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  #1129  
Old July 12th, 2010, 07:14 PM
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Kaiyu Kaiyu is offline
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Re: Project Pokemon Design Thread: SANDSHREW!

[quote=kaiyu0707;1141082]
Quote:
Sand Attack
If this Sandshrew is attacked with an adjacent attack and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-13, roll defense dice normally. If you roll a 14 or higher, this Sandshrew takes no damage and the attacking figure must immediately end its turn.
This will only matter for figures with more than 1 attack since it already rolled attack dice.

EDIT: Sorry for being the official wording Nazi, but we can't half-a** this.
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  #1130  
Old July 12th, 2010, 07:16 PM
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Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Sand Attack 14
If this Sandshrew is attacked with an adjacent attack, roll the 20-sided die. If you roll 1-13, roll defense dice normally. If you roll a 14 or higher, the attacking figure may not roll any attack die for the remainder of its turn.
What about this? This combines the two into one.

Edit: kaiyu0707, your new one is better.
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  #1131  
Old July 12th, 2010, 07:30 PM
Warlord Alpha Warlord Alpha is offline
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Re: Project Pokemon Design Thread: SANDSHREW!

But what about figures like the Granite Guardians, where a power activates after the attack phase? I say just keep it the way I had it, at least there is a good reason.
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  #1132  
Old July 12th, 2010, 07:40 PM
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Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Sand Attack
If this Sandshrew is attacked with an adjacent attack and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-13, roll defense dice normally. If you roll a 14 or higher, this Sandshrew takes no damage and the attacking figure may not make any more attacks.
How's that? I'm with kaiyu on this one, the versions he's been putting up have been more official sounding.

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  #1133  
Old July 12th, 2010, 07:45 PM
Warlord Alpha Warlord Alpha is offline
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Re: Project Pokemon Design Thread: SANDSHREW!

Do we really need the whole "if you roll 1-13 roll defense dice normally" though? That isn't on Charmander's card.

My version will work, the thing is, you are suggesting a wording change that makes the power act differently. First, I don't care if at least one skull is rolled. If my opponent is declaring an attack, I want to throw sand in his face. Second, we shouldn't be forcing the figure's turn to end, as I pointed out with the GG example.
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  #1134  
Old July 12th, 2010, 07:54 PM
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Re: Project Pokemon Design Thread: SANDSHREW!

Just read up on wording in Customizing Compendium, kaiyu's wording does sound more official, since it is based on an existing card's wording.


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  #1135  
Old July 12th, 2010, 07:55 PM
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Kaiyu Kaiyu is offline
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Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Originally Posted by Warlord Alpha View Post
Do we really need the whole "if you roll 1-13 roll defense dice normally" though? That isn't on Charmander's card.

My version will work, the thing is, you are suggesting a wording change that makes the power act differently. First, I don't care if at least one skull is rolled. If my opponent is declaring an attack, I want to throw sand in his face. Second, we shouldn't be forcing the figure's turn to end, as I pointed out with the GG example.
Sand Attack
When this Sandshrew is targeted for an attack from an adjacent opponent, you may roll the 20-sided die. If you roll a 14 or higher the figure cannot attack for the duration of the targeting figure’s turn.

Will this suffice?
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  #1136  
Old July 12th, 2010, 07:58 PM
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Re: Project Pokemon Design Thread: SANDSHREW!

You do need to keep "if you roll 1-13 roll defense dice normally", it should have been on Charmander's card.


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  #1137  
Old July 12th, 2010, 08:02 PM
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Kaiyu Kaiyu is offline
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Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Originally Posted by caltemus View Post
You do need to keep "if you roll 1-13 roll defense dice normally", it should have been on Charmander's card.
No, because Charmander's power was based off the Nakita Agents' Smokepowder power, which is what I based the new one off of. The attack dice wasn't rolled, so stating that they have to roll defense dice normally isn't necessary
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  #1138  
Old July 12th, 2010, 08:03 PM
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Re: Project Pokemon Design Thread: SANDSHREW!

Aah, I was mistaken on where the root of the wording originated.


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  #1139  
Old July 12th, 2010, 08:04 PM
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NightSwipe NightSwipe is offline
 
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Re: Project Pokemon Design Thread: SQUIRTLE!

How about this? Kind of like what was said about making Sandshrew a pain to engage, but with an offensive spin.


Sandshrew

Quote:
Originally Posted by NightSwipe View Post

Sandshrew v2

Sidebar Information:

Pokemon
Uncommon Hero
Mouse
Alert (Timid? But that's a nature...)
Small 3

Stat Box Information:

Life 3
Move 5
Range 1
Attack 3
Defense 3

~70 - 80 points?

Special Abilities/Attacks:

Fury Swipes:
After moving and before attacking with this Sandshrew, you must roll the 20-sided die. If you roll 1-7, you may attack once with this Sandshrew. If you roll 8-13, you may attack twice with this Sandshrew. If you roll 14-16, you may attack 3 times with this Sandshrew. If you roll 17-19, you may attack 4 times with this Sandshrew. If you roll a 20, you may attack 5 times with this Sandshrew. You may attack the same or different figures with each attack. Roll each attack separately.

Sand Attack 14:
If this Sandshrew is attacked by a normal attack by an adjacent figure, and at least one skull is rolled, you may roll the 20-sided die. If you roll a 1-13, roll defense dice as normal. If you roll a 14 or higher, this Sandshrew takes no damage and the attacking figure may not attack again for the duration of its turn.

Climb x2
When moving up or down levels of terrain, this Sandshrew may double its Height.
Changes in Red.

I think Fury Swipes needs some help with wording. Any suggestions?

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  #1140  
Old July 12th, 2010, 08:09 PM
Warlord Alpha Warlord Alpha is offline
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Re: Project Pokemon Design Thread: SANDSHREW!

Quote:
Originally Posted by kaiyu0707 View Post
Sand Attack
When this Sandshrew is targeted for an attack from an adjacent opponent, you may roll the 20-sided die. If you roll a 14 or higher the figure cannot attack for the duration of the targeting figure’s turn.

Will this suffice?
Hmmmm. The second part sounds awkward but the power performs how I would like it to.
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