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Maps & Scenarios Battlegrounds and scenarios |
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#241
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Re: Killometer's maps ~ two new 3-player maps added 1/13/15
Huh. Maybe I'll use both, then. Not fiddling with my event threat at the moment on account of having real work to do; remind me in a few days if it looks like I forgot.
Last edited by Dad_Scaper; January 13th, 2015 at 03:49 PM. Reason: I see I typoed "event threat," but it's funny so I'm leaving it. I threatened to have an event. |
#242
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Re: Killometer's maps ~ two new 3-player maps added 1/13/15
Glad to see your interest. I'll be sure to you if it looks like you need it.
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#243
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Re: Killometer's maps ~ Plagiarizing UPC. Again.
A typo a couple weeks ago referring to a Jungle version of
@UranusPChicago
's Highways and Dieways got my wheels churning, and I figured hey, since I've already ripped off his intellectual property once how much worse can a second time be?
Highways and Dieways: Angkor edition added 1/25/15 a variant of UranusPChicago's BoV classic Highways and Dieways requires 1 RotV, 2 FotA, 2 TJ supports 2 random power glyphs It's pretty material heavy, but looks gorgeous, like ancient overgrown ruins (hence the pretentious title). I went with adapting the Castle sets instead of sticking with the original roads because I figured it was silly and difficult to justify just swapping out two different types of trees. Last edited by Killometer; January 26th, 2015 at 04:38 AM. |
#244
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Re: Killometer's maps ~ Plagiarizing UPC. Again.
"Angkor Ed." isn't pretentious, just smart and fitting.
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#245
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Re: Killometer's maps ~ Plagiarizing UPC. Again.
Well I certainly couldn't have gone with just "Jungle edition" if I wanted to compete with "Song of the Walrus."
And slight tangent, I wonder what percentage of active posters know who "UPC" is off the top of their head. Last edited by Killometer; January 27th, 2015 at 01:02 AM. Reason: Seriously though, I frickin' love that name, Typhon Edit to the edit: and the map. Too bad no TT. :( |
#246
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Re: Killometer's maps ~ Plagiarizing UPC. Again.
I'm surprised you know who that is, young 'un. |
#247
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Re: Killometer's maps ~ Plagiarizing UPC. Again.
Well pretty soon the senility will set in and you'll be back to with the rest of us.
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#248
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Re: Killometer's maps ~ Plagiarizing UPC. Again.
UPC: Universal Product Code, the legendary 'Scape cartographer of yore!
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#249
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Re: Killometer's maps ~ Plagiarizing UPC. Again.
Oh look, the Louisville folks are bringing Dry Season again.
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#250
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Re: Killometer's maps ~ Plagiarizing UPC. Again.
I keep meaning to update my OP with tourney showings, but instead I just keep falling further behind.
Last edited by Killometer; January 29th, 2015 at 01:55 AM. Reason: Good problem to have. :D |
#251
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Re: Killometer's maps ~ Vallum (single RotV) added 2/2/15
I have to get this up before my eyes start to bleed from analyzing it anymore.
Vallum requires 1 RotV supports 1 random power glyph and 1 random treasure glyph Slippery Devil! trap included in build instructions top view:
Spoiler Alert!
Design ramblings:
Spoiler Alert!
Last edited by Killometer; February 2nd, 2015 at 02:15 PM. Reason: And to all you Latin speakers, yeah, I know it should be "Murus" not "Vallum" but I like the way Vallum sounds better. :p |
#252
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Re: Killometer's maps ~ Vallum (single RotV) added 2/2/15
Hah! I'd forgotten that one must always return to Killo's posts to see what's appeared in the Edited notes.
Hey, I think Vallum is a perfect name. The evenly spaced vertical ribs sticking up from the ruins resemble stakes. Normally I plus-rep ANYBODY who uses Latin, even you; but I gotta spread my honey pot of love around some more. |
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