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Old November 5th, 2010, 01:52 PM
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List of Holes Remaining in Unit Design

I really like the reference thread Majora has put together for unreleased classics. I would like to make a similar list of loose ends that focuses on functional holes left in the game, rather than on the flavor and story.

Related lists:
What's Missing by Faction
Unreleased Classics

UNITS THAT COULD USE A BOOST FROM SOME ALLIES
(My criteria is that they are not only low performing - even in draft situations - but also that they are lacking in synergy)
Sudema
Dund
Deathwalker 7000
Deathwalker 8000

FACTIONS THAT ARE MISSING SOMETHING
Ranged vipers
Something to tie the cowboys together
Something to tie the ninjas together
Knight ranged unit
Ranged drow
More World War II units
More primadon-type units
More norse units
A hunter cheerleader
Something to bring the undead together better
Something to make the elf wizards more effective

GENERALS THAT ARE MISSING SOMETHING
Flagbearer for Aquilla
Flagbearer for Valkrill
Dragon for Valkrill
Blue Dragon for Aquilla
Green wyrmling for Ullar
Wyrmling for Valkrill
Wyrmling for Utgar with some sort of fire line ala Mimring and Moltenclaw
Kyrie for Aquilla
Kyrie for Valkrill
Kyrie for Vydar (though possible not due to story reasons)
Ninja for Aquilla
Ninja for Valkrill
Heroes for Valkrill

ABILITIES WITHOUT ENOUGH TARGETS
Greenscale Warriors' bonding references a unique lizardfolk hero and none exists
The Mohican River Tribe has only one, low-cost, bonding target

INCOMPLETE FOR D&D-AS-STANDALONE
Arachnids for Estivara
A unique hero for the Death Knights to bond with (they have only the air elemental from D&D)

ROLES NOT FILLED
Common squad horde counters

Last edited by kenjib; November 11th, 2010 at 04:26 PM.
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