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#61
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Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design
Quote:
Thanks |
#62
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Re: [Pod 1] UKUSHIA PRIDE (Blazing Firecats) - Design
For inflame how about they regain a marker when one of them is destroyed.
Long live heroscape |
#63
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Re: [Pod 1] UKUSHIA PRIDE (Blazing Firecats) - Design
@The Long eared bat
that's not a bad idea because you would want to use the markers quickly before one dies, and on the offense you'd want to kill more than one at a time so they can't get a marker for each that dies - the theme of flaming out. However I really like the idea
@All Your Pie
started out as Heat Absorption as it has a slight help on Lava maps at the end of the round lava field, but after looking at figures in the game that would help it is only Fire Elemental's: Searing Intensity and [Chandra]. I'd like to open it up to a lot of other figures - how about:
Quote:
[Chandra Nalaar] Avernus (coming soon) Brunak Fire Elemental Iron Golem Moltenclaw Obsidian Guards Shurrak C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#64
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Re: [Pod 1] UKUSHIA PRIDE (Blazing Firecats) - Design
To be clear, Heat Absorption was Scytale’s idea originally. Ideally it would replace Lava Resistant instead of being part of Inflame, since it would still prevent damage from lava field and the like while only missing out on molten lava immunity. I’m not much of a fan of letting them ignore damage from all lava resistant figures though, as that could lead to frustrating and unthematic situations where your iron golem simply can’t hurt your opponent’s ukushia.
Tentatively, I’m fine with either heat absorption or regaining markers when cats die, although I’m not sure what the latter represents thematically. |
#65
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Re: [Pod 1] UKUSHIA PRIDE (Blazing Firecats) - Design
My fault on not giving
@Scytale
credit, and yeah if the last figures on an opponent's team are all Lava resistant basically they couldn't win with my above wording. Hmm. I was just excited on the idea of your other units attacking them to buff them. We could have something like "... wounds from Lava Filed rolls or a special attack with Blazing, Burning, Fire, Heat, Lava [etc] in it..." but that seems complicated. Will have to think about it but if anyone has another idea with the concept of you attacking them to buff them, please post. Or if people do not like that idea that's fine I just think its really cool/hot idea and the firecats with markers makes sense for it.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#66
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Re: [Pod 1] UKUSHIA PRIDE (Blazing Firecats) - Design
Quote:
Long live heroscape |
#67
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Re: [Pod 1] UKUSHIA PRIDE (Blazing Firecats) - Design
I am partial to the re-ignite mechanic instead of taking damage because it's a weak synergy that's unique and interesting. It makes for the build with Chandra synergistic, but not in a way that either requires the other. In addition, it gives some extra reason for the double fire lines, as there will be plenty of times having the second fire line won't otherwise matter.
But it is an extra layer of complexity. I believe these units can afford that, but it's something we can cut without making a big change to how the unit plays. So it's not a hill I'll die on or anything. |
#68
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Re: [Pod 1] UKUSHIA PRIDE (Blazing Firecats) - Design
Where are we at here, do y'all think? Should we work on ironing out a mechanic for marker regain here, or are we ready to put some last touches on and prepare to move into testing?
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#69
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Re: [Pod 1] UKUSHIA PRIDE (Blazing Firecats) - Design
I think tying their marker regeneration to lava fields/resistant is a mistake. It;s too situational.
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#70
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Re: [Pod 1] UKUSHIA PRIDE (Blazing Firecats) - Design
Are people in favour of regaining markers when a cat dies?
Long live heroscape |
#71
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Re: [Pod 1] UKUSHIA PRIDE (Blazing Firecats) - Design
I liked regaining markers from lava fields and not-affecting-lava-resistant-figures powers because of the potential soft synergy with the fire lady. If we aren't going that route, forget the recharge. These are uniques; longevity isn't important, and not having the recharge makes for tighter decisions.
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#72
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Re: [Pod 1] UKUSHIA PRIDE (Blazing Firecats) - Design
A crazy idea came to mind last night. If markers don’t work out what about something like...
RAGING FIRECATS For every unrevealed Order Marker on this Army Card, add 1 to the Pride’s move and attack. This lets them play the tune of the fire that burns the brightest dies the fastest because an opponent is most likely going to try stopping the pure carnage these guys will create. A base move/attack of 5/3 will help keep them from overshooting in raw power too. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
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