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Maps & Scenarios Battlegrounds and scenarios |
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#241
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Re: Velenne's Tournament Maps and Fun Scenarios- updated 4/1
Great designs!
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#242
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Re: Velenne's Tournament Maps and Fun Scenarios- 2 updates 9
Philosophy time.
Dzu-Teh Drift: There's a lot of ways to make the game more melee friendly but the best way is with your map.
Obsidian Overwatch: I really want to play a map with ladder jumping at a tournament. It's such a fun feature!
|| My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#243
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Re: Velenne's Tournament Maps and Fun Scenarios- 2 updates 9
Obsidian Overwatch 2.0
Deep beneath the volcanoes of Grut lies a twisting maze of traps, ladders, and passageways. And to one of these armies: the opportunity to arise from the caves at the enemy flank. Build Notes: Everything here should be according to Hoyle. The ladders don't touch liquid and they come all the way down. The arches don't start with doors and the castle walls all have toppers. Terrain Requirements: 1 Marvel set, 2 lava sets, and 2 castle sets. Special Rules: None, but feel free to enjoy the ladder jumping mayhem! Objective: Terminate all opponents. DOWNLOAD! || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#244
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Re: Velenne's Tournament Maps and Fun Scenarios- 2 updates 9
I thought I could get away with using the much-maligned Marvel terrain with Obsidian Overwatch and, turns out, I can! So here's a second iteration for those of you looking to use Marvel terrain. (I've always said it looks good next to the lava.)
|| My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#245
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Re: Velenne's Tournament Maps and Fun Scenarios- updated 4/1
Velenne, bravo on your pioneering of the hexes-resting-on-glaciers concept. I like this one, however...
I really like the concept of this one, has it reached maturity yet? |
#246
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Re: Velenne's Tournament Maps and Fun Scenarios- updated 4/1
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Re Start Zones: I'm not sure there's much I can really do about that. And anyway if I flew my dragon right up to my enemy's start zone, I'd anticipate losing my dragon very quickly. I wish I could have made the bridge access 3 spaces wide, but I ran out of pieces and the architecture is tricky enough. I could back try to move the start zones back a bit, but that starts to defeat the purpose of having them so close to each other to create quick combat. It's a conundrum! When I consider top-quality (A-ranked) unique heroes, most of the really scary ones are double-spaced and based on special attacks. So I purposely made it very difficult for them to get the best heights on the map, but kept the overhang low enough for them have access to it in melee or to see over. Quote:
I hugely appreciate your feedback so far, dok. Cartographers working together is a beautiful thing. || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#247
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Re: Velenne's Tournament Maps and Fun Scenarios- updated 4/1
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Perhaps the best solution is just to modify those landings, so that there isn't any spot on the platform where a double-hexer can stand. That's simple enough. Combine that with Thorian, and the only dominant platform figure is Kaemon, who at least has to climb up. I guess the elves and the Deathwalkers would like the platform, too, but they need all the help they can get. Quote:
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At several NHSD events (including ours in Colorado), you have to play both regular games and "Heat of the Battle" games with similar (or, in our case, exactly the same) armies. I like this element of having to prepare for distant startzones, or immediate contact with the enemy, using a single set of figures. With that in mind, one could look at a map like this one as a bit of a hybrid of HotB rules and standard rules. "Can't see the Jungle" and "Common Ground" also have elements of this armies-right-on-top-of-one-another dynamic. Quote:
Every good idea I've ever had for a map has been inspired by looking at someone else's map or by comments I've read. Interchange of ideas is pretty crucial for getting the best maps. |
#248
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Re: Velenne's Tournament Maps and Fun Scenarios- 2 updates 9
Scenes from a recent game night. A few things common to Scape Night pictures are present here:
The gist of this scenario was 'Rescue the Princess'. Kyntela was placed at the top of the long ladder descending into the lava. Each turn she dropped a rung. The attacking players raced to send a hero up to get adjacent to Kyntela to save her. The defending player had 2 sets of OM's to make the turns fair. Fun times! || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] Last edited by Velenne; November 10th, 2009 at 03:54 PM. |
#249
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Re: Velenne's Tournament Maps and Fun Scenarios- 2 updates 9
Wow, Velenne. I saw the ladder in the lava in that last shot and thought, "WTF?" until I read the scenario.
Very cool idea, amigo. I like it. "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#250
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Re: Velenne's Tournament Maps and Fun Scenarios- 2 updates 9
That scenario reminds me a lot of a level in Vandal Hearts.
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#252
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Re: Velenne's Tournament Maps and Fun Scenarios- 2 updates 9
Wow, that Marvel terrain with the lava surrounded by the towering cliffs looks awesome! It's giving me the itch to play some Heroscape!
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