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  #1  
Old May 30th, 2022, 05:13 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Leaning into the idea of them acting as guides, I came up with this much different direction for them.

Quote:
HONORED SOUL GUIDES

Undead / Unique Squad (2 figures) / Sentinels / Stoic
1 Life / 5 Move / 1 Range / 2 Attack / 5 Defense

Journey Through the Spirit World
Whenever a figure you control ends its normal move adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks.

Stealth Flying
When counting spaces for an Honored Soul-Guide's movement, ignore elevations. An Honored Soul-Guide may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If an Honored Soul-Guide is engaged when it starts to fly, it will not take any leaving engagement attacks.
Thoughts, @Astroking112 , @NecroBlade , @Scytale @flameslayer93 ?
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  #2  
Old May 31st, 2022, 01:56 PM
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Scytale Scytale is online now
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Quote:
Originally Posted by Captain Stupendous View Post
Journey Through the Spirit World
Whenever a figure you control ends its normal move adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks.
This can cause problems with "after moving and before attacking" powers, as it adds another power alongside any such power a unit may already have. Though timing with those can be handled, there are messier ones that also happen when movement ends like Swamp Water Tunnel. Most importantly, it doesn't play nicely with the current design for Dienekes who is in the same set.
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  #3  
Old May 31st, 2022, 02:07 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Captain Stupendous View Post
Journey Through the Spirit World
Whenever a figure you control ends its normal move adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks.
This can cause problems with "after moving and before attacking" powers, as it adds another power alongside any such power a unit may already have. Though timing with those can be handled, there are messier ones that also happen when movement ends like Swamp Water Tunnel. Most importantly, it doesn't play nicely with the current design for Dienekes who is in the same set.
Those are good observations. Do you think the concept as a whole is untenable, or would it be possible to craft a different version of the power that would avoid some of the messier interactions you mentioned?

I'd considered the following, which might fix some of the problematic interactions, but may introduce new ones, as well as introduce balance concerns?

Also, does the theme land any better for you than previous implementations?

Quote:
Whenever a figure you control moves adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks. Journey Through the Spirit World may only be used once per turn.
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  #4  
Old May 31st, 2022, 02:28 PM
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Scytale Scytale is online now
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Quote:
Originally Posted by Captain Stupendous View Post
Also, does the theme land any better for you than previous implementations?

Quote:
Whenever a figure you control moves adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks. Journey Through the Spirit World may only be used once per turn.
It's probably better overall. Should probably change to "After a figure you control moves adjacent to ...", to avoid clashing with other movement triggers like leaving engagement attacks. Also perhaps add in a "That figure may then continue its movement." line in there to make the intent clear.
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  #5  
Old May 31st, 2022, 04:27 PM
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Captain Stupendous Captain Stupendous is offline
 
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Captain Stupendous View Post
Also, does the theme land any better for you than previous implementations?

Quote:
Whenever a figure you control moves adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks. Journey Through the Spirit World may only be used once per turn.
It's probably better overall. Should probably change to "After a figure you control moves adjacent to ...", to avoid clashing with other movement triggers like leaving engagement attacks. Also perhaps add in a "That figure may then continue its movement." line in there to make the intent clear.
Would it also need to explicitly state that it can only be used in conjunction with normal movement? Seems like it could be problematic to allow a Spirit Journey combined with a chain grab, vanish or something.
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  #6  
Old May 31st, 2022, 05:05 PM
Scytale's Avatar
Scytale Scytale is online now
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Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth
Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Quote:
Originally Posted by Captain Stupendous View Post
Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Captain Stupendous View Post
Also, does the theme land any better for you than previous implementations?

Quote:
Whenever a figure you control moves adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks. Journey Through the Spirit World may only be used once per turn.
It's probably better overall. Should probably change to "After a figure you control moves adjacent to ...", to avoid clashing with other movement triggers like leaving engagement attacks. Also perhaps add in a "That figure may then continue its movement." line in there to make the intent clear.
Would it also need to explicitly state that it can only be used in conjunction with normal movement? Seems like it could be problematic to allow a Spirit Journey combined with a chain grab, vanish or something.
Limiting it to normal movements would be safest.
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