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C3V and SoV Customs A place for C3V and SoV customs |
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#73
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Re: SOV/C3V Feedback Thread
Is there some significant group of people who want a position in one of these projects that doesn't have one?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#74
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Re: SOV/C3V Feedback Thread
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The more I worked on customs the more I came to realize that achieving that creativity with simple and/or reused powers was much more difficult than creating something new. When I did achieve that, when I would have people come over to play a round of Heroscape they were much more excited about those units than the more "creative" ones. And really, that's totally natural. For players that don't play the game a ton, every new power, every new mechanic, was something they would have to learn and process and potentially misunderstand (sometimes to ill effect). A new unit with a couple powers they recognize and/or could easily understand, yet played differently? Of course they liked it! So I'm firm in my belief that changing things up "just to be different" is missing the boat. If the unit really does play differently and feels thematic with a reused power, changing that power to be something slightly different is only creating a barrier to people liking that unit. Of course new powers and new mechanics are great and important, and we all love to see things that are truly new and exciting, but don't shy away from something just because it's been done before. Embrace it, if that's what's best for the unit. I was surprised when I first entered the Inner Sanctum and saw how it was built. The process is designer-focused, not output-focused. The whole concept is for people to find miniatures, come up with a design, and rework that design as they move it through the process. One side effect of that is that if a designer loses interest in a design, or leaves the project, that design will stall. That can and has happened to figures that were announced. When a design starts the process, there is no plan for when it will be released or what other units it will be "packaged" with. We build Waves once enough stuff has gotten far enough through the process and package together what we have. There are no deadlines or any checks and balances to ensure that units keep moving along once announced. |
#75
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Re: SOV/C3V Feedback Thread
Yeah, there's at least a couple figures that were announced over 5 years ago and there's still nothing available to the public. A couple years of turn around I understand, six definitely shows ball dropping. Makes sense given people come and go and there are only certain core people still there. Life happens and passionate about it all or not this is a volunteer project that we do in our spare time.
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#77
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Re: SOV/C3V Feedback Thread
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Most of the time a unit spends in the process is during periods of arguing or waiting. A lot, lot of time is spent discussing (often arguing) about a unit. Since none of us do this as our job, we aren't sitting on the forums waiting to respond. It's a back-and-forth that takes days to play out as we each get on and respond when we have time to dedicate. Most of us do that daily or multiple times a day, but we don't all go through all of the discussions we're on each time. We're on dozens at any one time, and each one could take a fair amount of time and effort to read through the recent posts and develop a response. And that's just simply responding, not the long processes like running checklists. Because we are on numerous threads at any one time, some stall while others heat up. It's just part of how things go. We're currently working through 9 units in Editing, each which takes days to weeks of back-and-forths to get through. So much of a unit's time is spent in discussions. Adding another person to that discussion exponentially increases the time it takes to get everyone to agree. While in theory we could divide up the work between multiple teams in each department, we'd need a lot more people, particularly in departments that have high skill requirements and little recognition/fun. Even then, Sanctum-wide operations such as Inner Sanctum Review would become much longer. |
#78
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Re: SOV/C3V Feedback Thread
As for announced minis "stalling," it's been a problem in the past. I am aware that there are some long-announced minis that have not been released yet, and that's distressing. To our fans, of course, but also to us.
But (off the top of my head) I don't think we have any announced mini currently in the Sanctum that is, as of this moment, actually stalled. Our internal gears are functioning right now more cleanly than I ever remember them turning before. I am aware that, from the outside, it may look like we have stalling units and/or people on the voting rolls who no longer belong there. To the best of my knowledge, neither of those is actually true, to the extent that my opinion as an insider might have value. I would, however, say that both have been true at times in the past, and I certainly acknowledge that both present serious challenges to the continued vitality of the project. But we've somehow kept the train moving, this whole time, and I feel like we're in a pretty good place right now. Others are free to disagree, of course. Just my 2c. edit: QFT. All the cats have different ideas, and it is the herding process that takes time. |
#79
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Re: SOV/C3V Feedback Thread
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It's interesting to see, Scytale, that you prefer to participate in this for the skills. I think that is very smart of you. I would imagine others felt the same so perhaps the solution for some of the woes is to simply start running it more like a business and once a figure is announced to the public its "on the clock" and given sole focus by the team to get it launched. If the mini isn't announced, then folks can take as much time as they need to "get it right." This might be the corporate America in me speaking, but I find that emails and forum posts too slow and not conducive to fast production. Perhaps setting up a weekly conference call would be better so you guys can quickly talk through the design? A few words spoken saves minutes from typing lol. @Kinseth thank you for your response. What do you think about my above suggestion? Figures not announced to the public can take all the time needed to get it right and once the figured is announced its just about complete? |
#80
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Re: SOV/C3V Feedback Thread
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Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#81
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Re: SOV/C3V Feedback Thread
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#82
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Re: SOV/C3V Feedback Thread
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That will happen waaaay to often, announcing the mini has to come while the beginning phases start. We work with what we have, and this is really the best compromise. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#83
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Re: SOV/C3V Feedback Thread
Guess it depends on your definition of "dead." C3V has a wave release on the front page of the site with more comments on it than C3G's last front page release.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#84
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Re: SOV/C3V Feedback Thread
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Once a figure is announced to the public, wouldn't it be a better experience to the public if they have a card to match it soon? And it's probably better to not announce anything until it's ready to be released. I respect the hard work of the team, all I'm suggesting are ways to improve the optics and to make the project appear more alive. That's how you grow the community. Edit: just saw your above response. A fair point for sure. |
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