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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#3709
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Re: The Pre-SoV Workshop
Maybe Stalwart? That would be my choice.
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#3710
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Re: The Pre-SoV Workshop
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#3711
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Re: The Pre-SoV Workshop
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It'd still be my choice, here, though. |
#3712
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Re: The Pre-SoV Workshop
Well met! chas and I played a number of games yesterday (and into this morning) pre-testing four customs in anticipation of a more formal test to be done with the Gang on October 12. Before that test, I have some comments and invite feedback. Rania was the most successful in terms of usefulness and fun. A Soldier's Endurance enabled her to engage quickly and do damage. Reversal encouraged an aggressive play style, but was not at all overpowered. 130 points is still a guess, but I think it's close to submission. I had high hopes for Sirenia, but found myself ignoring her for OM placement. She lived and died with Ruthless Reversal and was otherwise no fun. She needs an offensive power to replace Succubus, so she can play more like Rania or, perhaps better, a different sculpt denoting a sorceress, with weaker general stats, although podding up might then be a problem. Ruthless Reversal is a great power, but a proper context has yet to be found. Nieriel was underwhelming compared to the other customs or to other Relentless heroes Bonding with Death Knights. (Bonding's a no-no anyways?). Kon-Tar-Na, in particular, was ridiculously strong with them. Perhaps it was context again, but she did not excite. Punch Knife was useful in getting around Rania's Reversal, but otherwise seemed weak in this context. Perhaps Double Assault (at 4 Attack and Range) would work, or Double Attack with the ranged attack being some kind of Special? I suspect making Xoroku a Champion would be a no-no, but what Orc hero isn't? Xorokus range/melee combo should work . . . somehow.
Now that we have a little experience with them, Rania is almost perfect, except for the question of price, while the others need to be reworked. Suggestions would be appreciated. Thanks! |
#3713
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Re: The Pre-SoV Workshop
VC already has lots of medium fantasy heroes, so any you may try to submit would face more scrutiny than usual. Four all at once makes that even likelier. Even more likely because they all fit in the relatively uninteresting 110-130pt range, which is in the "strong normal" category where many of the D&D-era heroes lie collecting dust.
Rania's Soldier's Endurance has the basic problem of creating an out-of-turn attack. That can be remedied by changing the power to "after attacking" instead of "after taking a turn," though. Reversal is pretty neat. It's a little strange for an undead to be a succubus; that's usually a demon thing. I'd rather you used a different name for the power anyway; something more generic like Steal Life Essence. Ruthless Reversal appears to be exactly the same as Rania's Reversal. That's great, but keep the name the same. Neiriel is neat. I quite like the reuse of Frenzy here. I like that the design is a single power. I don't really get the 4 Range from the mini picture or class, though. What gives the guy with knifehands range? |
#3714
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Re: The Pre-SoV Workshop
Like Scytale mentioned, there is a pushback against normal medium fantasy heroes in VC. Anything in that category is going to face tougher scrutiny.
Reversal is a cool power, but it almost feels like it would be more at home on a Rogue or trickier card to me. A Valiant Elven Soldier can work, but I'm not detecting a strong personality or theme tying that together here. A Soldier's Endurance (assuming the out-of-turn attack is fixed) is fine, and Reversal is fine, but I'm not convinced that they combine to make the most exciting of figures. I feel like either leaning more into her endurance/determination or her agility from Reversal would make for a more distinct-feeling card. Quote:
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I do think that she needs a personality other than Relentless, though. Death Knight bonding feels wrong for her to me. There are plenty of non-synergistic opportunities, but as a quick suggestion I feel like Wild would be fine. Quote:
If you wanted to make him a champion, I wouldn't particularly mind, but I do kind of like the potential synergy with Ornak as a Warrior. Almost much all of the Orcs that we've seen are bonders, though, if I remember correctly, so that's worth keeping in mind. If you do want to make him a bonding hero, I'd consider the Death Chasers of Thesk as a potential option. Theme-wise, I think that Xoroku might be a better fit for Valkrill than Utgar. Most of Utgar's Orcs are from Grut and have blue skin, but Valkrill has the D&D green Orcs with stuff like the Death Chasers and Gothlok. If there isn't a strong reason to choose Utgar, then I'd probably place him under Valkrill so that he can fit in with the Death Chasers and their Flagbearer. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3715
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Re: The Pre-SoV Workshop
Well met! Thanks so much for your support and feedback! My comments in brackets within. Quote:
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#3716
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Re: The Pre-SoV Workshop
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But the kind of heroes it produced are limited in value. There is certainly a place for them in the game, but the ones we have already don't see a lot of play. It would be very easy for VC to keep pumping out more, but that's the problem. We could very easily become Fantasy Hero-onlyScape, most of which are only interesting in dungeon crawl scenarios and the occasional casual games. |
#3717
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Re: The Pre-SoV Workshop
I'm a really big fan of the D&D heroes. The more I play them and tinker with them I feel that (with a few exceptions) they really nailed balance, theme, and playability. They don't get much play (again, with a few exceptions) because they nailed it *so well*. There were so many heroes (and squads) in classic scape that are just so much better than the average figure, that D&D's decidedly average and well-balanced figures feel a little meh.
As a side note, one of the interesting things about how the GenCon meta has evolved is that many of the D&D heroes become really interesting additions to an army. They can fill a role without filling it *so well* that the army becomes easy to play. My favorite example is Brandis Skyhunter as ranged support for an army. He's actually a pretty decent 90 points; but he's *just* decent. Regardless, if VC approved every medium fantasy idea (internal or external; there are a lot of these that don't leave internal brainstorming) we would turn the game overwhelmingly into a fantasy realm, which we want to avoid. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#3718
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Re: The Pre-SoV Workshop
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#3719
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Re: The Pre-SoV Workshop
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#3720
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Re: The Pre-SoV Workshop
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