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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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Army Point "Sweet Spot".
!!!Warning!!! Long Winded Theoryscape Follows:
I was thinking about the importance of synergy in heroscape, both for actual game play and perceived appearance of one's army. When considering one hero with two synergious common squads I noticed a pattern related to the points develop. I did not consider range staples like the 4th and 10th since they really don't have a hero linked to them, and really you don't need a reason to draft them beyond their own ability to fit into any army build. I also left out the Elves, Vampires, Samurai and Marro since these armies work in a very different way then hero/squad teams. I only considered adding 2 commons since this is the most likely number of common squads drafted based on known Statistics, wave availability and start zone and total point limits. Consider: ~200 Parmenio +2 Sacred Band = 190 Ne-Gok-Sa +2 Marro Drones = 190 Venoc Warlord +2 Vipers =200 Finn/Thorgrim +2 Knights = 220 Khosumet +2 Anubian wolves = 225 ~250-300 Sir Denrick +2 Knights = 240 Venoc Warlord + 2 Armoc Vipers = 250 Grimnak +2 Heavy Grut= 260 Alistair +2 MacDirk = 270 Master Woo +2 M Concan +2 Sentinels = 300 Me-Burq-Sa +2 Grok Riders = 310 ~400 Empress Kiova +2 Imperium = 370 Sir Dupuis + 2 Templar = 390 Taelord +2 Min On the low end we have the Greeks and the high end Taelord. Both "teams" never really show up even though they were clearly designed to be played this way. In fact the Templars and Imperium suffer the same problem as Taelord since they just cost too much compared to other teams on the list at close to ~400 points. The wolves and vipers suffer the same fate as the Greeks since they cost too little at ~200 not being very effective against stronger units. Sentinels, Monks and MacDirks are solid team’s options at the ~300 mark. Exceptions to this seem to be the Knights and the Grok's. The knights just seem to be a solid unit when coupled with the Vikings. The Groks On the other hand are too vulnerable to be reliable. Some teams however appear to have a second ranged squad included in their design. Again the 300 point mark appears ideal while 400 are excessive. Consider: ~300 Tornak +2 Arrow Gruts +2 Blade Gruts = 260 Marcus +2 Romans +2 Roman Archers = 310 ~400 Major X17 +2 Blastatrons +2 Gladiatr Kato +2 yari +2 harquebus = 400 Spartacus + 2 common Gladiator = ~400 The Gruts and Romans are both well rounded units leaving lots of room for additional units to complete the mix. On the other hand Major X17 seems redundant and Kato is still a high price to pay. This suggest that even if a gladiator common squad was added in wave 9 the price would still be too high to make Spartacus competitive. Note with the ~300 point teams it is easy to fit in a dragon, unique squad or fill up on ranged units to make a solid 500 point competitive army. At the 200 point mark there is almost too much room requiring too many cards for order marker placement and not enough heavy hitters to justify filling up on ranged units. With the 400 there is little room to add additional units creating a bit of a house of cards that may collapse with the loss of the hero. Finally this accounts for the dust collecting heroes like the Cowboys, Ninjas, Deathwalkers and Gladiators. These heroes don't have squads linked to them making it difficult to justify their presence in an army other than as filler. Last edited by wriggz; May 2nd, 2009 at 10:23 AM. Reason: Drones, Druge, Warriors... They all look the same to me. |
#2
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Re: Army Point "Sweet Spot".
I think this is definitely a good discussion point. As far as the Groks go, I think you have to analyze how well a common squad does on their own rather than how they do with a synergous hero. The Groks without Me-Burq-Sa are not very good especially when you start multiplying the number of squads. They lose not to more powerful figured, but to superior numbers. That is why the Knights are so good. 70 points for four figures that have four defense and three attack is one of the most unbeatable prices in the game. Point for point, Me-Burq-Sa is one of the best figures in the game, but because the common squad he works with is overpriced, he just doesn't have the numbers to back him up like Sir Denrick or Sir Gilbert Does. As for the 4th and 10th, don't forget Marcus. He may not bond with them in the traditional sense, but they benefit greatly from his extra move and attack. Synergy definitely works beyond just bonding. Sometimes, the roles units have for your army are what makes them synergous, not special linking abilities on cards.
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#3
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Re: Army Point "Sweet Spot".
i think these are some good starts
300- sbn,2xstingers 280 hive,2xstingers 280 200- sbn,2xnagrubs 220 syvarris,theracus,izumi 200 |
#4
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Re: Army Point "Sweet Spot".
Ne-Gok-Sa +2 Marro Warriors = 190
Thats all fine and dandy but... No it's not! Does Unique mean anything? (One per army ) On the same topic, top... this! 5X Krav Maga Agents |
#5
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Re: Army Point "Sweet Spot".
Unique means you can't have more than one of that card. For example, you can only have 1 squad of marro warriors or KMA. Commons allow you to have as much as you want, although it costs additional for every extra squad.
"The greatest advice ever given to me was don't be an idiot. Before I do anything, I always think, would an idiot do this? If they would, I don't do it." ~Dwight, The Office |
#6
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Re: Army Point "Sweet Spot".
Quote:
He knew what Unique means. He was using it to point out that the OP had formed in army of NGS and MWS x2. Your curiosity will be the death of you....
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#7
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Re: Army Point "Sweet Spot".
Quote:
Grok Riders MBS NGS Roman Legionnaires It's got dual bonding and the Grokkies get a bunch of opportunity to stomp people. I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#8
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Re: Army Point "Sweet Spot".
Im a bit confused as to the point you are trying to make. I don't understand what the thread is trying to say, which is unusual because usually I can get stuff that people say. Can someone enlighten me?
Edit: After reading this again, is this basically just a thread about the role that these bonding units play in Heroscape and how to assimilate them into a competitive army, and a little about whether or not they actually are used in a competitive armies? |
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