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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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#49
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Re: Project Pokemon Design Thread
Sorry for the double post, I just wanted this to be a seperate thought.
Voting guidelines (proposal) Once a vote is called for: -Members have 24 hours to cast their vote. -Votes should be by open ballot. Each member should "quote" the post with the proposal and vote yes or no. -A minimum of 10 members must cast ballots for any vote to be official. -Simple majority carries the vote. -A 70% majority of voting members must agree to any changes to previously agreed upon proposals. Simple majority protects progress. Here's my scenario: a vote is called on a proposal. The voting window opens and 10 members get their votes in. The other 4 were inexplicably detained, National Security issues or something. 7 members vote yes, 3 vote no. If we require 8 positive votes, we're stuck. If we require a simple majority, the measure passes handily and we can move on. As far as the other numbers, 24 hour voting window, 70% to overturn a previous decision, those are just suggestions and I am completely open to changes in those. |
#50
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Re: Project Pokemon Design Thread
Alright, I've had some time to mull it over, so here are my views on everything:
Evolution: No, not unless we are going to do some incredibly extensive campaign that would take a player through Kanto/Hoenn/Johto/Fiore/Almia/Sinnoh league. Trainers: Maybe. I like the idea of what someone said about having certain trainers give certain ablilities (Bug Catcher-Bug bonus, Hiker-Rock bonus, Black Belt- Fighting Bonus). (Sorry I cannot give proper credit to whoever came up with the idea, I'm kind of in a rush. ) Voting: Seems good to me. Designing/Playtesting Cards: Also seems good. Not sure if I missed anything, but I think that about covers it... Oh, and by the way, I would like to be a Trainer. --NightSwipe-- If pro is the opposite of con, is progress the opposite of congress? America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance. --NightSwipe-- |
#51
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Re: Project Pokemon Design Thread
Oh, that's right. About these. In my opinion, we should pretend that neither of them exist for right now. It is too much to worry about. Once we perfect our methods for making cards and such, then we can start to worry about stuff like this. But for right now, it just doesn't make sense to even bother with these.
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#52
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Re: Project Pokemon Design Thread
I can be a trainer. And so far the guidelines look good. Definitely count me in.
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#53
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Re: Project Pokemon Design Thread
Let's go through things one at a time.
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Final notes: As stated somewhere above, this document as a whole could use some cleaning up (grammar, organization, tone) to make it more official. |
#54
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Re: Project Pokemon Design Thread
I will set my status as junior trainer, is it possible to bump it up in the future though when im more available?
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#55
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Re: Project Pokemon Design Thread
Put me down as Trainer, I can be trusted to vote in most occasions (unless, like today, my schedule is extremely busy :P). I can also help with any technical stuff, i.e. card making and book setting-ups (for lack of a better word).
I have probably missed a few things. I'll read up tommorow morning. Quick note, however; Due to spring break, I won't be here from tomorrow afternoon until sometime Wednesday. I'll be back and posting by then, though. Sup3rS0n1c = Alexander the Great (August Cave) = Siege (Floating Archipelago) |
#56
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Re: Project Pokemon Design Thread
Thanks for all the great commentary.
Now, the hard part... I realize that the rules and guidelines kinda suck right now and they look amateurish at best. There is a simple reason for that. They are a work in progress. Not one inch of text is set in stone yet. They will be by just as soon as possible. Now, the easy part... All of the text will be cleaned up and more professional by the time we're done here. Try to think of the design, playtest and finalization parts as a placeholder for now, until we get to those sections. Insofar as the Books Of, the idea here is to have a single Pokescape Display thread with all of the cards and Books of listed and linked there, not 151 individual posts. That's just insane. And yes, there will be opportunities for Junior Trainers to advance. Try to remember guys, this is a work in progress. Butat least we are making headway and that's a good thing. |
#57
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Re: Project Pokemon Design Thread
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What it needs to be is a thread where the whole first page is reserved by somebody so that it can be organized and then all of the cards are just on display there, with any clarifications listed below. Literally, that is all it needs to be. Just a list of cards in 3 or 4 posts. Really it should be almost exactly like the BoV one - the only difference is that there would be several cards per post and people would be able to post there. |
#58
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Re: Project Pokemon Design Thread
I agree with the above post. All we need is a post with the following: Approved cards, cards in playtesting, cards submitted in design. Maybe later down the road we put a link to the optional Pokemon-specific rules. The Books Of seem a little overboard.
FiddlerJones Customs "I ended up with forty acres; I ended up with a broken fiddle -- And a broken laugh, and a thousand memories And not a single regret." |
#59
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Re: Project Pokemon Design Thread
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Also, Evolution doesn't really come into play, only the different stages of evolved Pokemon. I'd like to have some lower point lower stage Pokemon to play with. If we only go for the fully evolved pokemon as some have suggested, we would never have Pikachu, Squirtle, Bulbasaur, and Charmader roaming around. To me, it makes sense to start with the lower forms and work up. This way you are building up instead of trying to reverse engineer down to a lower level. I also think each Trainer should get to do the initial design work on each of the stages as their next turn comes around (if you create Charmander, you get to do Charmeleon the next time and then Charizard your turn after that.) OK, OK, we can skip Magikarp and go straight to Gyrados. Having each stage of the Pokemon with cards will also make it possible to do campaigns later on. Imagine having your trainer go into the wild to catch a Pokemon and then raise them through campaigns. It would be like playing the Gameboy games (ok, showing my age) in miniatures. |
#60
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Re: Project Pokemon Design Thread
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See the bottom of this post for further commentary on this. Quote:
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The main thing I want of all you to remember is that this is a community effort. I didn't want to just throw some stuff together and throw it out there, that just does not seem to work. Also, I am not an uber Pokemon or Heroscape geek. I cannot recite all 151 Pokemon in order from start to finish not more than I can quote the attack stats for all of the Wave 4 figures. I like Pokemon. I like Heroscape. I want to merge the two. It's that simple. And having help from like-minded people helps, hence, this thread. We will have the rules for the thread done by middle of week, we will start carding Pokemon by next weekend and we will have a Master Set's worth or more of cards by year's end. We have the drive and desire, now let's get this thing done. |
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