Heroscapers
Go Back   Heroscapers > Official Valhalla HeroScape > HeroScape News
HeroScape News Sightings, HeroScape.com updates, official news, etc.


Reply
 
Thread Tools Search this Thread Display Modes
  #1729  
Old February 17th, 2010, 12:54 PM
Classicsmiley Classicsmiley is offline
 
Join Date: May 10, 2006
Location: CO - Fort Collins
Posts: 120
Classicsmiley is surprisingly tart
Re: Wave 11 Boosters

Great work, guys! These all look really good!

I'm a little curious why the Wyvern's Talon Grab and the Drow Chainfighter's Chain Grab both specify that the unit to be moved must be an opponent's unit. Neither of the abilities inflict damage, and it seems like they could be useful in getting your own units out of (or into, if you want) trouble. Was it a cost issue, or an issue with the powers becoming to wordy and/or complex?


Reply With Quote
  #1730  
Old February 17th, 2010, 12:58 PM
A_Train's Avatar
A_Train A_Train is offline
Battle Reporter
 
Join Date: November 24, 2007
Location: * Canada - NS
Posts: 3,006
A_Train wears ripped pants of awesomeness A_Train wears ripped pants of awesomeness A_Train wears ripped pants of awesomeness A_Train wears ripped pants of awesomeness A_Train wears ripped pants of awesomeness A_Train wears ripped pants of awesomeness A_Train wears ripped pants of awesomeness
Re: Wave 11 Boosters

Quote:
Originally Posted by Matthias Maccabeus View Post
Man, if I'm understanding the air elemental's powers. It's really going to cramp my melee style. Get a few of these guys set up in front of your ranged pod and my knights will just fall by the bucketloads as they try to swarm the ranged pod. The air elemental(s) will slow them down majorly!

Edit -

For all you Marvel lovers - you can use the Earth Elemental as the Thing!
Theoretically, if someone were to field an entire army of Air Elementals, a melee army could do nothing about that. (Also theoretically, if they played an army of 6 or so Air Elementals, they could set up the wall to protect a ranged pod, like you said).

It'll definitely hurt melee.
Reply With Quote
  #1731  
Old February 17th, 2010, 12:58 PM
nyys's Avatar
nyys nyys is offline
quoting myself - insanity beckons
 
Join Date: June 21, 2007
Location: MA - South Shore
Posts: 15,860
Images: 2
nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth nyys is a man of the cloth
Re: Wave 11 Boosters

What about a figure that has disengage (or one that wants to pass and risk the leaving engagement strike) moving past the Air Elemental?

It's stopped initially, but on the next turn can it walk past the Air Elemental or is is stopped after moving just one (becoming adjacent) and then stopped again when moving away since it would still be within 2 spaces?

-insert signature here-
Reply With Quote
  #1732  
Old February 17th, 2010, 01:02 PM
Strack9's Avatar
Strack9 Strack9 is offline
 
Join Date: August 18, 2006
Location: MN - New Ulm
Posts: 291
Images: 5
Strack9 wears ripped pants of awesomeness Strack9 wears ripped pants of awesomeness Strack9 wears ripped pants of awesomeness Strack9 wears ripped pants of awesomeness Strack9 wears ripped pants of awesomeness Strack9 wears ripped pants of awesomeness
Re: Wave 11 Boosters

Quote:
Originally Posted by nyys View Post
It's stopped initially, but on the next turn can it . . . is is stopped after moving just one (becoming adjacent) and then stopped again when moving away since it would still be within 2 spaces
this one
Reply With Quote
  #1733  
Old February 17th, 2010, 01:09 PM
Taeblewalker's Avatar
Taeblewalker Taeblewalker is offline
Will Ultimately Face the Evil Black Dragon
 
Join Date: May 9, 2006
Location: Monticello, NY
Posts: 11,342
Images: 250
Blog Entries: 2
Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth Taeblewalker is a man of the cloth
Re: Wave 11 Boosters

Quote:
Originally Posted by quozl View Post
Quote:
Originally Posted by Matthias Maccabeus View Post
Man, if I'm understanding the air elemental's powers. It's really going to cramp my melee style. Get a few of these guys set up in front of your ranged pod and my knights will just fall by the bucketloads as they try to swarm the ranged pod. The air elemental(s) will slow them down majorly!
You might need to switch to Minions or Sentinels.
Who lose a Defense die. Lose-lose!

