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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#457
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Re: What Exactly is "Balanced"
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You realize then that you are basically saying playtesting is worthless since it is "impossible to measure value on different army compositions against different opponents...." I find Allied General (1996) on the PC to be very well balanced although have not broken down the coding |
#458
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Re: What Exactly is "Balanced"
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#459
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Re: What Exactly is "Balanced"
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#460
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Re: What Exactly is "Balanced"
Well met!
I believe that this data concerning how many different units have been in tournament winning armies is relevant to the issue of balance. See link below. http://www.heroscapers.com/community...6&postcount=11 How many actually had anything to do with their armies' winning, however . . . |
#461
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Re: What Exactly is "Balanced"
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~Aldin, who preferred Panzer General He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#462
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Re: What Exactly is "Balanced"
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I find Allied General (1996) on the PC to be very well balanced although have not broken down the coding[/quote] Quote:
My example was in relation to the balance of the Units. In that game, Artillery, Tanks, Anti Tanks, Anti Air, Level Bombers, Fighters, Ships, and Infantry are all useful. There are no pieces that pretty much are irrelevant unless you are handicapping yourself such as there is in Heroscape (Groks, etc). Even in the most competitive scenarios, each piece is viable which is not true in Heroscape-just ask the Groks |
#463
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Re: What Exactly is "Balanced"
ugh accidentally double posted
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#464
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Re: What Exactly is "Balanced"
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~Aldin, boiling it down He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#465
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Re: What Exactly is "Balanced"
I think we are using words like 'balance' in a lot of different ways. The word 'fair' has been tossed around too.
Let's see if we can come together a little bit. Balance has been used in this thread to judge wether a units point cost is equal to a units 'goodness.' It's been said the grok's points are heavier then their goodness, so if 130 points were placed on one side of a balance, and a unit of grok riders was placed on the other. 130 points are better than Groks. This is imbalanced. Fairness is about whether or not things are equal to all parties. From dictionary dot com. "Fair: 6b. Just to all parties; equitable" When I played Atlaga at Gencon in 2009, he was fair to all parties except me (that darn bolt was 0 for 8 I think). Now if I had killed an opponents Nilfhiem at full life, that wouldn't really feel fair. Well, it'd feel fair to me because I had just watched Atlaga miss 8 times and rolling a 20 would feel like karma. My opponent may be thinking "That jerk just killed my lizard king. I would have destroyed him otherwise. This isn't fair." And it's not fair to my opponent. It could have been anyone, but it was him. So can Atlaga be balanced? Yes. I think he's doing pretty good because 90 points represents the expectation value of his contribution. Is he fair? Not to me when he underperforms, and not to my opponent when he kills an unwounded 185 point dragon. He is high variance, which is another way of saying he isn't always fair. Takeaway: High Variance units are not fair, but they can be balanced. Sudema is top notch in Heroscape: Legacy. Try out this alternative unit cost system at your next game day or tournament. |
#466
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Re: What Exactly is "Balanced"
People who actually hear what the oher person is saying are being Fair.
People who think they can force others to accept their opinions are Unbalanced! |
#467
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Re: What Exactly is "Balanced"
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For example, say a unit had an ability where you could roll one time and an 11+ let's you place 100 points of destroyed figures onto the board. This would be a high variance unit by definition and yet I contend (as others would too) that this ability can in deed be priced. 50 would likely be a good starting point as to the value of this ability but playtesting would stabilize it. To price it you playtest to see how large of an impact it has when it works and then factor in its liklihood of success. After you have done this you have a rough idea of its value. Quote:
Apparantly for you, listing a name is not giving an example? If listing a game is not an exampe then what is??????????? Also is the game is not well balanced then tell me which Unit Dominates or which is not worth using, tanks?, level bombers? artillery? fighters? anti tank?, anti air craft? |
#468
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Re: What Exactly is "Balanced"
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Let freedom ring with the shotgun blast Last edited by vertigosmooth; March 4th, 2011 at 07:29 PM. |
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