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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Re: The Pre-SoV Workshop
Lots of valuable input here. I just want to add that I think that forcing a price of 10 onto this unit is limiting, and hurting, this design far more than it’s helping. Try putting a 50 there instead, abandon the use of the X Marker, and consider the other feedback you’re getting here. You might like where you land.
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#2
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Re: The Pre-SoV Workshop
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#3
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Re: The Pre-SoV Workshop
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My 2 cents. |
#4
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Re: The Pre-SoV Workshop
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I didn't realize that X OM powers had a point threshold or requirement (and I currently don't feel that they should). But if one doesn't like a power, I can't argue with that! Quote:
Yeah, you've hit the nail on the head for his Howl - it's more theme than gameplay, and complicates the design space (though he does play really well)! Thank you for pointing that out. The workshop is awesome. Quote:
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After considering what others have said, I do see that Carnifex just doesn't have the it factor in his current iteration. And I have to admit, although he does play really well and I would be happy to have him marching around in more than just my in-house games, he never did get me as pumped as the other 10 pointer I have submitted to the SoV (or my brother's, for that matter). I'll shelve him and his powers for now, maybe tinker with him in the near future, and see what I can come up with. Thank you everyone! |
#5
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Re: The Pre-SoV Workshop
I think you are wise to pull the plug here, Dewk, but you asked a couple of questions that might serve our readers, so I'll answer them anyway.
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This other way of thinking about it has the benefit of giving us - including you - a relatively free hand as designers. After all, if the group of "fillers" is stale, then that says to me that there should be more 15 & 20 point units, too, because sometimes those are the points left over at the end. I refuse to accept that we have an obligation to fatten the bottom end of the power curve just to make it easier to build armies. That does not sound like fun, as a designer. Let me make the best designs I can, and we'll see where they end up landing w/r/t cost. I'm of the mind that we are not in the business of making army composition easier. I don't feel like we owe the community a boatload of 10 and 20 point units so people can dispense with Isamu and Marcu. On the other hand, if you show me a custom that *needs* to be 10 points, then we can talk. I really liked Johann Graybeard, as an older fighter with one last heroic act to give. And he needs to be 10 points or so. There are others on both sides of me. Some would say "no more 10 pointers at all," for their own reasons, and others - like PK - apparently believe there should be a complete set. I can't speak for them, or for anyone else but me, but my own feeling is that if you're going to make a 10 pointer he better be darned good as a custom to justify consideration at an extreme price. The same is true at the high end, of course. We gave a lot of consideration to pricing a unit above Jotun, and some of us didn't want to do that. But we decided that it was ok, because the theme and the mechanics demanded it. Same as Graybeard at 10. My own preference is that people don't aim at 10. Design your designs, and if one happens to land at 10, then know that there will be extra scrutiny. Quote:
I looked at your mini and at your theme and thought, "This should not be such a weenie." Johann Graybeard is an old man. Isamu is thematically fragile, as is Otonashi. This guy looks like a demon and has demon-like powers. He deserves more than to be relegated to the sad club of The Cheapest Filler. |
#6
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Re: The Pre-SoV Workshop
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I'm not sure I follow where you speak about army composition and "easy mode" though. Currently, it's as easy as can be - I've got 10 points to fill, I choose Isamu. Options make army building harder and more fun. Last year, for one of the Utah Monthlies, my brother had gotten his army down except for the last 50 points. We spent weeks emailing back and forth weighing the pros and cons of using various units - should he toss in Me-Burq-Sa? A pair of Chainfighters? Marcu and Guilty? And it was a blast! I don't know if others find building the perfect army for the format put forth for them as fun as my brother and I do, admittedly. |
#7
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Re: The Pre-SoV Workshop
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#8
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Re: The Pre-SoV Workshop
I would love to know why you feel this way, as I feel the complete opposite - the 10 point slot is stale. 95% of the time, if one has 10 points to work with, one picks Isamu (as we all know, the only other option is Otonashi, and she's really only good for shenanigans). I love having choices. I love when the core of my 500 point army is fleshed out, and I've got 120 points left - do I bring one of the dozen+ heroes that cost 120, or do I bring a couple of 60 point squads, or do I do a combination of those things? Having options that do different things and have different strengths is awesome.
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