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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: The Book of Solovar - Waiting on Initial
I don't like it, but consistency matters far more than my thoughts on the matter and it's too late to go back now.
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#38
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Re: The Book of Solovar - Waiting on Initial
C3G PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Solovar - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak. Pass - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass - FUN TEST/ Consider whether or not the design was fun to play. Pass - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass - DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 180? He's not feeling solid at 210 points, but he's gonna surpass that with the GCWs in his army. - Give a brief overview. He's not very formidable in a 1v1 match up.
Spoiler Alert!
_____________________________________________________________ Squad Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 180 right now. - Give a brief overview. Parademons are a good counter to the one power he could use against them, his Psychokenetic Defenses Map: Custom w/ Heavy Snow, Normal Ice Units: Solovar VS Parademon Shock Troopers x 2 + 1 (200) Who won and how many wounds did they have? Parademons with 3 remaining. _____________________________________________________________ Squad Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 180 - Give a brief overview. Solovar really needs some support to reach his potential. Map: Custom w/ Heavy Snow, Normal Ice Units: Solovar VS Hawkmen x2 (200) Who won and how many wounds did they have? 3 Hawkmen remained _____________________________________________________________ Army Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 230-240? - Give a brief overview. Solovar never took a turn, but his Inspiration proved to be really useful to the GCWs. Map: Custom w/ Heavy Snow, Normal Ice Units: Solovar (210), Gorilla Grodd, Gorilla-Man, Gorilla City Warriors x3 (970) VS Kingpin, Winter Soldier, Absorbing Man, Hired Guns, Black Mask and 1 Bodyguard (965)
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 240 points looks good to me right now. - Give a brief overview. Solovar didn't do much, but it took Hawkgirl and Red Tornado to take him down. That alone makes him worthwhile in an army. Map: Custom w/ Heavy Snow, Normal Ice Units: Solovar (210), Gorilla Grodd, Gorilla-Man, Gorilla City Warriors x3 (970) VS Hawkman, Hawkgirl, Hawkmen x2, Atom, and Red Tornado (1000)
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 250 points might be better. - Give a brief overview. Solovar's Negotiation really helps the GCWs pound someone. Map: Custom w/ Heavy Snow, Normal Ice Units: Solovar (240) and Gorilla City Warriors x3 (615) VS Kang x 2 and Chronos (615)
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 240 would hold up if he hasn't been seduced. - Give a brief overview. Poison Ivy was a total boss on this map. I had her on the rised area between 2 Evergreen Trees and the Great Evergreen Tree and she whooped butt. Map: Custom w/ Heavy Snow, Normal Ice Units: Solovar (240) and Gorilla City Warriors x3 (615) VS Vixen, Poison Ivy, Batman (Terry) and Green Arrow (Oliver) (615)
Spoiler Alert!
Last edited by tcglkn; December 29th, 2011 at 05:22 PM. |
#40
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Re: The Book of Solovar - Waiting on Initial
How did the Hawkmen fare?
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#42
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Re: The Book of Solovar - Waiting on Initial
Ouch! Solovar only got one.
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#44
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Re: The Book of Solovar - Waiting on Initial
Superstrength will be added momentarily.
Thanks for the quick initial! I'm about to run a test on Armor for you in fact. Looking at everything, Solovar isn't more than a pebble next to a bunch of boulders on his own. He was designed to be a team player, a leader for a group. And that's what I want him to feel like in army tests, real games. By the looks of the first army test, I would assume he feels that way, which is great. He doesn't even need to take a turn to inspire and lead on his fellow Simians to victory and glory. Even if he perishes, his fellow Simians feel he served his time rightfully and greatly contributed to their success. The Simians mourn the loss of such a great individual, as he has led their force without any violence at all. He leads through vigilance and peace. The Simians see these traits and are inspired to fight harder, longer, stronger, for their beloved leader, and in his name they shall prosper and perish in all good will. All right kids, time for bed! Maybe I'll have more for you tomorrow night. I'd say 230-240 is looking good so far, but the second army test should be able to thin that out. Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#45
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Re: The Book of Solovar - Waiting on Initial
No link for my playtest yet?
Second army test added. I want to run a couple of smaller ones tomorrow with just Solovar and a few Squads of GCWs but he's feeling like a solid 240 with his synergies. +1 defense makes the Simians pretty tough and +1 move never hurt anyone. |
#46
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Re: The Book of Solovar - Waiting on Initial
Quote:
Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#47
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Re: The Book of Solovar - Waiting on Initial
230-240 looks good for playtesting, with 240 looking maybe slightly better. Here's my pre-yea for playtesting at either cost.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#48
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Re: The Book of Solovar - Waiting on Initial
You can give pre-yeas alike, but Tcglkn's going to run a couple of smaller army tests before we move on.
Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
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