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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: The Book of Ragdoll - Waiting on Initial Playtest
Currently yes.
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#38
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Re: The Book of Ragdoll - Waiting on Initial Playtest
Which is good - I like the idea of leaving engagements not really leaving engagements. That's what makes him so Clingy.
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#39
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Re: The Book of Ragdoll - Waiting on Initial Playtest
Yes, figures do have to roll for leaving engagements even if they might be engaged afterwards.
I've seen initials on page 1 in the sanctum. Like Superheroes and Comics?
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#40
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Re: The Book of Ragdoll - Waiting on Initial Playtest
I think this should be added for clarity:
CLINGY After a figure ends their movement, if that figure was adjacent to Ragdoll at any point during their movement, you may immediately place Ragdoll adjacent to that figure. |
#42
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Re: The Book of Ragdoll - Waiting on Initial Playtest
Exactly. I had it there before, but retracted it. Simplicity.
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C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#43
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Re: The Book of Ragdoll - Waiting on Initial Playtest
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Ragdoll - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass. - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass. - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass. Interestingly, he can really get a boon out of bonding with Harley, as he can move first, then hitch a ride with her. - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak. Pass. - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass - FUN TEST/ Consider whether or not the design was fun to play. Pass - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass. He can be very annoying, but no more so than Harley (although the two of them together can be frustrating). Ultimately, while he's always tagging along, you can usually find a better target to attack and save him for clean-up. However, high attack ground pounders or snipers can really be stymied by him. - DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass. I rarely if ever would put an OM on him, but his design is largely autonomous anyway. He's not really an attacker so much as a clinger... which the insane army really benefits from since they need time to position (being somewhat weaker). He also looks like he'll play well with the Outlaws. - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 90-100 - Give a brief overview. .X Marks the Spot is a pretty flat map, which means a smart player can usually deny Ragdoll the height he needs to inflict wounds; however, his defense is still good for his price range and he's Clingy to the point of being stifling. I lost all of my data the first time around, so much of this is from memory.
Spoiler Alert!
_____________________________________________________________ Squad Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 100+ - Give a brief overview. Once you bring more than one opponent into play, Ragdoll gets more interesting... the cool thing about Clingy is that against melee squads, he can maneuver out of a 'gang bang' situation when the last squaddie moves up.... Something that took the Amazon Warriors (and really, me, as I didn't realize it at first) by surprise. Map: X Marks the Spot Units: Ragdoll v. Amazon Warriors x1 (100)
Spoiler Alert!
_____________________________________________________________ Squad Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 90 - Give a brief overview. This time, Rags got a bit cocky. Agents waited on height, and when Rags engaged from height disadvantage (figuring he'd just Clingy to height at the next turn), the Agents stymied him by dictating the order of each Agents (0) move... leaving him on lower ground by moving the Agent he was engaged to last. Map: X Marks the Spot Units: Ragdoll v. SHIELD Agents (110)
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 90? - Give a brief overview. I wanted to see how the Outlaws were shaping up, and in theory they pair up well... but they're not complete enough yet to be a serious contender against the oppressive 1-2 double punch that is Luke Cage and Iron Fist. His team was absolutely dominated... but Ragdoll actually played his part well enough and held on longer than some of his compatriots. Map: X Marks the Spot Units: Ragdoll (100), Bane, Deadshot, Merlyn (600) vs. Luke Cage, Iron Fist, Moon Knight (600)
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 100 - Give a brief overview. I LOVE the way the insane army is shaping up, but they can be a little weak and tend to have low defense. Ragdoll + Harley is a great first line defense to run out and bog down heavy hitters while the rest of their group gets its stuff together, especially since they play themselves without OMs once they're in position. Map: X Marks the Spot Units: Ragdoll (100), Creeper, Harley Quinn, Hugo Strange, Arkham Inmates x3 (700) vs. Kingpin, Azrael, Hand Ninja x2, Man-Bat Assassins (710)
Spoiler Alert!
Last edited by Margloth; April 5th, 2012 at 10:17 AM. |
#44
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Re: The Book of Ragdoll - Waiting on Initial Playtest
All done with my Sanctum Initial, so I should be able to start him soon!
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#46
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Re: The Book of Ragdoll - Waiting on Initial Playtest
Thanks, linked to the OP.
Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#47
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Re: The Book of Ragdoll - Waiting on Initial Playtest
You da man, Margloth!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#48
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Re: The Book of Ragdoll - Waiting on Initial Playtest
Thanks Margloth, I'll grab the next one.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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