Quote:
Originally Posted by Tai-Pan View Post
Also, I love the Wyvern. The snatch power and being a spider-bonding predator is absolutely amazing. I had always had a problem using spider-bonding because either the spiders died quickly or Sujoah did, and now the spiders have a common predator to bond with. 4x Spiders, Sujoah, and 2-3 Wyverns sounds like a blast to me!
The Wyvern can place a figure among your spiders, who can then steal an order marker from him.

Reply With Quote
  #1734  
Old February 17th, 2010, 01:09 PM
LilNewbie's Avatar
LilNewbie LilNewbie is offline
Site Admin & Master Custom Creator
 
Join Date: May 8, 2006
Location: NM - Albuquerque
Posts: 5,594
LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer
Re: Wave 11 Boosters

Quote:
Originally Posted by Classicsmiley View Post
Great work, guys! These all look really good!

I'm a little curious why the Wyvern's Talon Grab and the Drow Chainfighter's Chain Grab both specify that the unit to be moved must be an opponent's unit. Neither of the abilities inflict damage, and it seems like they could be useful in getting your own units out of (or into, if you want) trouble. Was it a cost issue, or an issue with the powers becoming to wordy and/or complex?
My guess is game balance more than anything since I can see a whole bunch of abusive game issues if they could move friendlies with these powers especially since there is no roll to activate those powers (at least for the Wyvern).


Newb.
Reply With Quote
  #1735  
Old February 17th, 2010, 01:11 PM
Grungebob's Avatar
Grungebob Grungebob is offline
Mighty Mouse!
 
Join Date: May 3, 2006
Location: TX - Dallas
Posts: 10,652
Images: 33
Blog Entries: 5
Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer
Re: Wave 11 Boosters

Quote:
Originally Posted by Classicsmiley View Post
Great work, guys! These all look really good!

I'm a little curious why the Wyvern's Talon Grab and the Drow Chainfighter's Chain Grab both specify that the unit to be moved must be an opponent's unit. Neither of the abilities inflict damage, and it seems like they could be useful in getting your own units out of (or into, if you want) trouble. Was it a cost issue, or an issue with the powers becoming to wordy and/or complex?
In D&D these units do not move their own guys around. That is just a theme break.

“Heroscapers is too old for that crap.”
~IamBatman


"Hahahah! You losers! I told you so!!"
~Clancampbell
Reply With Quote
  #1736  
Old February 17th, 2010, 01:12 PM
Robotech Master Robotech Master is online now
Monster Manual Memorizer
 
Join Date: May 30, 2006
Posts: 1,244
Robotech Master has disabled reputation
Re: Wave 11 Boosters

Quote:
Originally Posted by Matthias Maccabeus View Post
Man, if I'm understanding the air elemental's powers. It's really going to cramp my melee style. Get a few of these guys set up in front of your ranged pod and my knights will just fall by the bucketloads as they try to swarm the ranged pod. The air elemental(s) will slow them down majorly!

Edit -

For all you Marvel lovers - you can use the Earth Elemental as the Thing!
You can use Gilbert, if you roll enough to move knights or whatever within 2 spaces of it, you can then use the Knights actual turn to complete the adjacency.

I also think the existence of the Air Elemental in the draft, especially once the Elementalist gets released, will improve the desirability of large melee figures. The Air Elemental can't do anything about Templar, Deathstalkers, Brunak, etc.
Reply With Quote
  #1737  
Old February 17th, 2010, 01:12 PM
wriggz's Avatar
wriggz wriggz is offline
Friendly Neighborhood Librarian
 
Join Date: January 15, 2009
Location: Canada - Ontario - Toronto
Posts: 3,850
Images: 25
wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth
Re: Wave 11 Boosters

Quote:
Originally Posted by LilNewbie View Post
Quote:
Originally Posted by Classicsmiley View Post
Great work, guys! These all look really good!

