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Official Units Discussion of official HeroScape units |
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#1
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Reduce Cost of Weaker Units
Hello there,
My wife and I are brand new players to the game. We were looking to expand and have read several great threads here in this forum such as this one which rates each unit. Now, several units, according to this thread, are rated poorly, which would be a detriment for us to get those expansions. My first thought was if we liked the look/feel of a low rated expansion, reducing the cost of the unit by 10, 20, or 30 percent would rise it up to the top of the rating chart. Is there anything horribly detrimental with this? I know I can house rule to my hearts content. I know the ratings were the opinion of just one player. I know different units synergize or come into their own in special situations. I know you can only fit so many in their starting zones. I am wondering if reducing the cost to bring a sub-par unit up in it's "value" is a good idea so we would go out and get some of these weaker expansions? Is this a common practice? Will this have horrible effects on the game mechanics? Thank you, Tom / Doc4 |
#2
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Re: Reduce Cost of Weaker Units
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I wouldn't mess with their point totals even in casual games. One of Heroscapes greatest strengths is that the units are all closely balanced via their point cost. Some day if you were to go to a tournament, your perceptions of the relative usefullness of units would be distorted due to the changed point values you use at home. Oh, and welcome to the site! |
#3
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Re: Reduce Cost of Weaker Units
Just have fun with it man. Don't let some pontificator with a keyboard ruin your good times. Try the units out first before you change any rules. I've been playing for 2 years and I've never house-ruled a single thing.
It is a matter of public record that the guy who does those power rankings kicks puppies and drools while he's awake. |
#4
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Re: Reduce Cost of Weaker Units
Quote:
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#5
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Re: Reduce Cost of Weaker Units
Hang on a minute, aren't you...
Something tells me that the cancellation, though tragic, may indeed mend that divide... |
#6
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Re: Reduce Cost of Weaker Units
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My goal isn't to decrease the value of certain heroscape packs. If you take anything away from the power rankings, know that even in a very specific environment (tournaments), the value of figures is constantly in flux. Three months ago, Spartacus was a D. Now he's a B+. Even though not that many units were released in the last year, the value of Braxas, Heavy Gruts, and Vipers seemingly increased. See scape; buy scape. |
#7
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Re: Reduce Cost of Weaker Units
That is very true. Many a times when I started out with Scape I would see packs and I would "I dont really need these right now, I will get them later maybe"
Just to find that when 'later' happened those packs are no longer available. So far the list of things I missed out on because of that are... Volcano Exapansion All the flagbearers Zombies All wave 7 Commons. Yeah, now those are my Scape Regrets. "I wish my iPad would stop trying to autocorrect all the heroscape names for me." Good Trades I have had. Collection Guide for Recommended Quantities. |
#8
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Re: Reduce Cost of Weaker Units
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To the Title Advocacy Thread!!!!! |
#9
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Re: Reduce Cost of Weaker Units
Doc,
I agree with the opinions of several of the previous posters that every unit is worth a try at least once, and that units that aren't very competitive can still be fun to play. However, if you are like me, you probably wish that Heroscape units were more similar to each other in terms of their overall value and competitiveness. As well-balanced as Heroscape is, there is unfortunately a small handful of units at the top-tier of competitiveness that outshine the others consistently. At the same time, there is a set of units that is nigh impossible to play with competitively. To encourage a more level playing field, more diversity of unit choice and army construction, and an overall more balanced game, my group of friends and I chose to do a massive overhaul of the entire collection of Heroscape units. This included everything from altering point costs, changing stats and abilities, and even modifying personalities, classes, and sizes - basically, we made whatever we thought was the most reasonable and appropriate change to balance the unit in question. I realize this is a level of customization that most people want nothing to do with, but the point is that you should do whatever will bring you the most enjoyment out of the game. Modifying the point costs of units is a very simple approach to evening the playing field, but it is sort of like trying to solve homelessness by giving homeless people hamburgers once in a while - it helps, but it doesn't really fix the problem. If you plan on playing HS tournaments or with a gaming group that is outside your immediate group of friends, I would advise that you just learn to be content with the official set of figures and only purchase the ones that you think you would use at least semi-regularly. But if you plan on enjoying the game at home with the same group of people every time, I say make house-rules to help balance the game to your hearts content. If you're interested in the customization that my group and I have done to the set of units that we play with, you can check out the link in my signature. |
#10
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Re: Reduce Cost of Weaker Units
The seemingly large gap between A and F isn't too big, in fact. All Heroscape units are priced somewhat consistently.
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#11
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Re: Reduce Cost of Weaker Units
Emphasis mine...
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#12
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Re: Reduce Cost of Weaker Units
I came to HS from a DnD background, which, to my circle, is a game whre house-ruling is a basic function of enjoyment. I initially brought this mind set to HS. Many of my early posts were questions on how to "fix" certain rules and units that I didn't like. Once I got a few games under my belt I realized that none of these fixes were needed. If you're playing casually almost every unit is well balanced enough to play competitively. This doesn't hold true if you're attanding national tourneys, but it sounds like that's still a ways away for you.
So in summary, I suggest playing HS as-is for a few months before considering any major revamps. Quote:
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