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Other Customization & HS Additions Everything from new ways to play to modded figures |
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#1
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Re: Competitive Unit Congress
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For example (and perhaps most pertinently), I want to see how a proposed errata does with (or against) rats. Do the rats cost 40 or 55 points? |
#2
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Re: Competitive Unit Congress
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That part of the bylaws is only meant to prevent two currently proposed units from being tested during the same match. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#3
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Re: Competitive Unit Congress
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Basically anyone can playtest and vote. If someone playtests and votes a lot than they get to start making proposed changes to figures. The more games you playtest a particular change to a figure/unit, the more weight is given to your vote for that proposed change. Anyone is invited to discuss changes they'd like to see. There's a lot of really good Sudema ideas floating around right now... Doopa is Polish for awesome. |
#4
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Re: Competitive Unit Congress
Sounds good. Nice work, Dignan. Tonight I'm going to be trying some units out. Probably the EI with Kiova bonding.
500 point army: EIx 2 - 280 Kiova - 90 = 370 Hmm... 130 points left. Any suggestions? I was thinking Krug and Parsley (Isamu). Check out Gulp's Glyphs Not Worth Grabbing and Gulp's Abilities Not Worth Activating! Very Useful Thread: The Heroscape Library "Heroscapers.com is not a charity site for the illiterate." -Gbob
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#5
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Re: Competitive Unit Congress
Is there any chance of the Council deciding on the errata'd unit(s) to playtest before December 7th?
"Chewie should move 6, lumbering or not. He's got long-ass legs"-
Last edited by rym; November 16th, 2009 at 06:29 PM. Reason: I'm ready to start. |
#6
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Re: Competitive Unit Congress
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I don't plan on capping the representative pool. One of the keys to good playtesting is getting as many games in as possible. As long as people are doing "valid" playtesting, I don't see a reason to cap it. If the pool gets very large, I may adjust the weight system a little bit more so that council members aren't "drowned out". Quote:
Hopefully it works well. If it turns out that it's not working, we can definitely tweak the system (that goes for anything in the by laws). It's not like I think that I created the best system on the first pass . I'm sure there will be some hiccups once we get rolling, but we can fix them on the fly. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#7
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Re: Competitive Unit Congress
This looks really good.
At first I thought it would move too slowly, but after reading through it a few times I realized that by the third month there will be six figures being tested/voted on. And six at once seems right. I would also like to know what the first two figures will be... What do you want to see posted here versus the old thread? If I have ideas for making changes, do I post them here or there? Or what exactly? Doopa is Polish for awesome. Last edited by DrLivingston; November 17th, 2009 at 12:48 AM. Reason: Come on Hatomoto Toro! |
#8
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Re: Competitive Unit Congress
Couple simple questions.
Are non-council members welcome to post here and have their opinion heard? Is there a limit to the number of members in the council or representatives groups? (sorry if it's listed I didn't notice any, not there there needs to be) I'm not sure if I agree with the secret ballot system, for example BoV has a healthy record and doesn't require such measures. You could throw in some ranged squads, Nakita, AE, 2x Stingers, Krav, Kaemon Awa etc. Or just playtest it as a 510 army and play 3xEI + Kiova. Although I heard Atlaga wasn't too bad either. heh Last edited by Darkmage7a; November 16th, 2009 at 06:56 PM. |
#9
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Re: Competitive Unit Congress
I'm happy with the units as they are so I don't expect to contribute a great deal (but I'll probably keep an eye on the thread because talking about Heroscape is fun).
However, I did want to suggest that you change "errata" to "adjustments" or "boosts" or something. Errata are errors, usually minor typographical ones, and usually acknowledged and corrected by the author/creator. I don't think that's what you're claiming to be fixing: you're making changes to perfectly correct units so that they function better in a different environment to the one for which they were designed, right? |
#10
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Re: Competitive Unit Congress
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Does anyone have ideas for a better descriptive term? HA = Heroscape Adjusted |
#11
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Re: Competitive Unit Congress
Well, I understand that the formal process hasn't begun but from an efficiency standpoint, if you're going to go to the trouble to test some of the errata, wouldn't it be a good idea to regulate the testing anyway in order to get results we can use later on?
Or do I have a stick up my butt about this? Last edited by CheddarLimbo; November 22nd, 2009 at 08:30 PM. Reason: Oh, I'm sorry, this is the Fun-Vee, the Hum-Drum-Vee is back there... |
#12
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Re: Competitive Unit Congress
Um, I imagine you would know it if you did.
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
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