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Maps & Scenarios Battlegrounds and scenarios |
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#362
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Re: Dignan's Maps - New Map 4/16
I built (and proxied as I don't have TT) Wintergreen, and it looks great! One potential problem are the random glyphs to each side. They are another huge pull factor away from most of the rest of the board. Most of the gameplay will result there, and it will make games slow and more boring.
That being said, it still is an awesome map. One last criticism- the height and glyphs that I am worried about is pushed more to one side. It takes 9 move to get to the hill from one side, and 7 from the other. In my game, the closer starting zone to each was dominant there for pretty much the whole game. This is based on just one game, though, and I imagine you've put in way more playtesting. Just a heads-up. Edit- my 666th post. Very lucky Last edited by Robber; April 18th, 2011 at 12:51 PM. |
#363
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Re: Dignan's Maps - New Map 4/16
The glyph pull I think is the idea in order get action to that area of the battlefield. Without them everything would center around the height in the middle.
-insert signature here- |
#364
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Re: Dignan's Maps - New Map 4/16
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I'm glad you used that concept (swamp grass with snow) with Wintergreen. It looks like a fun one and I cannot wait to try it out. Kudos, Dignan. "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#365
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Re: Dignan's Maps - New Map 4/16
Update 4/23
Well, I decided to do a little ham-fisted edit to Wintergreen. I wasn't a big fan of allowing the Raelin Perch move from the start zone. So I did a little bit of a sloppy change to fix it. I think it will perform a little better. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#366
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Re: Dignan's Maps - New Map 4/23
Update 4/23
Also, new map: I finally finished tweaking this new split start zone map. It took forever. I had planned on uploading it before Turnstile, but it just wouldn't play right. I think I've finally got it worked out to the point I like. Map: Proximity Date Uploaded: 4/23/11 Requires: 1 RotV, 2 TT Normal snow, normal ice. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#367
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Re: Dignan's Maps - New Map 4/23
Is it intentional that a rat on the glyph can't be attacked by a range 1 figure (or chomped/cyberclawed/tactical switched/etc) from above? That seems like a significant flaw; am I missing something?
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#368
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Re: Dignan's Maps - New Map 4/23
Arggg.... I think I just forgot to change that before I uploaded it. This map has been revised a ton. Usually I do my VS file after the map is done, but I kept revising this one. As I was revising the physical maps, I must have missed this changed in the file. I'll get a the revision uploaded here shortly.
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#369
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Re: Dignan's Maps - New Map 4/23
Proximity looks interesting - I like the split start zone maps, but I don't see a start area large enough to place the hive.
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#370
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Re: Dignan's Maps - New Map 4/23
Quote:
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#371
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Re: Dignan's Maps - New Map 4/23
Nice change. I love how certain areas are basically reserved for fighting in one area, but the humongous advantage flying figures have because of all of the water and glacier placement.
Z-bombs look killer. |
#372
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Re: Dignan's Maps - New Map 4/23
Yeah, Zelrig can be a huge factor in split start zone maps. Ideally maps like Proximity would be used at an event where there are several more traditional or long maps to dilute the effect of Zelrig on the overall event.
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |