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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#13
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Re: If Deathchasers can win a tournament, why can't Macdirks
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~ DS, noting from the deep |
#14
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Re: If Deathchasers can win a tournament, why can't Macdirks
Plus, I think you're missing that the MacDirks don't get to "switch" their champion during the game. At the beginning of the game, choose one champion for all MacDirks for the entire game.
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#15
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Re: If Deathchasers can win a tournament, why can't Macdirks
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Last edited by Killometer; February 15th, 2011 at 03:49 PM. Reason: vBulletin Messenger: "You must spread some Reputation around before giving it to killercactus again" Meh! |
#16
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Re: If Deathchasers can win a tournament, why can't Macdirks
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Good comments. |
#17
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Re: If Deathchasers can win a tournament, why can't Macdirks
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Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#18
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Re: If Deathchasers can win a tournament, why can't Macdirks
That only applies to Highland Fury though - they can still bond with any Champion they want each turn with Human Champion Bonding.
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#19
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Re: If Deathchasers can win a tournament, why can't Macdirks
It really comes down to sound effects. Are you better at making guttural, mucus-y, orc sounds, or can you effect a decent Scottish accent? That should point you to the right army choice.
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#21
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Re: If Deathchasers can win a tournament, why can't Macdirks
I ahven't read a piece of strategy in a while, and this one was quite interesting. I really like the idea of using Eldgrim to boost the Warriors' attack. They'd begin round 2 with 4/5 attack, which is great if it stays that way for the entire game.
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#22
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Re: If Deathchasers can win a tournament, why can't Macdirks
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I'll definitely be giving my Scottish homeboys another shot...the first in years. WORST. PALADIN. EVER. Overall Tourney Record: ....I don't even remember anymore! |
#23
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Re: If Deathchasers can win a tournament, why can't Macdirks
This thread raises some good points that definitely make me want to bring out the MacDirks again (though to actually play them competitively I'd need another squad). However, I will say the biggest advantage the Death Chasers have is simply points.
I've found it's pretty good practice to field a dozen figures of a given squad. So either four three-man squads or three four-man squads. For the MacD's, 3 x 80 = 240. For DC's, 4 x 55 = 220. That 20 points is HUGE when trying to fill out the rest of your army. Going with the Eldgrim build (which I'm not convinced is that great), say you throw in Sir Gilbert to mirror Battle Rush. You're already up to 375 points, leaving 125 (at 500 'standard,' though I'm digging 510 a lot these days) for Raelin/ranged support. Not a lot of room. Chasers on the other hand can do just fine running their two least expensive heroes, Me-Burq-Sa and Nerak. Total: 320. Wrap it in Bacon for good measure, and Syvarris or the Krav fit in perfectly in a 'standard' competitive game. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#24
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Re: If Deathchasers can win a tournament, why can't Macdirks
You might want to run Finn with one squad and Thorgrim with another, so you can have boosted Attack and Defense with alternating squads.
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