#1729
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Re: Wave 11 Boosters
Great work, guys! These all look really good!
I'm a little curious why the Wyvern's Talon Grab and the Drow Chainfighter's Chain Grab both specify that the unit to be moved must be an opponent's unit. Neither of the abilities inflict damage, and it seems like they could be useful in getting your own units out of (or into, if you want) trouble. Was it a cost issue, or an issue with the powers becoming to wordy and/or complex? |
#1730
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Re: Wave 11 Boosters
Quote:
It'll definitely hurt melee. |
#1731
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Re: Wave 11 Boosters
What about a figure that has disengage (or one that wants to pass and risk the leaving engagement strike) moving past the Air Elemental?
It's stopped initially, but on the next turn can it walk past the Air Elemental or is is stopped after moving just one (becoming adjacent) and then stopped again when moving away since it would still be within 2 spaces? -insert signature here- |
#1732
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Re: Wave 11 Boosters
this one
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#1733
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Re: Wave 11 Boosters
Quote:
Quote:
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#1734
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Re: Wave 11 Boosters
Quote:
Newb. |
#1735
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Re: Wave 11 Boosters
Quote:
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#1736
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Re: Wave 11 Boosters
Quote:
I also think the existence of the Air Elemental in the draft, especially once the Elementalist gets released, will improve the desirability of large melee figures. The Air Elemental can't do anything about Templar, Deathstalkers, Brunak, etc. |
#1737
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Re: Wave 11 Boosters
Quote:
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#1738
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Re: Wave 11 Boosters
Is it accepted that flying figures are not affected by Swirling Vortex?
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#1739
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Re: Wave 11 Boosters
Yes. TheGuru wrote the preview.
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#1740
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Re: Wave 11 Boosters
Quote:
Newb. |
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