comments:
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Also, a low variance improves your conservative skill estimate whether you're bad or good, so those bottom four in mean rankings are not the bottom four in the Trueskill rankings. Quote:
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#4
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Re: Online Player Rankings Thread
Better post coming
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. Last edited by Kinseth; October 18th, 2013 at 06:24 PM. |
#5
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Re: Online Player Rankings Thread
It's average what? Rank of the opponent?
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#6
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Re: Online Player Rankings Thread
Record, those numbers are wins and losses.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. Last edited by Kinseth; October 18th, 2013 at 06:04 PM. |
#7
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Re: Online Player Rankings Thread
This is a quick (kind of) list of what the Top 16 would be under the playoff point system. If anyone thinks I screwed up their score, let me know. This was done on my phone so it's quite possible I missed something. I started from Season 5 like it was said the points would, but gave auto qualifications to older tournament winners.
1. Sparkle- 20 points 2. Wanderer 17 or 20 points pending finals 3. Foudzing 12 points 4. vegie's dad 10 points 5/8. Toogwick 7 or 10 points pending finals 5/6. Dok 9 points 6/7. Infectedsloth 9 points 8. vegietarian18 8 points 9. Robber 6 points 10. Dysole 5 points 11. Greygnarl 5 points 12. Kinseth 5 points 13. LegendaryIrishSword 5 points 14. Filthy the Clown 3 points (qualifies on Season 1 win) 15. Soundwarp 2 points (qualifies on Season 4 win) 16. awesomeunleashed 1 point (qualifies on Season 2 win) It is pretty similar to the current Top 16. 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#8
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Re: Online Player Rankings Thread
Interesting stuff.
FWIW, when the organizer group was started, we started numbering our seasons from there, but we retroactively recognize the "First Online Heroscape Tournament" as "Season -1", and the "Monday Night Googlescape League" as "season 0". So Kinseth and Bengi are both also considered former champs. |
#9
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Re: Online Player Rankings Thread
Hmm, Bengi being in makes things more complicated. He has 3 points, so he would be #14. It seems unfair to kick out one of the 5 point players, so I'd say play-in between Soundwarp and AU, but hope that Robber/someone else can't play. .
This system rewards streakier players; that is people who have one good run. People like LunaticFringe, capsocrates, etc. that don't play many seasons were only one point out of making it, Robber made it on a single good run, but in contrast some of the consistently good players like Deroche are out. I guess it's an okay way of doing it. (Really, the only reason I was so frustrated earlier is because I THOUGHT this was going to be the system, then it was changed on me after I stopped putting in the same effort for two seasons, and now I'm almost out of the playoffs in the other format. The current system is fine, it just would be a lot better if it was announced sooner/only pulled from recent seasons.) 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun Last edited by vegietarian18; October 18th, 2013 at 07:26 PM. |
#10
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Re: Online Player Rankings Thread
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This is why the system we are using is better. I understand why you could/would/was frustrated though. |
#11
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Re: Online Player Rankings Thread
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Last edited by awesomeunleashed; October 18th, 2013 at 08:04 PM. |
#12
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Re: Online Player Rankings Thread
I'd like to illustrate a point about Win Loss records not painting the whole picture. If all things were being equal, everyone's opponents would have a .500 record when they do not play against you.
Let's take for instance Foudzing and compare him to Megasilver. Foudzings opponents records(- the games they played foudzing) are 405-293. This makes sense because Foudzing is often in the playoffs and facing better players in those playoff rounds who generally have above .500 records. Looking further into the records and separate opponents based on when Foudzing Wins, when he loses and compare that to his average.(Not including the actual record of the game having been played in these totals.) Foudzing Wins vs Opponent - 10.3(w) 8.5(L) Foudzing's Opponent wins - 18.4(w) 10.7(L) Average win/loss of opponent - 12.65(w) 9.15(L) Based on this, we can see when Foudzing wins it is against an opponent that generally has 54% win percentage. When he loses its against an opponent who has the winning % of .63% Overall his opponents winning % is .58, if all things were being equal, his opponents should be .500 Let's look at Megasilver, his opponents have a record of 570-418. This is almost the same winning % as Foudzing, yet Megasilver clearly has a worse overall record than foudzing. How can his opponents win % be so high? The answer is that early on he faced Bengi/Dok/Kinset/Filthy etc at the beginning and thus the system recognizes this. Let's look a little further at the breakdown. Megasilver win vs opponent - 12.65(w) - 9.55(L) Megasilvers opponents win - 14.4(w) - 10.3(L) Average win/loss of opponent - 13.5(w) 9.95(L) When Megasilver wins, it is vs a player that has ~56% winning percentage, which means his wins are not "Cheap" wins. The system can tell that he isn't just rolling over cupcakes(If this was the case his opponents win % would likely be lower than 50%). After that we can see that his average losses are to opponents are 58%. This its generally to more of the better players. The win loss % of his opponents is clearly higher than .500, and thus cannot be completely taken at face value. Not all win losses are equal, just the same as College football teams and the strength of their schedule. While it is nice to look at the Win/Loss for a quick snapshot, it doesn't tell the true story without diving in and looking at the #'s. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
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