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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
Pretty good write-up! I like it, though it needs trimmed to three powers. Unless climbing is thematically necessary for the character, I'd cut EC.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
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Re: Public Design Post
I'll be honest here... I'd never take him. The stats aren't great, the powers aren't great, he's just... meh. Add to that the fact that most synergies are barred from him due to his potential to turn on you (not just Criminal ones, mind you, also guys like Iron Patriot, Robot, both Zemos, Hush, Red Skull, Ms. Marvel etc.) and really, I'd never, ever bother, even if he were really cheap. Maybe he'd be okay filler in a Cap build, but you could probably find better and I doubt that's the sort of army you'd want to be his go-to anyway considering how evil he's meant to be from your early description. Thing is, most generic villain leaders, like the ones I listed above (save Robot and Ms. Marvel) rely on OM management rather than, say, the inspiration of Capt. America or Star Lord the movement of J'onn (vI) or Robot, so there is no real villainous build this guy would work in, plus he doesn't exactly pair particularly well with any of the heroic hubs mentioned above. This would be fine if he were impressive enough to stand on his own, but... he's not. I've said before that I worry about low-to-mid level, unsynergistic heroes without something major going for them getting lost, and it's been pointed out to me that it isn't a problem really with all the generalist commanders out there. Slipknot is about as low level as you can get without the benefit of being an absolute filler you might chuck in anyway to make up points, about as unimpressive as you can get, and chucks away almost any help he may receive. It's a cool idea, but he'll just be frustrating to find a place for as it stands.
~ Lazy Orang, apologising for being so harsh. |
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Re: Public Design Post
Well, I'm fine with him being as low as 20 points. He was used as the kill off guy for the Suicide Squad movie after all. Expert climbing seems to be important to his character, but so does the choking. For me, those are the 2 at the top of the list to cut.
life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: Public Design Post
Fair point. I may cut Choke to keep him from being too attack oriented. A good low cost board control figure might be interesting in a Suicide Squad build since I don't think they have anyone to move figures around. Plus, I'd draft him in there not just for theme, but because I might get him back later. In the end, is losing this guy going to cost anyone the game?
life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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His odds of betrayal need to be a lot lower than 50/50 before he starts being worth taking in a Suicide Squad build (or any other OM hub build), at any point cost. |
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Re: Public Design Post
Putting this here, as I feel the C3G could use a more Kingpinny Kingpin:
NAME = KINGPIN SECRET IDENTITY = WILSON FISK SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = CRIME LORD PERSONALITY = MANIPULATIVE SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 5 POINTS = 220 CRIMINAL FRAME-UP At the start of the game, you may choose any Crime Fighter, Vigilante, or Lawman unique hero. For this game the chosen hero's class is Criminal, regardless of what is listed on their card. KINGPIN OF CRIME If if at least one of your Order Markers for a round is placed on Kingpin, and:
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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