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#181
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Re: Public Design Workshop 2.0
It's a bit weird with vehicles cause you have the "this is controlled by the driver's controller" thing always floating around so I'm not sure which ends up winning out.
Should work on empty VDOs though. Could say something about like "take control of that figure and any figure occupying it" though that does let you force people out of VDOs. Though with no clear sight restriction he can already do that anyways. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#182
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Re: Public Design Workshop 2.0
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I haven't played MGS V yet, though I vaguely knew about Kid Mantis and the mecha, but I figured puppetting the mecha would be more a case of advanced psychokinesis rather than mind control, though I'm not oppossed to letting him do it. |
#183
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Re: Public Design Workshop 2.0
Quote:
I don't mind this implementation but I think I still want Psycho Mantis' player to choose which OM would be moved or not- since part of the reason for doing it is to let you move the X Order Marker for the other FOXHOUND guys to work off of. Plus, for that to work properly, it needs to be a "once per round at the start of your turn" ability rather than before initiative (so Ocelot has a chance to use Interrogation to reveal the OM, for instance) |
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