Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Maps & Scenarios > Dungeons and Dragons Scenarios
Dungeons and Dragons Scenarios This is the place to put all of our D&D adventure type scenarios. Come here when you want to browse user submitted adventures.


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old December 18th, 2009, 08:50 PM
Creationist's Avatar
Creationist Creationist is offline
 
Join Date: December 30, 2007
Location: Seattle, WA
Posts: 1,132
Creationist knows what's in an order marker Creationist knows what's in an order marker Creationist knows what's in an order marker
Creationists Dungeons (Dungeon #1 Complete)


Ullar's Vengeance Rules

Prologue (3 D.U.*)- Ullar has receded from the face of Valhalla since he vanquished Utgar. It seems Utgar's evil spirit has possessed him. Heroes from Jandar, Einar, Vydar, Aquilla, and the renegades from Utgar's former control must band together to stop this new threat of a former ally.


Download


Download


Download


Download


Download

Cards

Credit to Carakki for the card


Credit to Carakki for the card

Trap Overview
Rock- sharp rocks impale the hero's body. 2 unblockable hits are dealt.
Sand- a severe sandstorm is kicked up. All figures must be adjacent to their target to attack that target for 2 rounds or until the next room.
Water- A whirlpool traps the hero and the treasure is destroyed. The figure cannot move unless there is a friendly figure adjacent to it. After every turn it takes and at the end of every round that it is still on that space, deal 1 unblockable hit.
Shadow- Dark magic blinds the hero. Remove all OMs from that units card.
Dungeon- A magical pit trap teleports the hero. Player 2 may place the figure on any other Dungeon Space. The figure does not take any leaving engagement attacks.

*Death of Utgar (similar to CE in our life)
~~~~~~~~~~~~~~~~~~~~~

Barrows of Craal
Barrows of Craal Rules

Prologue- Craal the Merciful. Craal the Wise. Craal the Just. This is the name of the long dead kyrie, Craal. Rumor is told that all of Craal's treasure was stored with him inside his underground barrows. Many have tried, but the guardians of Craal's tomb have stopped any raiders. Approach with caution; you might not be alone.


Download
~~~~~~~~~~~~~~~~~~~~~

Treasures
Thieves' Mask (Permanent) - Whenever attacking another figure with a treasure glyph and a wound is dealt, you may roll the d20. If you roll a 17 or higher, you may take one treasure glyph from the target and equip it to the figure holding this treasure glyph.
Scroll of the Flare Blast (Temporary) - Instead of attacking, you may discard this glyph to use this special attack. Flare Blast Special Attack- Range 6. Attack 6.
Scroll of the Icicle Spear (Temporary) - Instead of attacking, you may discard this glyph to use this special attack. Icicle Spear Special Attack- Range 5. Attack 3. Select a path of 5 spaces starting adjacent to the user of this attack and roll the attack dice. All figures on the 5 selected spaces roll defense separately.
Smoke Grenade (Temporary) - When this figure is attacked and at least one skull is rolled, you may discard this treasure to activate its ability. Negate the attack, you may move up to four spaces, and this figure no longer has a hit zone for the rest of the round.
Craal's Crossbow (Permanent) - Crossbow Special Attack. Range 4. Attack 8. The most amount of wounds that can be dealt is 4.
Craal's Mace (Permanent) - Mace Special Attack. Range 1. Attack 7. The defender rolls one extra defense die against this attack.
Craal's Dagger (Permanent) - Dagger Special Attack. Range 1. Attack 8. The Defender cannot be destroyed by this attack.
Craal's Vial (Temporary) - When the holder of this treasure glyph would be destroyed, you may destroy this glyph instead and remove all damage counters from the holder.
Eladrin Katana (Permanent) - +2 attack to adjacent attacks. Before moving, the holder of Eladrin Katana may select one space within 5 clear sight spaces and place itself there. The holder takes no disengagement attacks. When this power is used, discard this treasure glyph.
Guardna Shield (Permanent) - +2 Defense. -1 Attack. When defending against an adjacent attack and you block successfully, deal unblockable wounds to the attacker equal to the number of skulls rolled by the defender.

Last edited by Creationist; April 6th, 2010 at 12:47 PM.
Reply With Quote
  #2  
Old December 18th, 2009, 10:13 PM
Claws of Death's Avatar
Claws of Death Claws of Death is offline
 
Join Date: June 18, 2008
Location: Gotham City
Posts: 3,768
Claws of Death rolls all skulls baby! Claws of Death rolls all skulls baby! Claws of Death rolls all skulls baby! Claws of Death rolls all skulls baby! Claws of Death rolls all skulls baby!
Re: Creationists Devilish Dungeons

Pretty cool idea. I like the idea of Ullar betraying them. Anyway, hope to see more in here.....

"People of Gotham! Take control.... take control of your city! THIS.... this is the instrument, of your liberation...."
Reply With Quote
  #3  
Old December 18th, 2009, 10:17 PM
Creationist's Avatar
Creationist Creationist is offline
 
Join Date: December 30, 2007
Location: Seattle, WA
Posts: 1,132
Creationist knows what's in an order marker Creationist knows what's in an order marker Creationist knows what's in an order marker
Re: Creationists Devilish Dungeons

There shall be. The traps in this dungeon will be unique because they are terrain-specific. I have updated the first post with a few of the traps.
Reply With Quote
  #4  
Old December 18th, 2009, 10:47 PM
GromBloodboy's Avatar
GromBloodboy GromBloodboy is offline
Creamed by Corn
 
Join Date: May 14, 2006
Location: USA - MI - Metro Detroit
Posts: 2,670
Images: 14
GromBloodboy wears ripped pants of awesomeness GromBloodboy wears ripped pants of awesomeness GromBloodboy wears ripped pants of awesomeness GromBloodboy wears ripped pants of awesomeness GromBloodboy wears ripped pants of awesomeness GromBloodboy wears ripped pants of awesomeness
Re: Creationists Devilish Dungeons

I could definetly see you having to assail the first room against Jotun and some WoA. Follow that up with a battle against some vipers in a swamp area, then a fight aganist the elf wizards, and close against Charos and some other strong Ullar figs. It could get pretty fun!

