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  #1  
Old September 3rd, 2007, 01:57 AM
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The Book of Marro Hive

The Book of Marro Hive
Swarm of the Marro - Master Set 2


Spoiler Alert!

If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: Rising up from uncharted swamp, the Marro Hive appears to be a unique feature of the terrain. It isn’t until champions come very close to the living walls of the Hive that they hear it gurgle with life and see its walls erupt with hatching Marro, fully mature and ready to do battle.

From a distance, the Hive appears like an odd arrangement of dinosaur bones, green pulsing muscle tissue, and strange bubbling masses of fleshy eggs. But battle erupting around the Hive reveals that this creature is far from a passive nest: It thinks and attacks with a will of its own.

The Hive shows its vast intelligence as it speaks telepathically to the lesser Marro, calling them to do its will. This brutal combination of creating and commanding the lesser Marro drives fear straight into the hearts of its enemies.


(Hasbro)

________________________________________________________________
-Rulings and Clarifications-

There are two versions of the Swarm of the Marro rulebook because of a correction made to the Marro Hive rules. The corrected rules state that a hive that has been killed is removed from the battlefield. Full text of the Marro Hive rule follows:

Marro Hive Rules
There are a few rules that apply only to the Marro Hive. The Marro Hive may never be moved from its starting location by any special power on any Army Card or Glyph. Figures can never move through a space occupied by the Marro Hive. For example, Shiori cannot use her Phantom Walk special power to walk through the Hive. If the Marro Hive was placed on the battlefield by a player as part of his army, when it is destroyed remove the Hive and the 6-hex swamp water tile base. If the Marro Hive was placed on the battlefield as directed by a scenario, when it is destroyed remove the Hive and leave the 6-hex swamp water tile base on the battlefield. When placing the Marro Hive, it is always placed on its 6-hex swamp water tile base. When placing the 6-hex swamp water tile base, you cannot create an overhang (no empty space can be under the base). The 6hex base can only be placed on land tiles. When calculating height advantage against or for the Marro Hive, consider the Hive to be sitting in the swamp water.

Quote:
Originally Posted by Billtog View Post
"LOL can the marrow hive move?!"
"No, read your rulebook, or I'll beat you with a trombone case."
Quote:
Originally Posted by WotC
When the hive activates the Marro Drones with Hive Mind, ANY Drones that take the turn (including those that are activated because of a good D20 roll on Hive Swarm) MUST be within 12 clear sight spaces of the Hive. Remember, Hive Mind is like bonding, but it's circumstantial (12 clear sight spaces of the hive). Thus, any Drones that take that turn must meet that criteria in order to take that turn.

Customer Service Representative
Wizards of the Coast
________________________________________________________________
-Combinations and Synergies-


Synergy Benefits Received
  • - ORNAK : Red Flag of Fury
    As a Unique Hero that follows Utgar, Marro Hive may benefit from Ornak’s RED FLAG OF FURY
    activation synergy.

    - SU-BAK-NA : Hive Supremacy
    Belonging to the Marro race, Marro Hive may benefit from Su-Bak-Na’s HIVE SUPREMACY d20 enhancement.
Synergy Benefits Offered

  • - HIVE MIND: Small or Medium Common Marro Squads

- MARRO REBIRTH: Common Marro Squad Units
  • * Marro Drones
    * Marro Drudge
    * Marro Stingers
C3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________

-Strategy, Tactics and Tips-
  • - TBA
_________________________________________________________________
-Heroscapers Community Contributions-


Power Rankings

Jexik: Marro Hive- As long as you can protect your precious hive from an early death, huge returns can be expected in high point games. B

OEAO: B

Cleon: Tier 3 (174/208)

dok (VC inclusive): B

Unit Strategy Review
  • - TBA

Last edited by superfrog; April 12th, 2019 at 12:54 PM. Reason: vc added
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  #2  
Old September 3rd, 2007, 07:14 AM
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How big is the Hive, meaning bases? 2, 3?

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Old September 3rd, 2007, 07:53 AM
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Quote:
Originally Posted by Metaknight
How big is the Hive, meaning bases? 2, 3?
It's the same as the largest glacier -- 6. And also, you could even use the glacier base to fit the Marro hive too!

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Old September 3rd, 2007, 09:12 AM
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Thanks. That's awesome!!! I can't wait to get Swarm of the Marro! The hive is really good but it seems to have low survivability. Low defense and caan't move, big enough that everyone can see it.

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  #5  
Old September 3rd, 2007, 11:47 AM
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Is the Marro Hive a figure?

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  #6  
Old September 3rd, 2007, 05:39 PM
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You might want to note that while the hive can use Ornak's Red Flag of Fury power to take a turn, you cannot use the Hivemind power on that turn. You can however, use the Marro Rebirth power.
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  #7  
Old September 3rd, 2007, 09:12 PM
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Can you move a whole squad, yet only one member of said squad be within 12 spaces or does it mean each figure, not each unit, which you could only move squad figures within the 12 space limit?
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  #8  
Old September 3rd, 2007, 09:20 PM
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Any figure that is taking a turn...


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  #9  
Old September 5th, 2007, 04:45 AM
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hmmmmm... could you mindshackle the hive? I don't see why not? Can you say..Marro civil war?



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  #10  
Old September 5th, 2007, 06:49 AM
bluekitsune13 bluekitsune13 is offline
 
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Sure you can mindshackle the hive. However, if you don't have any Marro yourself, it probably won't help you much. After playing with the hive some more, I am a little disappointed that it is not tougher. It all depends on the map that you play it on. If it is something rounder and wider like the Forsaken Waters, it's easier for your opponents to kill the hive. If it is something longer though, like the Table of the Giants, your hive would be more valuable.

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  #11  
Old September 7th, 2007, 05:23 PM
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So, will this only be able to be drafted on a map with it allready in it?

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  #12  
Old September 7th, 2007, 06:14 PM
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No, you can place it in your starting zone. It's just really, really big.

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