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C3V and SoV Customs A place for C3V and SoV customs |
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#1
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The Book of Morgoloth
The Book of Morgoloth Tyr's Advance - Heroes of Braunglayde PDF Download The figure used for this unit is a Confrontation figure from the Ram Army Box. The name of the figure is Great Skull. This figure fits on a single-spaced base. DOUBLE ATTACK When Morgoloth attacks, he may attack one additional time. SWARMING VERMIN Friendly small figures who follow Utgar or Valkrill are never attacked when leaving engagement with a figure within 5 clear sight spaces of Morgoloth. DEMON LEADERSHIP All Demons you control, except Morgoloth, move one additional space. Character Bio: (by Sir Heroscape)
Spoiler Alert!
_________________________________________________________________ -Rulings and Clarifications- _________________________________________________________________ -Combinations and Synergies- Synergy Benefits Offered SWARMING VERMIN : Small figures who follow Utgar or Valkrill
Synergy Benefits Received
-Strategy, Tactics and Tips- - TBA _________________________________________________________________ -Heroscapers Community Contributions- Power Ranking and Master Index Fast and hard hitting. Elevates the Wolves of Badru and helps the Mezzodemons. A- Unit Strategy Review - TBA My Custom Miscellany | Tourney Results Online HS - Master Figure Template | HS Online app | Online Play Instructions Last edited by Sherman Davies; March 14th, 2023 at 01:38 PM. Reason: added Corvor |
#2
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Re: The Book of Morgoloth
Looks good, Filthy.
Now, if only we had some Small Demons... |
#3
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Re: The Book of Morgoloth
For Swarming Vermin, don't forget the Marrden Nagrubs and Deathreavers (though the latter don't need Swarming Vermin to Disengage).
faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#4
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Re: The Book of Morgoloth
It'll be particularly interesting to play armies using Morgoloth, Goblin Cutters, and WoB, perhaps with some Mezzos thrown in for large-point games (though it gets a bit squad-heavy there). Use the Cutters to create an effective screen for melee units, grant them Disengage, allowing for greater flexibility, and then pick off the enemy with Wolves.
Morgoloth- 140 Wolves of Badru x2- 160 Goblin Cutters x4- 200 500 points, 23 hexes. If we want to eliminate the screen, we can replace it with ranged figures, and a nice way to stand against the swarms of commons that Wolves dislike. Morgoloth- 140 Wolves of Badru x3- 240 Mezzodemon Warmongers x2- 193 510 points, 14 hexes. Go fishing with Mezzos, draw in the squads, which will be thinned by the time they reach the demons, then pounce the stragglers with your Wolves, not to mention the nice boost of Morgoloth's 2 attacks of 4. If we want to build more on the idea of fishing, we go with the army type below, which is perhaps a bit more competitive. Morgoloth- 140 Krav Maga Agents- 100 Wolves of Badru x3- 240 Marcu Esenwein- 20 500 points, 14 hexes. Go fishing for melee units with the Krav, or eliminate the ranged units with them. When the foot-soldiers come a' knocking to deal with the agents, ambush with the wolves and Darklord. Esenwein is a nice glyph grabber and wound soak. The best part of this is that you don't need to send the wolves, with a frail 3 defense dice, against ranged units, since the Krav can smoke 'em out. After ambushing with the wolves, retreat with them quickly, using their newfound disengage if a unit or two is left over (which I doubt, given their abilities to throw 23 dice per turn with their Darklord). Overall, Morgoloth is a very nice cheerleader/beatstick, it'll just be hard to assemble a competitive army that incorporates all his synergies. C3V/SoV The Pre-Sov Workshop Xorlof's Handy-Dandy Card Creator My Customs: Ullar Cavalry Faction, 4/24/23 HOW I GOT MY TITLE Last edited by Son of Arathorn; November 14th, 2012 at 01:59 PM. |
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Re: The Book of Morgoloth
Quote:
Like the Fen Hydra, Morgoloth loves sending out the Finn/Theracus smartbomb. |
#6
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Re: The Book of Morgoloth
How are people getting 25 dice per attack? I'm getting 15 for pounce for wolves and 8 for Morgoloth. Are you guys assuming permanent height for Morgoloth, maybe?
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#7
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Re: The Book of Morgoloth
Valkrill Attack Aura?
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#9
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Re: The Book of Morgoloth
I am fairly sure that he assumed height when mentioning 25 attack dice. Still, 23 is nothing to scoff at. Few bonding combos can match this.
Morgoloth is the Darklord with a much more favorable matchup against the Q brothers. The Werewolf Lord can't infect them, and if you make it to engagement, you are placing your hopes on a defensive whiff; Morgoloth can throw some serious dice their way, and free up the Badru as well. For Hero-heavy events with squad limitations, the following core offers up some fun options: Morgoloth 140 Werewolf Lord 140 Van Nessing 105 Badru x1 80 <Add filler to suit> 8+ spaces -With 1 left in your startzone, the Badru provide some tactical OM flexibility for either Darklord. |
#10
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Re: The Book of Morgoloth
Quote:
faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#11
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Re: The Book of Morgoloth
Quote:
faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#12
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Re: The Book of Morgoloth
Scytale has some nice ones.
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