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  #25  
Old January 31st, 2008, 06:03 PM
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Raudulfr Shieldcrusher Raudulfr Shieldcrusher is offline
 
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Quote:
Originally Posted by Cavalier
Come back to the dark side. Reject the...other dark side.

:P
Can't do it. I have too much invested in my Mac's. I was a PC user for years. And then I saw the light!
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  #26  
Old January 31st, 2008, 07:37 PM
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Quote:
Originally Posted by Raudulfr Shieldcrusher
Quote:
Originally Posted by Cavalier
Quote:
Originally Posted by Raudulfr Shieldcrusher
PC only, huh? Oh well.

Any suggestions for a good alternative?
A PC.
I've been thinking of picking up a cheap Dell laptop. The kid's school has switched to PC, the wife could use one, and I want to use some of the programs developed by our members. I didn't want to go back to the PC world, but I may have no choice.
Just because of my program. I'm flattered.

The program is runs on the Microsoft .net framework and I imagine there is .net for MacOS but I really don't want to get into cross-platform compatibility issues.
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  #27  
Old January 31st, 2008, 07:41 PM
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Quote:
Originally Posted by Grungebob
It seems to do a good job from what I can tell. It's a little unintuitive in parts and I am wondering about tie breakers.
As stated in the ReadMe, players get ranked first by Win-Loss record, then strength of schedule, and finally by ranking points. If there is a tie after that whoever gets ranked higher by the sorting algorithm gets ranked higher.
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  #28  
Old January 31st, 2008, 07:47 PM
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Raudulfr Shieldcrusher Raudulfr Shieldcrusher is offline
 
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Quote:
Originally Posted by Sisyphus
Quote:
Originally Posted by Raudulfr Shieldcrusher
Quote:
Originally Posted by Cavalier
Quote:
Originally Posted by Raudulfr Shieldcrusher
PC only, huh? Oh well.

Any suggestions for a good alternative?
A PC.
I've been thinking of picking up a cheap Dell laptop. The kid's school has switched to PC, the wife could use one, and I want to use some of the programs developed by our members. I didn't want to go back to the PC world, but I may have no choice.
Just because of my program. I'm flattered.

The program is runs on the Microsoft .net framework and I imagine there is .net for MacOS but I really don't want to get into cross-platform compatibility issues.
Oh yes! I'm planning a tournament in the next few, and this would help.
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  #29  
Old February 6th, 2008, 08:29 PM
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I just installed it and ran a dummy tourney through it. It looks like it's going to be very useful. I even tried changing some results and a player name after the final standings were tabulated and it didn't screw anything up.

Environmentalists make great compost.
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  #30  
Old April 21st, 2008, 04:23 PM
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Thumbs up Re: Tournament Director (updated January 28, 2008)

Yeah, this is awesome. I'm totally going to use it for the Track Town Throwdown.
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  #31  
Old September 1st, 2008, 02:51 PM
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Re: Tournament Director (updated January 28, 2008)

Minor update. The program can now assign strength a schedule bonus to players.
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  #32  
Old September 14th, 2008, 09:08 AM
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Re: Tournament Director (updated January 28, 2008)

I'm having problems getting this to run. Could this be due to the newest update?

Anyone else having issues?

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in THE SPARKLY CAVE
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  #33  
Old September 14th, 2008, 12:57 PM
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Re: Tournament Director (updated January 28, 2008)

I downloaded it 2 days ago. I'm not having any problems getting it to run.

Kumiko is not impressed with your sculpt, either.
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  #34  
Old October 10th, 2008, 02:54 PM
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Re: Tournament Director (updated January 28, 2008)

Great Program.

It does Many Things I want, but there are a couple of things I am wondering if can be worked into the program.

I have somewhat of a unique scoring system that I use, and most appear to like.

Scoring System(600 Points, could vary)
  • 3 Point Win(Totally destroying opponents army)
  • 2 Point Win(Scoring 400+ points and winning against your opponent when time is called)
  • 1 Point Loss(Scoring 400+ points and losing)
  • 1 point Tie(Both players having the same score, or both scoring under 400 points when time is called)
  • 0 Points (Failing to Score 400+ points and Opponent Scoring 400+)

When Running Pairings and Standings.
  1. Total Points(3 point wins/2point wins etc)
  2. Point Differential(Unit points killed vs Unit points Lost)
  3. SOS

Could those types of things be added to the system? Use my scoring for about 2-3 tournaments and I think many in NESA probably would do the same.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #35  
Old October 12th, 2008, 07:56 PM
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Sisyphus Sisyphus is offline
 
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Re: Tournament Director (updated January 28, 2008)

Quote:
Originally Posted by Kinseth View Post
Great Program.

It does Many Things I want, but there are a couple of things I am wondering if can be worked into the program.

I have somewhat of a unique scoring system that I use, and most appear to like.

Scoring System(600 Points, could vary)
  • 3 Point Win(Totally destroying opponents army)
  • 2 Point Win(Scoring 400+ points and winning against your opponent when time is called)
  • 1 Point Loss(Scoring 400+ points and losing)
  • 1 point Tie(Both players having the same score, or both scoring under 400 points when time is called)
  • 0 Points (Failing to Score 400+ points and Opponent Scoring 400+)

When Running Pairings and Standings.
  1. Total Points(3 point wins/2point wins etc)
  2. Point Differential(Unit points killed vs Unit points Lost)
  3. SOS

Could those types of things be added to the system? Use my scoring for about 2-3 tournaments and I think many in NESA probably would do the same.
It is rather difficult to make a completely generic scoring system. I try of course to make sure the program handles the most commonly used way to rank players. But I'll see what I can do to make the ranking system more flexible without over complicating things.
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  #36  
Old October 15th, 2008, 03:01 PM
southwest ninja southwest ninja is offline
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Re: Tournament Director (updated January 28, 2008)

oh this is going to make NHSD soooo much easier to run.
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