I'm a little curious why the Wyvern's Talon Grab and the Drow Chainfighter's Chain Grab both specify that the unit to be moved must be an opponent's unit. Neither of the abilities inflict damage, and it seems like they could be useful in getting your own units out of (or into, if you want) trouble. Was it a cost issue, or an issue with the powers becoming to wordy and/or complex?
My guess is game balance more than anything since I can see a whole bunch of abusive game issues if they could move friendlies with these powers especially since there is no roll to activate those powers (at least for the Wyvern).


Newb.
Yes a power where you can carry a friendly figure without a d20 would be broken, especailly with flying.

wriggz's custom Figures, Terrain and Glyphs
Reply With Quote
  #1738  
Old February 17th, 2010, 01:14 PM
A_Train's Avatar
A_Train A_Train is offline
Battle Reporter
 
Join Date: November 24, 2007
Location: * Canada - NS
Posts: 3,006
A_Train wears ripped pants of awesomeness A_Train wears ripped pants of awesomeness A_Train wears ripped pants of awesomeness A_Train wears ripped pants of awesomeness A_Train wears ripped pants of awesomeness A_Train wears ripped pants of awesomeness A_Train wears ripped pants of awesomeness
Re: Wave 11 Boosters

Is it accepted that flying figures are not affected by Swirling Vortex?
Reply With Quote
  #1739  
Old February 17th, 2010, 01:15 PM
Jexik's Avatar
Jexik Jexik is offline
Et tu, Jaxet?
 
Join Date: July 4, 2007
Location: IL - Elgin
Posts: 7,050
Images: 3
Blog Entries: 31
Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth
Re: Wave 11 Boosters

Quote:
Originally Posted by A_Train View Post
Is it accepted that flying figures are not affected by Swirling Vortex?
Yes. TheGuru wrote the preview.

Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
Reply With Quote
  #1740  
Old February 17th, 2010, 01:15 PM
LilNewbie's Avatar
LilNewbie LilNewbie is offline
Site Admin & Master Custom Creator
 
Join Date: May 8, 2006
Location: NM - Albuquerque
Posts: 5,594
LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer LilNewbie is a wielder of the Ban Hammer
Re: Wave 11 Boosters

Quote:
Originally Posted by wriggz View Post
Quote:
Originally Posted by LilNewbie View Post
Quote:
Originally Posted by Classicsmiley View Post
Great work, guys! These all look really good!

I'm a little curious why the Wyvern's Talon Grab and the Drow Chainfighter's Chain Grab both specify that the unit to be moved must be an opponent's unit. Neither of the abilities inflict damage, and it seems like they could be useful in getting your own units out of (or into, if you want) trouble. Was it a cost issue, or an issue with the powers becoming to wordy and/or complex?
My guess is game balance more than anything since I can see a whole bunch of abusive game issues if they could move friendlies with these powers especially since there is no roll to activate those powers (at least for the Wyvern).


Newb.
Yes a power where you can carry a friendly figure without a d20 would be broken, especailly with flying.
A friendly figure that was engaged by enemies would be (Theracus has limitations which the Wyvern doesn't).

Newb.
Reply With Quote
Reply

Go Back   Heroscapers > Official Valhalla HeroScape > HeroScape News


Similar Threads
Thread Thread Starter Forum Replies Last Post
2 Boosters No One Should Be With Out ! GhostWalker107 HeroScape General Discussion 59 March 12th, 2010 10:54 AM
Heroscape, What about boosters? What about terrain boosters? Roland1919 HeroScape General Discussion 33 February 14th, 2010 03:16 PM
If MarvelScape Were Just Boosters... Elginb Marvel Discussion 24 June 15th, 2008 05:23 AM
Help deciding....which DoD boosters should I buy? Drifter HeroScape General Discussion 22 August 13th, 2007 09:57 AM
How many zombie boosters will you buy? gamjuven Official Units 84 January 12th, 2007 11:16 AM


All times are GMT -4. The time now is 07:30 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.