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General Random thoughts and ideas. "General" does not mean random drivel, nonsense or inane silliness. |
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Nerfing Range?
Hey all,
I'm thinking about playtesting a rule in which figures cannot use a ranged attack if they move more than half their movement. For a lot of 'Scape figures, I think this is pretty realistic - loading and aiming time would've meant that the minutemen, for example, wouldn't be firing unless they were stationary. I love heroscape but the range-dominance means a lot fewer of my figures get used - and most of the fun of heroscape is the variety! Would anyone be interested in helping me playtest a rule like this, to help melee units get closer before range is able to mow them down? |
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