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  #1  
Old June 13th, 2012, 12:56 PM
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The Book of Havech Eradicators

The Book of Havech Eradicators

C3V Wave 2 - Age of Chaos - Valkrill’s Vengeance



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PLASMA SURGE
After attacking a non-adjacent figure with a Havech Eradicator you control, you must roll the 20-sided die. If you roll a 1-6, destroy that Havech Eradicator. If you roll a 7-17, that Havech Eradicator is safe. If you roll an 18-20, you may attack again with that Havech Eradicator.

MECHANICAL COMPONENTS
Marro Hive cannot rebirth Havech Eradicators with its Marro Rebirth special power.

The figures used for this unit are AT-43 figures from the Therians set. Their model number and name is Therian Storm Golem Unit Box.

Character Bio:
Spoiler Alert!


-Rulings and Clarifications-

TBA

-Combinations and Synergies-

Synergy Benefits Received
  • MARRO HIVE: Hive Mind
    As a Medium Common Marro Squad, Havech Eradicators may benefit from Marro Hive’s HIVE MIND ability.
  • SU-BAK-NA : Hive Supremacy
    Belonging to the Marro race, Havech Eradicators may benefit from Su-Bak-Na’s HIVE SUPREMACY d20 enhancement.
  • TUL-BAK-RA : Teleport Reinforcements
    As a Marro Squad, Havech Eradicators may benefit from Tul-Bak-Ra's TELEPORT REINFORCEMENTS summoning.

Synergy Benefits Offered
N/A

-Strategy, Tactics and Tips-

TBA

-Heroscapers Community Contributions-

Havech Eradicators Sculpt Poll

Power Ranking and Master Index

Havech Eradicators: Great stats justify the price. Generally, you're better off taking a melee attack if you can find one, but the risky ranged attack gives you valuable tactical flexibility. B+



Last edited by superfrog; November 2nd, 2017 at 08:41 PM.
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  #2  
Old June 13th, 2012, 01:00 PM
sixthflagbearer sixthflagbearer is offline
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Re: The Book of Havech Eradicators

I find it strange that on pretty much every turn, on average, if they attack and are not engaged, 1 will die. Of course, every 2 turns, you will have 4 attacks.


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Special Attacks are severely modified by death.
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Old June 13th, 2012, 01:01 PM
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Re: The Book of Havech Eradicators

These guys look very powerful. They have melee stats of the Horned Skull Brutes, but can attack from range (at a huge risk!). Adding Su-Bak-Na would be a good choice for the Eradicators especially, although even with SBN a range attack is 25% suicide. With a hot d20, the Havech could rule, but one roll could end their domination.

Looks very fun, C3V team. Keep up the awesome work!
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  #4  
Old June 13th, 2012, 01:05 PM
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Re: The Book of Havech Eradicators

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Originally Posted by sixthflagbearer View Post
I find it strange that on pretty much every turn, on average, if they attack and are not engaged, 1 will die. Of course, every 2 turns, you will have 4 attacks.
Yeah, despite thier 5 range, they should probably be mainly used as a melee squad. Besides, the Stingers can deliver similar power at range, don't kill themselves as much, and are cheaper. I want to run an army like this sometime for 610:

SBN
Stingers 3x
Eradicators x3

Or drop SBN for more Stingers at 510.

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  #5  
Old June 15th, 2012, 06:17 PM
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Re: The Book of Havech Eradicators

Do these Eradicators remind anyone else of General Grievous?


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Old June 15th, 2012, 06:51 PM
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Re: The Book of Havech Eradicators

Quote:
Originally Posted by kpucblek View Post
Do these Eradicators remind anyone else of General Grievous?

That would be a yes.

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Old June 16th, 2012, 12:32 AM
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Re: The Book of Havech Eradicators

I've had these figures for awhile and thought about their weapons: "How will the C3V designers incorporate their blasters and claws in an innovative way?". The simple melee attack bonus or ranged special attack didn't seem creative enough, so I was anxious for their arrival.

I love the way it turned out. The choice between attacking with melee or at ranged is subtle in the text of Plasma Surge, but like others have said, the attacking at range is risky! Just another example of how the C3V designers have beautifully created their units.

Thank you, C3V.

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Old June 17th, 2012, 10:50 PM
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Re: The Book of Havech Eradicators

Just played my first game with the Havech Eravikadators (for some reason this name rolls of the tongue a lot better)!

They're a blast.

They're really fun, and decently competitive. I got in extra attacks with Plasma Surge a surprising number of times. The self destruction is a necessary check on the high power level of the Eradicators, which is somewhat unprecedented for a ranged unit.

They're akin to the Minions of Utgar in the sense that they're expensive but worth the cost. But you can fill an army with the Eradicators in a way that you can't with the Minions. They're a very bread and butter unit that can go toe to toe with heroes because of their stats and toe to toe with squads because of the tendency to attack multiple times (especially with Su-Bak-Na).

My favorite C3V so far in terms of gameplay. We now have a common ranged squad that isn't frail!
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  #9  
Old June 17th, 2012, 11:59 PM
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Re: The Book of Havech Eradicators

Quote:
Originally Posted by kpucblek View Post
Do these Eradicators remind anyone else of General Grievous?

They also remind me of the Wretch from Battleship Galaxies. I'll get a pic in the morning.

EDIT:

Meh, couldn't find a good picture.

If you have the game, you know what I mean.

Last edited by Hive Lord 1233; June 18th, 2012 at 05:54 PM.
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  #10  
Old June 24th, 2012, 02:01 PM
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Re: The Book of Havech Eradicators

Cheap, thought someone might be interested I can't spend anymore right now on 'Scape.

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Old August 2nd, 2012, 10:10 AM
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Re: The Book of Havech Eradicators

The CEE just used this in his battle report and I thought it was a good army:

160 SBN
500 Havech Eradicators x4
500pts/14hex

EDIT: CEE reminded me that it's a 520pt army. My apologies to anyone that was going to play this "500pt" army at their next tourney event.

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Last edited by heroscaper2010; August 2nd, 2012 at 10:43 AM.
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  #12  
Old August 2nd, 2012, 10:28 AM
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Re: The Book of Havech Eradicators

Quote:
Originally Posted by heroscaper2010 View Post
The CEE just used this in his battle report and I thought it was a good army:

160 SBN
500 Havech Eradicators x4
500pts/14hex
Thanks heroscaper2010. However, that is actually a 520 point army. Here is a link to the battle report if anyone is interested.

I'm eager to pair these guys up with Tul-Bak-Ra. The eradicators really need to get into melee quickly, and by using Tul-Bak-Ra to teleport in reinforcements they can do just that. Gurei-Ornery even won a reverse the whip style tournament using this combination.
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