July 30th, 2019, 06:16 PM
|
|
"our design team knows what it's doing"
|
|
Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,431
|
|
Re: [AotV] Theme, Lore, and Thormun's Journal
Quote:
Originally Posted by Astroking112
I'm obviously a fan of using the Sea of Sand
|
Makes sense to me.
Quote:
Originally Posted by Astroking112
Outside of maybe a handful of units, I'm not really expecting many of them to originate from Valhalla.
|
Agreed.
Quote:
Originally Posted by Astroking112
That said, I wouldn't mind taking a slightly more blended approach with the way that Swarm of the Marro did things, where there is a specific reason that these generals are doing this behind the scenes. The easiest answer is that another Wellspring has appeared isolated in the Sea of Sand, but we could also play into the lore of Thormun's Journal and the 15 amulets if we want (perhaps the Cryptoliths are similar mysterious artifacts that might lead to the other amulets or wellsprings). Some simple reason like that gives us plenty of reason for each general to send some new troops out to secure the area, and we can explore that more through scenarios.
|
I think it would be cool to explore something outside the wellsprings. I was just thinking the other day it would even be neat if the cryptoliths (ancient pillars) actually turned up in the same form on different worlds, and they were summoned to Valhalla or something to explore their mystery.
Quote:
Originally Posted by Astroking112
I don't like calling the weirded out tiles (the dark purple ones from Shadows Over Innistrad) swamp. We've already got swamp terrain, and it looks pretty different. I'd like to tie them in to the story behind the Cryptoliths (wherever those things originated from) and have some scenarios focusing on that. They feel like they would be a good setting for the final scenario in a campaign to me.
|
Definitely not swamp, since we already have that. I like the campaign finale idea, as well as the idea of creating scenario-specific rules for them.
|