C3G Legacy LibraryThis is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.
A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow - Eslo Rudkey
Brought something to approximate a Thor: Ragnarok style build. I think a lot of armies would struggle against that build.
We also made a few mistakes in this match. I think we forgot to use Warbound to move up Gladiators a few times (R2T2, R2R3), and also forgot to roll Unblockables for Miek after attacking with Crossbones and possibly Korg.
That said, Miek was the MVP of his team, having the easiest time getting into position, standing up to a good number of attacks, and inflicting the most damage on Thor.
There was a dramatic moment in Round 4 where I rolled a 2 for initiative, and Alex rolled a 1+1 from Miek, causing a re-roll, for which I roll a 7, and Alex rolls a 7+1, winning initiative.
So despite a few misplays, all it says was that Miek would have performed better than what the results show.
Game 2:
Spoiler Alert!
Again, I think we forgot to use Warbound a couple times, but not so many, because I was almost always throwing Gladiators instead of attacking them. This turned out to be my downfall, as Magneto was keeping them at bay, but not inflicting much damage.
I also forgot to use Scarlet Witch’s Hex-Sphere Disturbance all but once, so she probably fell quicker than she should have, despite being the second to last standing.
Miek didn’t make his way up until late game, so I don’t think we forgot many, if any, unblockables. It was Miek who destroyed Magneto and Scarlet Witch though, so he was once again the MVP. Flying allowed him an easier time getting to Magneto than Korg, and Unblockables were great against Magical Defense.
Game 3:
Spoiler Alert!
My hand at trying the Gladiators. The F4 would have taken the game, if Reed had not whiffed his defense roll against Echo, giving her the round to finish off Torch and then kite Thing.
Meggan and Miek engaged Invisible woman early, but could not manage to take her out for more than a round.
Torch was the MVP for the F4, barely taking LEAs, and continuously Flaming On Korg and Miek.
Miek, however, was again the MVP, as Chemming was useful for initiative, and the unblockables are always great, especially against the F4 while Sue is still alive. If not for him, Reed would not have been damaged enough for Echo to finish him off.
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
Draftability and balance are great.
Comparing him and Korg, they have almost the same stats, with Korg having 1 extra life, and defensive power, and special attack, making him tougher and stronger. But Miek’s flying gets him in quick, especially with Warbound, and his stats keep him around long enough to make good use of his unblockables, which came in more handy than Korg’s special, and is easier to control than the luck of Rock Wall Defense.
Never Stopping works against Warbound’s stat boosting, but his flying allows him to grab height easily, and a Gladiator with Unstoppable Resilience would be a perfect pairing.
If Batman (I) is the perfect representation of 200pts, then I think Miek is on the higher end of what 200pts means in terms of usefulness. But there are a lot of stars at 200pts (Kraven, Lizard, Ozy, Wiccan, Beast, etc.) He's no 225pt Human Torch though. :P
In a vacuum, Korg beats Miek, due to the stats, toughness, strength, and Miek needs at least one other figure to be attacking figures near him to get his points worth, which Korg does not. But Miek brought more overall to his team, making Miek a true support unit, so 200pts seems just fine.
GENERAL THOUGHTS ON THE TESTED UNIT:
The way to play him is to activate him only when necessary. Engage with him early on, and move him only to keep him engaged, attacking those figures with someone else, and he does the work on his own. Had a lot of fun playing the Glads, and looking forward to playing the others in the future!
Army Test
Map: Elm Street
Units: Miek (200), Korg (235), Meggan (205), Baron Zemo (170), Crossbones (160), Batroc The Leaper (130) (1100) VS Thor (440), Hulk (450), Black Panther (210) (1100)
Spoiler Alert!
Black Panther is Hulk’s Rival. Meggan chooses Korg for Empathic Metamorph. Avengers markers are placed on Hulk and Thor’s cards.
