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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#3817
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Re: "I could beat that army!" Theoryscape Challenge
Roman Archers x7 - 385
Raelin - 465 Chainfighter - 490 23 hexes. Finally! A chance for the Roman Archers to shine have a chance!!! Last edited by fomox; March 28th, 2014 at 09:28 PM. Reason: They still need Raelin, though... |
#3818
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Re: "I could beat that army!" Theoryscape Challenge
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Iron Tough + 6 defense will basically void Arrow Volley. Then Raelin and the Chainfighter will be no match. ~HS2010, in fives. |
#3819
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Re: "I could beat that army!" Theoryscape Challenge
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Anyway my counter: hmmm... Warriors of Ashra x6 Crixus Raelin Isamu Marcu 5000 points 22 hexes Have fun trying to hit anything with your melee golems. Whatever the elves don't mob down Crixus will most likely be able to finish, especially if its only one or two highly wounded ones left. That is also if you ever actually score a kill against the nimble elves. |
#3820
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Re: "I could beat that army!" Theoryscape Challenge
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My counter: Blue Wyrmling x4 + Black Wyrmling x4 + Red Wyrmling x4 + White Wyrmling x4 500pts/16hexes None of your figures are bigger than Medium so all the Wyrmling powers will work. ~HS2010, in fours. P.S.
Spoiler Alert!
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#3821
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Re: "I could beat that army!" Theoryscape Challenge
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#3822
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Re: "I could beat that army!" Theoryscape Challenge
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Iron Golem -500 Nuff said. |
#3823
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Re: "I could beat that army!" Theoryscape Challenge
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anyways Heavy Gruts x5 - 340 Grimnak - 120 Siiv - 40 500/23 Gruts match the cultists hit for hit, but with Grimnak in the fight, he can auto kill once per turn, plus bonding gives a fifth attack, plus he has warrior enhancment to the heavy gruts, making them more than a match for the cultists. Iron Golem will be tough, but 4 attacks of 4 shouldn't be that easy for the golem to shake off. Siiv works as a clean up unit for the remaining cultists, or as a first strike unit to thin down the incoming crod of cultists. |
#3824
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Re: "I could beat that army!" Theoryscape Challenge
Sir Dupuis + Templar Cavalry x3 = 510pts/20hexes (yes, 510pts. Suck it up. )
Grimnak and Siiv's abilities are basically negated since all of my units are Large. The Templar will get +1 attack against all of your figures along with +2 with Galloping Charge. The Templar take on the Gruts while Sir Dupuis fights Grimnak and then Siiv will fall easily. ~HS2010, reviving a classic rivalry. |
#3825
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Re: "I could beat that army!" Theoryscape Challenge
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Anyway, Mezzos x7+Blue Wyrmling+Isamu. Good luck getting through 14 Exoskeleton markers before you die from my first two Mezzos. |
#3826
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Re: "I could beat that army!" Theoryscape Challenge
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Special attackers unite! |
#3827
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Re: "I could beat that army!" Theoryscape Challenge
Sujoah, Jotun, and Ne-Gok-Sa - 500 points.
They all have fairly good defense to give them a chance against the soulborgs. Sujoah and Jotun are immune to Siiv's special. Sujoah has the speed and offensive capability to chase down and destroy someone, Jotun smashes, and maybe Ne-Gok-Sa will get lucky. Of course, I'm not entirely sure this army would actually win, but it would have a good chance. |
#3828
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Re: "I could beat that army!" Theoryscape Challenge
Sir Gilbert (105)
Sir Dendrick (100) Knights of Weston x4 (280) Isamu 495/18 Knights have a high enough defense that using Jotun's multi attack will be a bit risky. Also, 4 attacks of 3 (4 with Gilbert's aura) and an additional attack of 3 or 6 (Dendrick with giant slayer) will make quick work of your big heavy hitters. Ne Gok Sa is not really a problem since the heroes are not integral to the army after they get into position. And I get to use the knights of weston |
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