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  #109  
Old November 13th, 2010, 12:54 AM
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Re: C3V Public Announcements Thread

I was wondering how deep you were reading into his message Griff cause I wasn't seeing anything that suggested he knew what to change. Lay off the Burt's Beer
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  #110  
Old November 13th, 2010, 01:06 AM
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Re: C3V Public Announcements Thread

This C3V Public Announcement was brought to you by Burt's Beer. You're looking like a beer in headlights. Yum.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #111  
Old November 13th, 2010, 01:07 AM
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Re: C3V Public Announcements Thread

Quote:
Originally Posted by tcglkn View Post
I was wondering how deep you were reading into his message Griff cause I wasn't seeing anything that suggested he knew what to change. Lay off the Burt's Beer
I can't help it that he changed his post before I posted. Caught me off guard when Bats asked me what the heck I was talking about.
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  #112  
Old November 13th, 2010, 01:11 AM
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Re: C3V Public Announcements Thread

I'm guessing he had some suggested change about bonding squads?
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  #113  
Old November 13th, 2010, 01:22 AM
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Re: C3V Public Announcements Thread

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by scapemage921 View Post
When and where will the announcement be concerning who gets which position? I assume it will be here. I'm also estimating 5-10 people per position depending on the position itself.
The 5-10 people per position estimate is way too high.
The playtesting department might require a larger group though, right?
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  #114  
Old November 13th, 2010, 01:29 AM
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Re: C3V Public Announcements Thread

Quote:
Originally Posted by Sherman Davies View Post
Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by scapemage921 View Post
When and where will the announcement be concerning who gets which position? I assume it will be here. I'm also estimating 5-10 people per position depending on the position itself.
The 5-10 people per position estimate is way too high.
The playtesting department might require a larger group though, right?
The playtesting department will be filled up by the community at large. We'll need about 4-5 Lead Designers to do initial playtests and guide the project.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #115  
Old November 13th, 2010, 08:46 AM
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Re: C3V Public Announcements Thread

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by tcglkn View Post
I was wondering how deep you were reading into his message Griff cause I wasn't seeing anything that suggested he knew what to change. Lay off the Burt's Beer
I can't help it that he changed his post before I posted. Caught me off guard when Bats asked me what the heck I was talking about.
Sorry about that. I was going to, but then it just sounded like something people didnt need to read. I figured Id just do it myself if I ever got around to it. But seeing how I kinda already said something and then removed it....leaving you in a funny place I will give my revision ideas again. It was along the lines of....

Make the ambush more unit specific, and re-phrase to correct any kinks. (if order marker 3 is on General Death, you may instead take a turn with two different relentless squads who follow Utgar) Also, I would probably either reduce his attack, and/or possibly remove the deadly strike.

Sorry Griff, there is a little extra in there that I didnt have the first time.

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  #116  
Old November 13th, 2010, 09:03 AM
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Re: C3V Public Announcements Thread

Quote:
Originally Posted by DragonSlayer2 View Post
Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by tcglkn View Post
I was wondering how deep you were reading into his message Griff cause I wasn't seeing anything that suggested he knew what to change. Lay off the Burt's Beer
I can't help it that he changed his post before I posted. Caught me off guard when Bats asked me what the heck I was talking about.
Sorry about that. I was going to, but then it just sounded like something people didnt need to read. I figured Id just do it myself if I ever got around to it. But seeing how I kinda already said something and then removed it....leaving you in a funny place I will give my revision ideas again. It was along the lines of....

Make the ambush more unit specific, and re-phrase to correct any kinks. (if order marker 3 is on General Death, you may instead take a turn with two different relentless squads who follow Utgar) Also, I would probably either reduce his attack, and/or possibly remove the deadly strike.

Sorry Griff, there is a little extra in there that I didnt have the first time.
Most of that sounds familiar.

Great review.
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  #117  
Old November 13th, 2010, 11:20 AM
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Re: C3V Public Announcements Thread

Just to say after trying it I found a few things else. I stated just order marker three. So I would re-word it as follows

AMBUSH: After revealing order marker 3 on General Death, you may instead take a turn with up to two different _____ squads who follow Utgar.

but you would still have a problem with the new death knights and any unit that bonds. You would get to move them, they bond with General Death. So on turn three you would be able to move General Death (bonding) squad (ambush) General Death normal movement. So I think there shoule be a clause that a unit activated by ambush cannot bond this turn.

So with that being said:

AMBUSH: After revealing order marker 3 on General Death, you may instead take a turn with up to two different _____ squads who follow Utgar. Any squad activated by ambush may not bond this turn.

That takes care of ambush.

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  #118  
Old November 13th, 2010, 12:25 PM
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Re: C3V Public Announcements Thread

Quote:
Originally Posted by DragonSlayer2 View Post
Just to say after trying it I found a few things else. I stated just order marker three. So I would re-word it as follows

AMBUSH: After revealing order marker 3 on General Death, you may instead take a turn with up to two different _____ squads who follow Utgar.

but you would still have a problem with the new death knights and any unit that bonds. You would get to move them, they bond with General Death. So on turn three you would be able to move General Death (bonding) squad (ambush) General Death normal movement. So I think there shoule be a clause that a unit activated by ambush cannot bond this turn.

So with that being said:

AMBUSH: After revealing order marker 3 on General Death, you may instead take a turn with up to two different _____ squads who follow Utgar. Any squad activated by ambush may not bond this turn.

That takes care of ambush.
Just to make it sound more "official"

AMBUSH After revealing order marker 3 on General Death, you may instead take a turn with up to two different ______ squads who follow Utgar. Any squad activated by ambush may not use any ability that activates prior to movement.

I'll check if that screws up any non-bonding abilities in a second...

EDIT- Nope, the anubians and hounds get screwed...

EDIT2- AMBUSH: after revealing order marker 3 on General Death, you may instead take a turn with up to two different _______ squads who follow Utgar. Any squad activated by ambush may not activate any abilities that allow them to take a turn with or move friendly figures.

Sounds good, I think.
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  #119  
Old November 13th, 2010, 12:27 PM
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Re: C3V Public Announcements Thread

I like it! Ambush should allow a variety of squads, and removing the Bonding option opens up more units for use. The only thing left to consider is whether you really want the high end squads, such as Minions, to take two turns, which would possibly make you rethink your cost for the General. At a high enough price, though, it isn't broken. You probably don't even need to limit it to a particular personality/species, etc.

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  #120  
Old November 13th, 2010, 12:44 PM
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Re: C3V Public Announcements Thread

Might wanna take any talk about Ambush here, guys.

I also wanted to say to everyone who's sent in PMs for their applications: Please don't feel slighted if we do not respond to those PMs. All applications are being considered, but (at least for me) there are too many to reply to them all personally.
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