ROUND 1:
Toy wins initiative. Toy’s OM 1 is on Thor. Thor and Black Panther move up. My OM 1 is on Zemo. Meggan moves up. Toy’s OM 2 is on Hulk. Hulk jumps and destroys a tree. Black Panther moves up and destroys another tree. My OM 2 is on Zemo. Korg moves up. Toy’s OM 3 is on Hulk. Hulk and Black Panther move up. My OM 3 is on Zemo. Crossbones moves to height. Crossbones tries to attack a tree, but whiffs.
ROUND 2:
I win initiative. My OM 1 is on Zemo. Korg moves up. Toy’s OM 1 is on Hulk. Hulk moves back a bit. My OM 2 is on Zemo. Meggan moves adjacent to Black Panther and rolls 4 skulls, defending with 3 shields, taking a wound. Toy’s OM 2 is on Hulk. Hulk moves and rolls 5 skulls against Meggan, defending with no shields, getting destroyed. My OM 3 is on Zemo. Crossbones deals 2 wounds to a big tree. Toy’s OM 3 is on Thor. Thor moves and rolls 2 skulls against Korg, defending with 2 shields.
ROUND 3:
Toy wins initiative. Toy’s OM 1 is on Hulk. Hulk moves and uses his Thunderclap SA, rolling 3 skulls. Korg defends with 1 shield, taking 2 wounds. Black Panther attacks Korg with 2 skulls, defending with 1 shield, taking a wound. Miek got to move up twice. My OM 1 is on Zemo. Miek moves adjacent to Thor and Black Panther. Miek rolls 5 skulls against Thor, defending with 1 shield, taking 4 wounds. Toy’s OM 2 is on Thor. Thor rolls 1 skull against Miek, defending with 3 shields. Korg moves up. Thor uses his SA and destroys a tree. The X OM is revealed on Hulk to take a turn with him. Hulk leaps to Korg and deals a wound to him. Hulk rolls 4 skulls against Korg, defending with 3 shields, dealing a wound to Hulk. My OM 2 is on Zemo. Korg moves adjacent to Thor and is dealt a wound from Fending Daggers. Korg rolls 3 skulls against Thor, defending with 3 shields. Toy’s OM 3 is on Hulk. Hulk jumps and finishes Korg off with an unblockable. Hulk rolls 2 skulls against Miek, defending with 4 shields. Black Panther rolls 3 skulls against Miek, defending with 2 shields, taking a wound. My OM 3 is on Zemo. Crossbones moves and attacks Thor from range, but Thor defends both attacks.
ROUND 4:
I win initiative(Miek’s +1 won initiative). My OM 1 is on Zemo. Crossbones moves up to height and both of his attacks against Thor miss. Toy’s OM 1 is on Thor. Thor’s normal attack is blocked by Miek, but deals 2 wounds to him with his SA. Hulk leaps to Crossbones and deals a wound with an unblockable. Hulk rolls 4 skulls against Crossbones, defending with no shields, getting destroyed. My OM 2 is on Zemo. Miek rolls 3 skulls against Thor, defending with 4 shields. Toy’s OM 2 is on Hulk. Hulk leaps and deals an unblockable to Miek. Hulk rolls 3 skulls against Miek, defending with 2 shields, getting destroyed. My OM 3 is on Zemo. Zemo moves up. Toy’s OM 3 is on Hulk. Hulk leaps and destroys a tree with his unblockable.
ROUND 5:
Toy wins initiative. Toy’s OM 1 is on Thor. Thor moves towards Zemo and rolls 1 skull, defending with 2 shields. Thor uses his SA, but the attack is blocked by every figure. Black Panther rolls 4 skulls against Zemo, defending with 1 shield, taking 3 wounds. My OM 1 is on Zemo. Zemo rolls 1 skull against Thor, defending with 2 shields. Toy’s OM 2 is on Hulk, but the X OM is revealed on Zemo. Black Panther rolls 2 skulls against Zemo, defending with 2 shields. Batroc leaps adjacent to Black Panther and rolls 4 skulls, defending with no shields, getting destroyed. Toy’s OM 3 is on Hulk. Hulk leaps next to Zemo and rolls 5 skulls, destroying Zemo. My OM 3 was on Zemo.
