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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old January 28th, 2013, 01:30 PM
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Re: The Book of C3G Equipment Glyph Rules

A) I encountered quolz's link and started looking up the C3G rules that "should be" standard.
B) I like it all mostly.
C) Equipment gave me the longest pause and the most questions.

1) The "dropping" rule on this concerns me. Does only requiring a wound to disarm too easy to disarm?
2) Also, would "disarm" be a better term than "lose" due to the ambiguous nature of "lose". For example, in Magic:the Gathering, players can lose life and they can be damaged. Damaged is considered lost life. - If you have an item stolen, you have it "lost" to the thief. "Disarm" would be a simple fix, less confusion.
3) Do powers that prevent moving also prevent placing?
D) I also didn't know before about the 1 equipment limit. I can see it. I'll have to adjust my Batman design. I can see it now: Utility Belt: Batman can have more than 1 equipment glyph on his Army Card.

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  #2  
Old January 28th, 2013, 01:51 PM
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Re: The Book of C3G Equipment Glyph Rules

Thanks for reformatting. I had a hard time figuring out what you were asking before.

1) Nope. It's fun making glyphs fly.
2) Disarm makes me think of losing a weapon, not equipment. Lose works and has been working for years. We won't be changing it now.
3) Yes but what does that have to do with equipment glyphs?

D) Check out our 250 point Batman with his utility belt!

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Last edited by quozl; January 28th, 2013 at 09:19 PM.
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  #3  
Old January 28th, 2013, 03:00 PM
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Re: The Book of C3G Equipment Glyph Rules

In addition for #1 - that's how they were playtested, so the costs are balanced accordingly already.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #4  
Old January 28th, 2013, 09:09 PM
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Re: The Book of C3G Equipment Glyph Rules

http://i.imgur.com/Q1Oo1PG.png

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
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Last edited by IAmBatman; January 28th, 2013 at 09:16 PM.
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  #5  
Old January 28th, 2013, 09:16 PM
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Re: The Book of C3G Equipment Glyph Rules

Sorry, confred, we don't post individual custom makers' cards in C3G threads. It's against our rules.

Not sure what that one's all about, though ....

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old January 28th, 2013, 09:30 PM
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Re: The Book of C3G Equipment Glyph Rules

It wasn't an actual submission. It was a tribute to the C3G rules just discovered.
It also includes the very rules I was previously concerned with as a concession to your favor.
It includes a counter to the "dropping" mechanism
It uses "lose" instead of "disarm"
It even references 1 Equipment Glyph per Hero

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  #7  
Old January 28th, 2013, 09:32 PM
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Re: The Book of C3G Equipment Glyph Rules

If you like that, I think you'll like the Orange Lanterns we're working on....

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  #8  
Old February 27th, 2013, 05:18 PM
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Re: The Book of C3G Equipment Glyph Rules

The rules make it clear that a unique hero can hand off or drop a glyph at any point in its move, but does the hero still have to stop on the glyph if the hero moves onto it? How about if they want to reveal or pick it up?

I assume the glyph stops movement, as the equipment glyphs default to standard (power?) glyph rules, but I wanted to be sure.
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  #9  
Old February 27th, 2013, 05:35 PM
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Re: The Book of C3G Equipment Glyph Rules

Once a figure stops on an equipment glyph to pick it up, it's movement ends.
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  #10  
Old February 27th, 2013, 06:04 PM
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Re: The Book of C3G Equipment Glyph Rules

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Originally Posted by MegaSilver View Post
Once a figure stops on an equipment glyph to pick it up, it's movement ends.
Can figures move over an equipment glyph if they don't pick it up (like treasure glyphs) or not (like power glyphs)?
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  #11  
Old February 27th, 2013, 06:09 PM
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Re: The Book of C3G Equipment Glyph Rules

Quote:
Originally Posted by dok View Post
Quote:
Originally Posted by MegaSilver View Post
Once a figure stops on an equipment glyph to pick it up, it's movement ends.
Can figures move over an equipment glyph if they don't pick it up (like treasure glyphs) or not (like power glyphs)?
I'd say like treasure glyphs. That part I am not sure of.

Also, you have to stop your movement to pick up treasure glyphs.
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  #12  
Old February 27th, 2013, 06:13 PM
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Re: The Book of C3G Equipment Glyph Rules

Quote:
Originally Posted by MegaSilver View Post
Quote:
Originally Posted by dok View Post
Quote:
Originally Posted by MegaSilver View Post
Once a figure stops on an equipment glyph to pick it up, it's movement ends.
Can figures move over an equipment glyph if they don't pick it up (like treasure glyphs) or not (like power glyphs)?
I'd say like treasure glyphs. That part I am not sure of.
We should get an official ruling, as this could come up in this round of the tournament. Quozl? SirG? Bats?

Quote:
Originally Posted by MegaSilver View Post
Also, you have to stop your movement to pick up treasure glyphs.
True, of course. I figure this applies to equipment as well, but it's not explicit in the rules here so I wasn't 100% sure.
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