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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Starman (Ted Knight)
The Book of Starman (Ted Knight) C3G DC WAVE 25 JUSTICE SOCIETY Comic PDF Mini PDF NOTE: Starman may require 1x Glyph of Cosmic Converter Belt, 1x Glyph of Replicator, 1x Glyph of Shield Belt The figure used for this unit is a Heroclix figure from the Origin set. Its model number and name are #085 / Starman. _________________________________________________________________ Character Bio - Theodore Knight was heir to one of the largest fortunes in Opal City, but money and high society held no interest for Ted. Instead, Ted had always found himself drawn to the stars. An amateur astronomer and brilliant young scientist, Ted made an astonishing discovery about an unknown form of stellar radiation. Harnessing this energy, Ted developed the Gravity Rod, and later the Cosmic Rod. At first, Ted intended to use the Gravity Rod as a power source, but it was the Golden Age of costumed superheroes, and the world had other ideas in mind for Ted Knight. At the urging of his cousin, the Phantom Lady, Ted donned a costume and began fighting crime under the alias Starman. Protector of Opal City, Starman fought against and stopped villains like the Prairie Witch, Bobo Benetti, and his arch-nemesis The Mist. Ted was one of the best and brightest of the young generation of superheroes, but after the loss of the woman he loved and his involvement with the creation of the atom bomb, Ted suffered from a nervous breakdown and hung up his tights. This was not the end of Starman though, and many others would take up the mantle in the following years, including Charles McNider, Mikaal Tomas, and Ted's two sons, David and Jack. It was the latter two that made Ted most proud and, even after David's unfortunate death, Ted encouraged Jack in his time as a hero. During this time, Ted turned his energies toward inventing, feeling that he could help the world in other ways. He had not seen his last adventure as Starman though. When his old nemesis, The Mist, once again threatened Opal City, Ted once again became a hero. Using a more powerful version of his Gravity Rod, Ted carried an entire skyscraper, with The Mist and his city-destroying bomb inside, up into space. Though the exertion of this killed Ted, he could rest easy, knowing that Opal City was once again safe and at least he would die closer to the things he had dedicated his life to, the stars. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities
-Strategy, Tactics and Tips--Heroscapers Community Contributions-
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" Last edited by Splash; August 5th, 2022 at 11:53 PM. Reason: png |
#2
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Re: The Book Starman (Ted Knight)
NAME = STARMAN
SECRET IDENTITY = TED KNIGHT SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = MYSTERY MAN PERSONALITY = BRILLIANT SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 5 ATTACK = 4 DEFENSE = 4 POINTS = 190 INVENTION CACHE At the start of the game, after Order Markers are placed and before initiative is rolled, you may choose either a Glyph of Cosmic Converter Belt, a Glyph of Replicator, or a Glyph of Shield Belt and place it on this card. GRAVITY ROD Before attacking with Starman, you may roll the 20-sided die. If you roll 12 or higher, you may either:
FLYING Original version:
Spoiler Alert!
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" Last edited by TrollBrute; April 10th, 2016 at 09:24 AM. |
#3
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Re: The Book Starman (Ted Knight)
Comic Art:
Spoiler Alert!
Background art:
Spoiler Alert!
I wasn't sure if glyph threads were created at the same time as the figure thread or if that was done later. I figure the glyphs are subject to changing, so it was better to have everything in this thread at the start. quozl and V had some suggestions from when this was posted before: Quote:
Quote:
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" Last edited by TrollBrute; November 11th, 2015 at 10:19 PM. |
#4
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Re: The Book Starman (Ted Knight)
As currently worded, Invention Cache makes it seem like he can just pick up any old equipment glyph of his choosing and not lose, but I think your intention was just those listed in the power.
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#5
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Re: The Book Starman (Ted Knight)
Yeah, the "these Equipment Glyphs" phrasing feels a bit nonspecific. Could probably use a tweak.
Gravity Rod is a lot of fun, but I don't quite understand the theme behind the Belt. Mind giving a brief rundown on it? I find the other two choices somewhat odd, but I imagine they have thematic backing so I can't complain. He's definitely a "one-trick pony" design, with Invention Cache being pretty much the only relevant power (the other two merely being buffs for the Glyphs he starts with), but it limits complexity by a mile so I'm a big fan of that. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#6
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Re: The Book Starman (Ted Knight)
Quote:
For Gravity Rod Training, I think it could probably be simplified to just boosting his range; it seems like unneeded complexity to state 5 range/4 attack. Also, couldn't Gravity Rod Training and Attuned to its Power be combined into one? Otherwise, I really like this write-up. I'm really excited to see Ted get a design! C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#7
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Re: The Book Starman (Ted Knight)
Quote:
Quote:
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#8
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Re: The Book Starman (Ted Knight)
Quote:
The Replicator is their because Ted is a genius that can easily whip up crazy inventions. The Shield Belt is something that he could easily have invented in the Golden Age, and a lot of the Legion of Superheroes' technology is based on his work, so it's a nod to that. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#9
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Re: The Book Starman (Ted Knight)
I was thinking of Deadpool's Teleportation Belt rather than the Shield Belt; yeah, that makes perfect sense, ignore me.
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#10
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Quick Note
The way the Cosmic Converter Belt is worded he presently subtracts 4 from his Move, Range, Attack, and Defense until he starts dishing them out. I'm pretty sure you guys don't want a 1/1/1/1 figure.
~Dysole, who'll ponder the gravity rod powers My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#11
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Re: Quick Note
"Starman can equip a glyph even if there is an Equipment Glyph on this card, up to a maximum of 2 and cannot lose these Equipment Glyphs by any means unless he is destroyed."
Is there any reason not to change this to just make it so he cannot lose Equipment Glyphs by any means unless he's destroyed? The use of "these" seems more confusing than it's worth, IMO. Quote:
On to general comments: I like the overall take on him. In interest of making him a tad less complex, though, and of avoiding the really annoying gameplay issues that come along with removing terrain pieces during the game* I'd suggest adding Viegon's portion to the Gravity Rod, then cutting the parts of the Gravity Rod that let you choose terrain and move terrain. Moving figures is super powerful in the metagame by itself, provides plenty of complexity and utility for the Gravity Rod, and terrain removal in-game can be really annoying (and destabilize maps). Also, you'd really trim down on the complexity of the overall character if you made that change (including dropping the third special power, which is the one I like the least anyhow). It might make players feel less like the Gravity Rod is a default choice, but I'm not sure if that's terrible, and getting Flying and a Ranged Attack is probably enough to make it a default choice anyhow. *I know, I know, I LDed Galactus, but he has an entire rule set to go over this stuff, he's an Event Hero, this is pretty much the main thing he does, and it was almost thematically unavoidable. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: Quick Note
Quote:
Quote:
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If it's a balance issue, I'll concede it, but otherwise, I think it adds a lot to the figure. It's certainly something Ted can do, and it's a big part of his most iconic modern story (sacrificing himself to lift a skyscraper out of the ground and defeat The Mist). The rules for moving terrain are already in place thanks to Galactus, so there's really nothing we need to go over in terms of FAQs or new rules. Why go through all the bother to create an entirely new ruleset if we never actually use those rules? If you remove the terrain movement, Starman becomes yet another thrower with minor synergy. With it, he's exciting, he's fresh, and he's more thematic. Why not do it? ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
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