ROUND 6:
I won initiative. My OM 1 is on Batroc. Batroc leaps and rolls 3 skulls against Thor, defending with 3 shields. Toy’s OM 1 is on Thor. Thor moves to height and rolls 4 skulls against Batroc, rolling no skulls, getting destroyed.
Who won? List figures remaining in the winning army (include life remaining for heroes): Hulk (1 wound), Thor (4 wounds).
Army Test
Map: Conflict Chernobyl
Units: Miek (200), Korg (235), Captain America (180), Meggan (205), Echo (130), Stan Lee (50) (1000) VS Magneto (310), Mastermind (95), Scarlet Witch (285), Quicksilver (215), Toad (95) (1000)
Spoiler Alert!
Cap places his Avengers markers on Echo and Korg. Meggan chooses Korg for Empathic Metamorph. Stan Lee is a Goofy Gladiator.
ROUND 1:
I win initiative. My OM 1 is on Cap. Korg and Cap move up. Toy’s OM 1 is on Magneto. Magneto throws Scarlet Witch and Toad up. My OM 2 is on Cap. Cap moves up and uses his SA against Scarlet Witch and Toad. He deals a wound to Scarlet Witch and Toad blocks the attack. Toy’s OM 2 is on Mastermind. Mastermind moves up a bit. Scarlet Witch moves back a bit and puts a curse marker on Cap. She then tries to attack a tree, but it is blocked. My OM 3 is on Meggan. Meggan moves up. Toy’s OM 3 is on Mastermind. Mastermind moves. Toad moves up. Toad moves Cap with Tongue Lash and rolls 2 skulls with his SA, defending with no shields, taking 2 wounds.
ROUND 2:
Toy wins initiative. Toy’s OM 1 is on Mastermind. Magneto moves up and throws Cap, but fails the wound throw. Magneto throws Cap again and is able to land the wound this time. My OM 1 is on Korg. Korg moves up and rolls 2 skulls against Toad, defending with 1 shield. Toy’s OM 2 is on Mastermind. Toad rolls 2 skulls against Korg with his SA, defending with 1 shield, taking a wound. Miek moves up. My OM 2 is on Meggan. Meggan rolls 3 skulls against Toad, defending with 1 shield, taking 2 wounds. Toy’s OM 3 is on Mastermind. Magneto throws Korg and deals a wound to him. My OM 3 is on Korg. Korg moves out of the water he was thrown into.
ROUND 3:
I win initiative. My OM 1 is on Korg. Korg moves adjacent to Toad and rolls 4 skulls, defending with 4 shields. Toy’s OM 1 is on Mastermind. Magneto throws Korg and deals a wound to him. My OM 2 is on Meggan. Meggan rolls 3 skulls against Toad, defending with 1 shield, getting destroyed. Toy’s OM 2 is on Mastermind. Magneto throws Korg. My OM 3 is on Korg. Korg moves. Toy’s OM 3 is on Mastermind. Magneto throws Meggan.
ROUND 4:
I win initiative. My OM 1 is on Korg. Korg moves up. Toy’s OM 1 is on Mastermind. Magneto moves up and throws and deals a wound to both Korg and Meggan. My OM 2 is on Meggan. Meggan moves up and rolls 1 skull against Magneto, defending with 1 shield. Toy’s OM 2 is on Magneto. Magneto throws Meggan twice. My OM 3 is on Meggan. Meggan moves up and rolls 3 skulls against Magneto, defending with 3 shields. Toy’s OM 3 is on Mastermind. Magneto throws Meggan.
ROUND 5:
Toy wins initiative. Toy’s OM 1 is on Mastermind. Magneto throws Korg twice. My OM 1 is on Cap. Cap moves and rolls 1 skull against Mastermind, defending with 1 shield. Toy’s OM 1 is on Mastermind. Magneto throws and wounds Korg twice to destroy him. My OM 2 is on Meggan. Meggan moves next to Miek and rolls 4 skulls, defending with 2 shields, taking 2 wounds. Toy’s OM 3 is on Mastermind. Magneto throws Cap.
