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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
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Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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Re: Public Design Workshop
Okay, this is "my" take on him, based on what we discussed as a group.
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Re: Public Design Workshop
Here's where mine left off
NAME = TASKMASTER SECRET IDENTITY = TONY MASTERS SPECIES = MUTATE UNIQUENESS = UNIQUE HERO CLASS = MERCENARY PERSONALITY = TRICKY SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 9 ATTACK = 4 DEFENSE = 5 POINTS = ??? SHIELD THROW SPECIAL ATTACK Range 5. Attack 4. When Taskmaster attacks with this special attack, he may attack 2 additional times. He cannot attack the same figure more than once. MASTER SWORDPLAY If Taskmaster attacks an adjacent figure with his normal attack and at least one skull is rolled, he may attack an adjacent figure again. He may continue attacking adjacent figures, rolling 1 fewer attack die for each subsequent attack, until you fail to roll a skull. Before any of these attacks, if you reveal an "X" Order Marker on this card, you may add one automatic skull to that attack. DEADLY AIM When attacking a non-adjacent figure within 5 clear sight spaces of Taskmaster, add 1 automatic skull to whatever is rolled. If an opponent rolls the 20-sided die for a figure attacked by Taskmaster's Deadly Aim, you may subtract 2 from or add 2 to the roll. PHOTOREFLEXIVE DODGE When Taskmaster rolls defense dice against an attacking figure who is not adjacent, roll two less defence dice, and one shield will block all damage. |
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Re: Public Design Workshop
If y'all are willing to meld your ideas into one, I'll gladly nominate that Frankenstein'ed version. Just need to know who will run it.
For the record, I like Swordplay over Master Swordplay, and both have the same shield throw. I'd like to see the Speed Shot to cover movement someone mentioned before, though I prefer Deadly Arrow to Deadly Aim. I do however prefer P Dodge to P Defense. I'm just not a fan of copying Defense numbers. So, ball is in y'all's court. What's the plan? Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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Re: Public Design Workshop
1. I figure he'd have Master Swordplay because well, why would he copy someone who wasn't the best swordsman?
2. I'm happy to go with Deadly Arrow 3. I'd prefer to have Dodge over Defense too |
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Re: Public Design Workshop
Okay, some thoughts;
-I like him at 5 life because he's a fair bit tougher than most humans, but maybe he's not quite on that level. -Move 6 makes more sense to me. Having range 9 attack 4 is a bit of a theme break for me, cause Hawkeye is at 9/3. However, I like how it frees him up to copy Bullseye's power. I would be fine with this going either way. -I like Swordplay because the people he's copying just have regular Swordplay. It seems weird he'd be better than them, but it's not a dealbreaker either way, and it'll help him keep up with Swordsman even though he has 1 lower attack. -I actually like having Deadly Aim on here. I'm worried about the tension between the ranged attack and Swordplay, but I'm sure it can work somehow. -I honestly like Photoreflexive Defense better. I'm not a huge fan of the defense reduction on the Dodge. Alexan's version is a lot simpler though, if that's something we're looking for. |
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Re: Public Design Workshop
Sooo 5 life, Move 6, 9 range attack 4 with Deadly Aim and Swordplay would be a reasonable compromise between the two uf us?
And then we're still in dispute of Dodge vs Defense |
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Re: Public Design Workshop
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Other than that I think it sounds good! Not super happy he’s a better shot than Hawkeye, but it’s a very minor thing that helps the design work better with Swordplay. |
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