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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#38
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Re: The Book of Red Skull (II) - Breathing
We can limit it to just Unique Heroes if that makes things easier. He can't bond with Hydra so he's more of a UH leader anyway. AIM has a combined SA that is a thematic pairing, so might be best to just avoid the question for people. Also might be best not to give Event Heroes the re-rolls. Yeah, think I'll just update to only work on Unique Heroes.
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#40
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Re: The Book of Red Skull (II) - Breathing
My thinking is that the condition to get the re-roll is "a figure within 5 clear sight spaces of Red Skull is making an attack" and that condition is technically met by having just one of the figures within 5 spaces.
EDIT: I like squads, just cause SHIELD Agents and AIM Agents are in the same thematic wheelhouse. But I think the UH restriction sounds like a solid way to just avoid a complicated issue. |
#41
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Re: The Book of Red Skull (II) - Breathing
Alright, I think we are ready to do some testing here after smoothing out the wrinkles.
I propose Red Skull II for Initial PT YK - yea Tickle - yea Ronin - yea LP - yea T - yea Arch - yea Karat - yea Last edited by Yodaking; May 1st, 2020 at 01:08 PM. |
#43
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Re: The Book of Red Skull (II) - Vote Initial PT!
yea
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#44
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Re: The Book of Red Skull (II) - Vote Initial PT!
Yea
Agreed on starting points |
#46
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Re: The Book of Red Skull (II) - Vote Initial PT!
yea
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#47
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Re: The Book of Red Skull (II) - Vote Initial PT!
Some army ideas:
Red Skull II 230 Gorgon 300 Supergirl 320 Hawkeye I/Deadshot/Parademon/Speedball 150....1000 All the 150 options seem like good ones to me for different reasons. Any preference on what to see tested? Speedball's def. power & chance for multiple att., Parademon's chance for auto-wounds when attacking, Hawkeye I's SA, or just stacking Deadshot's auto-skull with the re-rolls. Red Skull II 240 Crossbones 160 Zemo 200 Daredevil II 200.....800 DD has the double attack to pair with the re-roll mechanic, when he scores a wound he gets to roll an unblockable (can this be re-rolled?). Zemo serves as a fail safe, if Crossbones goes down first then he can start using the X to get more re-rolls out of Red Skull. If Red Skull goes down first, he can help Crossbones keep using Trigger Man. Swordplay could pair well with the re-rolls as well. Red Skull II 240 Crossbones 160 Diamondback 160 Yakuza Enforcer x2 130 Blob 165 Catwoman 145........1000 Diamondback can make two SA's per round, Yakuza can bond with her or Crossbones and have Ruthless Counterstrike for some def. re-rolls. Blob also is a def. re-roll testing target, while Catwoman rounds out the team with a SA that can fire up to 4 times. |
#48
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Re: The Book of Red Skull (II) - Vote Initial PT!
Yea
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