ROUND 6:
Toy won initiative. Toy’s OM 1 is on Mastermind. Magneto throws Cap twice and destroys him. My OM 1 was on Cap. Toy’s OM 2 is on Mastermind. Magneto deals two wounds to Meggan by throwing her. My OM 2 is on Miek. Miek moves adjacent to Magneto and rolls 4 skulls, defending with 2 shields, getting destroyed. Toy’s OM 3 is on Mastermind. Quicksilver moves adjacent to Miek and rolls 1 skull, defending with 1 shield. Meggan moves. My OM 3 is on Meggan. Meggan moves and attacks Quicksilver, but it’s blocked. Miek rolls his unblockables and wounds Quicksilver and destroys a bush.
ROUND 7:
Toy wins initiative. Toy’s OM 1 is on Mastermind. Quicksilver rolls 3 skulls with his SA against Miek, defending with 2 shields, taking a wound. Meggan moves. My OM 1 is on Miek. Miek rolls 4 skulls against Quicksilver, defending with no shields, getting destroyed. Toy’s OM 2 is on Mastermind. Scarlet Witch rolls 1 skulls against Miek, defending with 3 shields. Meggan moves. My OM 2 is on Miek. Miek rolls 5 skulls against Scarlet Witch, defending with 1 shield, taking a wound. Toy’s OM 3 is on Mastermind. Mastermind rolls 2 skulls against Meggan, defending with 1 shield, getting destroyed. Scarlet Witch rolls 2 skulls against Miek, defending with 3 shields. My OM 3 is on Miek. Miek rolls 3 skulls against Scarlet Witch, defending with 1 shield, taking a wound.
ROUND 8:
I win initiative. My OM 1 is on Miek. Miek rolls 1 skull against Scarlet Witch, defending with 3 shields. Toy’s OM 1 is on Mastermind. Scarlet Witch places a hex marker on Echo. She rolls 3 skulls against Miek, defending with 1 shield, taking 2 wounds. My OM 2 is on Miek. Miek rolls 1 skull against Scarlet Witch, defending with 2 shields. Toy’s OM 2 is on Mastermind. Scarlet Witch rolls 1 skull against Miek, defending with 1 shield. My OM 3 is on Echo. Echo moves up and uses Scarlet Witch’s range. Echo rolls 1 skull against Scarlet Witch, defending with 3 shields. Miek destroys a bush with an unblockable. Toy’s OM 3 is on Mastermind. Mastermind rolls 3 skulls against Miek, defending with 2 shields, taking a wound. Scarlet Witch whiffs her attack.
ROUND 9:
I win initiative. My OM 1 is on Echo. Echo rolls 3 skulls against Mastermind, defending with 2 shields, taking a wound. Toy’s OM 1 is on Mastermind. Mastermind rolls 1 skull against Miek, defending with 1 shield. Scarlet Witch rolls 2 skulls against Miek, defending with 2 shields. My OM 2 is on Echo. Echo takes a wound from leaving engagement with Scarlet Witch. Echo moves next to Miek and takes his attack. Echo rolls 4 skulls against Mastermind, defending with no shields, getting destroyed. Miek hits an unblockable against Scarlet Witch to destroy her.
Who won? List figures remaining in the winning army (include life remaining for heroes): Miek (4 wounds), Echo (1 wound), Stan Lee (unwounded).
Army Test
Map: Conflict Chernobyl
Units: Miek (200), Korg (235), Captain America (180), Meggan (205), Echo (130), Stan Lee (50) (1000) VS Magneto (310), Fantastic Four (1000)
Spoiler Alert!
Meggan will choose Korg for Empathic Metamorph. Korg and Meggan get Avengers Markers.
Initiative: Alex
R1T1(Mr. Fantastic): 6. Sue and Reed advance
R1T1(Captain America): Korg and Cap advance
R1T2(Mr. Fantastic): 9 Torch advances, attacks Korg for 1 wound, Miek advances, Reed attacks Korg for no wounds, Meggan advances.
