|
C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
|
Thread Tools | Search this Thread | Display Modes |
#193
|
||||
|
||||
Re: Tickle's Public Design Workshop
Figured I'd post a few designs I have no plans to get to anytime soon out here.
Quote:
|
#194
|
||||
|
||||
Re: Tickle's Public Design Workshop
Quote:
Last edited by tcglkn; January 15th, 2022 at 01:42 PM. |
#195
|
||||
|
||||
Re: Tickle's Public Design Workshop
Quote:
|
#196
|
||||
|
||||
Re: Tickle's Public Design Workshop
3 more to add to your list of 200+! I like the take on Overdrive. No so familiar with the other 2.
|
#198
|
||||
|
||||
Re: Tickle's Public Design Workshop
200+ on the to do list
|
#199
|
||||
|
||||
Re: Tickle's Public Design Workshop
I don't think anyone has 200. I'm gonna need a couple more years or so to get there.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#200
|
||||
|
||||
Re: Tickle's Public Design Workshop
Hellfire seems like he might have a bit of redundancy on his card...plus we've done sooooo many "Chain Grab" powers and they tend to be a bit irrelevant. Is there anything else cool he does?
|
#201
|
||||
|
||||
Re: Tickle's Public Design Workshop
Dude does one thing, and that thing is having a chain that is on fire.
I could see him having some sort of traitor-y power though. |
#203
|
||||
|
||||
Re: Tickle's Public Design Workshop
Maybe, just to give him a different flavor:
CHAIN TRIP If Hellfire is unengaged, once per turn when a small or medium figure whose base is no more than 6 levels above or below Hellfire's base would leave a space within 3 spaces of Hellfire, you may roll an unblockable attack die against that figure. Any figure who receives a wound from Hellfire for a leaving engagement attack or from Chain Trip cannot move for the rest of the turn. I've always thought it would be cool to have a figure who makes leaving engagement attacks beyond his base, this is essentially that. Feels treacherous, makes him affect the game, and gives him some yummy flavor. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Public Design Workshop | Scapemage | C3G Legacy | 25374 | August 24th, 2023 06:30 AM |
Lobster's Public Design Workshop | L0B5T3R | C3G Legacy | 180 | December 6th, 2019 05:16 PM |
YK's Public Design Thread | Yodaking | C3G Legacy | 0 | December 18th, 2017 04:37 PM |
C3G Public Design: Catman - Design Phase | quozl | C3G Legacy | 119 | November 8th, 2010 07:44 PM |