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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#49
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Re: Initiative Order Resolution
I've played 1v1v1 quite a bit, and, even though I don't remember having ever read that SotM clause, I've always played clockwise starting with the person who rolled the highest initiative. It's so much easier to keep track of who's turn it is that it's worth the minor strategic loss.
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#50
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Re: Initiative Order Resolution
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Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#51
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Re: Initiative Order Resolution
I do not play anything other than 1v1 all that often but when I do I have played like the rule book says going from highest roll to the left. This seems weird to me too but:
a: It is in the rules like that. b: The game designers did it for a reason. Jeff H - Manchester NH No plan survives contact with the enemy. - Field Marshal Helmuth von Moltke Good traders: M.K. Sentinal, C.L., and CheddarLimbo |
#52
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Re: Initiative Order Resolution
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It seemed like a good idea at the time () and worked just fine. |
#53
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Re: Initiative Order Resolution
Did you force everyone to wear the hats?
This sounds like a hilarious photo opportunity. Four guys sitting around with a crazy assortment of hats and figures. |
#54
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Re: Initiative Order Resolution
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#55
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Re: Initiative Order Resolution
I've played dozens and dozens of FFA games and have only ever played with turns passing to the left.
Yes, at some level I assume the choice was simply one of ease, but it is a good mechanic (imo). As you negotiate the map, make plans, etc., you do it knowing who you will follow (most of the time--unless you win yourself) and who will follow you (again, unless they win initiative). There is just enough question at stake that you can never plan 100% on anything, but you have a general sense of play order and you make your plans accordingly. I have never found it to be unfair. Simply, it is something that you deal with in terms of where you move your guys, who you choose to attack (and who you deal with more defensively). It has interesting implications on negotiated truces, etc. I'll have to try playing in d20 order some time and see what I think. But so far I have always enjoyed (and learned to negotiate) taking turns as per the rules. It's a great game and rule--and adds to your strategic plans, imo. [Love the hats rule, ollie. I may have to try it, just so we can have fun with hats .] New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#56
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Re: Initiative Order Resolution
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In 2v2 team games, one player from each team rolls for that team. The higher-rolling team gets the 1 and 3, and decides who on the team gets which; the lower-rolling team gets the 2 and 4 to assign to their players. |
#57
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Re: Initiative Order Resolution
Fixed. <grin>
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#58
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Re: Initiative Order Resolution
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I felt pretty good though: only a quarter of the lice I went in with. |
#59
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Re: Initiative Order Resolution
I have played plenty of FFAs, and we have always played this way.One thing I want to point out. Heroscape is considered a boardgame. With that in mind, 99% of all boardgames and card games, play goes clockwise(to the left).
Guess I'm getting back into Scape |
#60
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Re: Initiative Order Resolution
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'Scape does not have an equivalent resource to gamble away, so any method for determining initiative/turn order is neither more or less fair than than the official rule. Let's say there are four of us in a FFA. From the moment turn order is decided, I know who is going before and after me. I would have to make the same sort of decisions in regard to where to move my assigned figures and who to attack, whether or not the standard method is used. Does it really matter whether I'm followed by player 2 or player 4? Last edited by nate the dawg; August 28th, 2010 at 01:04 PM. Reason: typoes |
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