R1T2(Captain America): Meggan engages Sue for no wounds. Cap moves 1 space
R1T3(Mr. Fantastic): 9 No LEA from Flame on, 2 wounds on Meggan. Torch moves adjacent to Cap. No wounds on Cap. No wounds on Meggan from Reed. Korg moves up.
R1T3(Miek):Miek engages Sue for 1 wound.
Initiative: 1+3 loses to 19
R2T1(Mr. Fantastic): 6 Torch takes no LEA, flames on for 2 wounds, Cap blocks. Meggan blocks Reed
R2T1(Captain America): 3 wounds on Sue from Meggan. Cap advances towards the middle of the map
R2T2(Mr. Fantastic): 1Meggan blocks Reed
R2T2(Captain America): Meggan whiffs on Sue. Cap moves. No wound on Sue, 1 wound on Reed from Unblockable
R2T3(Mr. Fantastic): 10, Torch takes 1 LEA wound for 2 wounds on Miek and Korg each, Meik blocks attack. Reed attacks Meggan, cameoing Stan Lee
R2T3(Korg): Reed blocks Korg. Miek wounds Reed with an unblockable
Initiative: 18+3 Toy wins
R3T1(Captain America): Meggan destroys Sue. Cap stays
R3T1(Mr. Fantastic): 15 Torch takes 2 LEA wounds, missing Miek. Stan Lee walks near Thing. Thing destroys Stan Lee. Meggan Blocks Reed,
R3T2(Captain America): Cap throws all shields at Torch, meaning Never Stopping doesn’t trigger.
R3T2(Mr. Fantastic): 9 Torch takes 1 LEA, Flame on kills both Miek and Korg. Attacks, killing Meggan. Reed destroys Captain America
R3T3(Korg): OM3 Korg
R3T3(Mr. Fantastic): 18Thing moves up. Johnny moves up, 1 wound on Echo. Reed moves up
Initiative: Alex
R5T1(Thing): Thing advances
R5T1(Echo): 2 wounds on Thing
R5T2(Thing): Thing destroys a tree
R5T2(Player): 1 wound on Thing
R5T3(Thing):
R5T3(Player): 1 more wound on Thing
Who won? List figures remaining in the winning army (include life remaining for heroes): Echo (1 wound).
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: I think 200 is good for Miek if everyone's ok with it, but I personally think a point bump wouldn't hurt. I'm not sure what a reasonable change would be though. Miek, Korg, and Meggan already seem pretty strong together, and I think they'll work even better once we get more Gladiators and Warbound.
GENERAL THOUGHTS ON THE TESTED UNIT: I really liked Miek's performance in the tests I played. All of his powers were utilized and had a notable effect, even Chemming, which surprised me. I did notice that Never Stopping seems to let Miek roll unlockables even when he can't move next to the attacked figure. Is there someway we can word the power so that moving adjacent to the attacked figure is necessary to roll the unblockables?
Here are the tests!
I'll wait until tomorrow evening for some feedback, if there is any, and then I'll put up the vote for Final Editing.
He could probably come up in points, but I think the risk of unlockables on your own units keeps him right around 200.
If the intent is for him to move to that figure or not do it at all, then this is probably the way to go.
Quote:
NEVER STOPPING
At the end of your player turn, if possible, Miek must move adjacent to an enemy figure within 3 clear sight spaces that was attacked by a friendly figure this player turn. If Miek ends this movement adjacent to the attacked figure, roll an unblockable attack die against each figure adjacent to Miek. Roll each attack separately.
He could probably come up in points, but I think the risk of unlockables on your own units keeps him right around 200.
If the intent is for him to move to that figure or not do it at all, then this is probably the way to go.
Quote:
NEVER STOPPING
At the end of your player turn, if possible, Miek must move adjacent to an enemy figure within 3 clear sight spaces that was attacked by a friendly figure this player turn. If Miek ends this movement adjacent to the attacked figure, roll an unblockable attack die against each figure adjacent to Miek. Roll each attack separately.
Made these edits to Never Stopping.
I propose that we move to Final Editing at 215 points.