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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#121
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
Personally, while the tunneling idea is fun, I don't see it for these sculpts, they just don't look like tunnelers to me. To me they look like little loyal warriors who would live and fight above ground.
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#122
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#123
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
A couple other ideas that I'm throwing out for "little swarmy guys":
Underfoot A Kobold may move through all large or huge figures, and never takes leaving engagement attacks from them. Kobold Swarm You may attack with any 3 Kobolds you control, even Kobolds that did not move this turn. A Kobold that did not move this turn rolls 1 additional attack die when making a normal attack on a figure that is engaged with another Kobold you control. |
#124
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
For caps' buddies powers, I agree they look like C3G powers. Those types of powers are the reason I'm not super into C3G, and I wouldn't be too excited to see them introduced to VC.
Tournament Armies Played - C3VRP - Customs - Trades I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra. |
#125
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
Except look at Darkseid. You might be surprised at how much it resembles a power that the Skull Demons might have borrowed.
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#126
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
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-- This was another idea I had earlier. IshMEL's Underfoot reminded me: SCAMPER Instead of moving a Kobold normally, you may place that Kobold on any space adjacent to an adjacent figure that is no more than 3 levels above or below that Kobold's current level. A Kobold's will never take leaving engagement attacks when moving using Scamper. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#127
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
It's just the bullet lists. The if this then this, if that then that. It
s not a power that does one thing. Strategic bonding is kind of like that, but it's easier to read imo. Just a preference thing I guess. Tournament Armies Played - C3VRP - Customs - Trades I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra. |
#128
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
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JANDAR'S BUDDIES Choose a Jandar hero. If that hero is a Knight, get +1 Attack. If that hero is not a Knight, get +1 Defense. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#129
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
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#130
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
I like the underfoot power, has a real thematic flavor. However for thematic reasons I think it shouldn't work against large figures, I can't picture the same thematic flavor with a horse or hound. When I read that power I was picturing something like a mumakil ( I probably butchered that spelling) from lord of the rings charging across a battlefield with little kobolds and goblins bobbing and weaving to avoid the crushing feet. Now I could see this power working against Q9 but not a marrden hound so maybe we could introduce something new base it on the height number not the size adjective, thoughts?
Last edited by Crixus33; January 6th, 2014 at 10:28 PM. Reason: thank you heroscaper guy |
#131
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
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"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#132
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
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I understand the "customy" feel, I said it is new territory, but honestly I don't it would be too bad I mean the info is on every card. Maybe an SoV judge could give there opinion on the customy feel. |
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