"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." ~Albert Einstein

Tourney Record:17-10 (08/02/11)
Reply With Quote
  #5  
Old December 18th, 2009, 10:52 PM
Creationist's Avatar
Creationist Creationist is offline
 
Join Date: December 30, 2007
Location: Seattle, WA
Posts: 1,132
Creationist knows what's in an order marker Creationist knows what's in an order marker Creationist knows what's in an order marker
Re: Creationists Devilish Dungeons

The first map actually is where the vipers are. I started it out pretty nasty, but it was almost impossible. 3 squads of vipers can be pretty devastating. Good thing I toned that down. Also, there will be Marro on Ullar's side, due to the newfound dark part in his heart and the volume of Marro units.
Reply With Quote
  #6  
Old December 19th, 2009, 10:02 AM
Creationist's Avatar
Creationist Creationist is offline
 
Join Date: December 30, 2007
Location: Seattle, WA
Posts: 1,132
Creationist knows what's in an order marker Creationist knows what's in an order marker Creationist knows what's in an order marker
Re: Creationists Devilish Dungeons

Added one more trap to make the trap-set complete.
Here is the ruleset for this campaign as a word document.
Ullar's Vengeance Rules
I should have at least Room 1 done and up by tonight.
Reply With Quote
  #7  
Old December 19th, 2009, 10:07 AM
Sup3rS0n1c's Avatar
Sup3rS0n1c Sup3rS0n1c is offline
Shade Tree
 
Join Date: September 13, 2008
Location: USA - FL- Tampa
Posts: 3,129
Images: 1
Blog Entries: 7
Sup3rS0n1c wears ripped pants of awesomeness Sup3rS0n1c wears ripped pants of awesomeness Sup3rS0n1c wears ripped pants of awesomeness Sup3rS0n1c wears ripped pants of awesomeness Sup3rS0n1c wears ripped pants of awesomeness Sup3rS0n1c wears ripped pants of awesomeness
Re: Creationists Devilish Dungeons

Sounds interesting. Can't wait to see the maps ^_^

Sup3rS0n1c = Alexander the Great (August Cave) = Siege (Floating Archipelago)
Reply With Quote
  #8  
Old December 19th, 2009, 10:09 AM
Creationist's Avatar
Creationist Creationist is offline
 
Join Date: December 30, 2007
Location: Seattle, WA
Posts: 1,132
Creationist knows what's in an order marker Creationist knows what's in an order marker Creationist knows what's in an order marker
Re: Creationists Devilish Dungeons

Thanks. The team I'm using to test these is:
Kaemon Awa
James Murphy
Thorgrim
Marcu
Added unit-Undecided

Its an average team thats pretty fun to play. Stupid viper frenzies have wreaked havoc though. I think there were about 5 frenzies per game.
Reply With Quote
  #9  
Old December 19th, 2009, 12:23 PM
Creationist's Avatar
Creationist Creationist is offline
 
Join Date: December 30, 2007
Location: Seattle, WA
Posts: 1,132
Creationist knows what's in an order marker Creationist knows what's in an order marker Creationist knows what's in an order marker
Re: Creationists Devilish Dungeons

Room 1 is added.
Reply With Quote
  #10  
Old December 19th, 2009, 02:05 PM
Claws of Death's Avatar
Claws of Death Claws of Death is offline
 
Join Date: June 18, 2008
Location: Gotham City
Posts: 3,768
Claws of Death rolls all skulls baby! Claws of Death rolls all skulls baby! Claws of Death rolls all skulls baby! Claws of Death rolls all skulls baby! Claws of Death rolls all skulls baby!
Re: Creationists Devilish Dungeons

Nice dungeon. I like the traps.

"People of Gotham! Take control.... take control of your city! THIS.... this is the instrument, of your liberation...."
Reply With Quote
  #11  
Old December 24th, 2009, 11:17 AM
Creationist's Avatar
Creationist Creationist is offline
 
Join Date: December 30, 2007
Location: Seattle, WA
Posts: 1,132
Creationist knows what's in an order marker Creationist knows what's in an order marker Creationist knows what's in an order marker
Re: Creationists Devilish Dungeons

Room 1 has been updated. Be sure to re-download it if you haven't downloaded the updated version.
Reply With Quote
  #12  
Old December 24th, 2009, 04:58 PM
Creationist's Avatar
Creationist Creationist is offline
 
Join Date: December 30, 2007
Location: Seattle, WA
Posts: 1,132
Creationist knows what's in an order marker Creationist knows what's in an order marker Creationist knows what's in an order marker
Re: Creationists Devilish Dungeons

Room 2 is up.
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Maps & Scenarios > Dungeons and Dragons Scenarios
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
Dungeons and Dragons sormper Other Board Games 2 December 30th, 2008 09:07 AM
Heroscape Dungeons? Cigarman Other Customization & HS Additions 4 April 20th, 2007 03:43 PM
Flexible Dungeons srmalloy Custom Terrain & Obstacles 9 March 23rd, 2007 10:06 PM
HS Dungeons (An HS Variant) LilNewbie Other Customization & HS Additions 22 March 19th, 2007 12:40 PM
Can someone get me a link for RPG dungeons? Buffrat Custom Terrain & Obstacles 5 February 17th, 2007 02:16 AM


All times are GMT -4. The time now is 09:25 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.