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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#5353
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Re: Question Dump: Post Your Questions Here.
Speaking as a Tournament Director, I've always been reluctant to allow those.
They are, as most of you know, coated with a resin that is toxic. You don't see that in the traditional 20 siders, but with the ones with sequential numbering, repeated use will often lead to itching, hives, or worse. It's all about player safety, for me. Last edited by Dad_Scaper; September 17th, 2011 at 03:00 PM. Reason: ;) |
#5354
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Re: Question Dump: Post Your Questions Here.
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#5355
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Re: Question Dump: Post Your Questions Here.
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Is that plain enough? |
#5356
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Re: Question Dump: Post Your Questions Here.
Not to mention the horrible allergic reactions that you risk your opponent since they are unlikely to have been inoculated against the unfortunate side effects of the sequential d20s. Terribly dangerous dice they are.
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#5357
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Re: Question Dump: Post Your Questions Here.
This is why I make sure to get everyone's health records at my events. We don't want anyone sneezing all over their opponents Gladiatrons because they're allergic to robots.
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#5358
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Re: Question Dump: Post Your Questions Here.
Soulborgs. Robot allergies are a whole 'nother story.
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#5359
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Re: Question Dump: Post Your Questions Here.
Yes, ahem, my darn robot allergies. THAT'S why you can't play Q9 and rats.
Last edited by LilMoochie : five minutes ago. Reason: You think it's mindless drivel now? You should have seen it before. LilMoochie's Maps, LilMoochie's trades |
#5360
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Re: Question Dump: Post Your Questions Here.
I also have Defense Aura allergies. Life-threatening ones. As in, no one participating in any tournament with me can use any Defense Aura of any kind. Too dangerous.
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#5361
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Re: Question Dump: Post Your Questions Here.
I have been searching around for the answer to this question as i do not have the the d&d master set. Is there a special rule about stepping on treasure glyphs for disarming a trap or something i was thinking you had to roll a 5 + to pick it up but what happens if you dont and can someone point me to where i may read the rule if there is such? Thanks.
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#5362
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Re: Question Dump: Post Your Questions Here.
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TREASURE GLYPHS Treasure Glyphs, which are available in this Master Set, are a special type of Glyph. Treasure Glyphs are normally mobile and can be carried by a Unique Hero unless otherwise stated in a scenario. Treat Treasure Glyphs as normal Glyphs with the following exceptions. Some scenarios may break these rules. 1. Only Unique Hero figures can attempt to pick up or activate Treasure Glyphs. Remember that Uncommon figures are considered Unique for all special powers and Glyphs. Other figures can land on spaces with Treasure Glyphs on them, but they cannot attempt to pick them up or activate them unless otherwise stated. Note: Any figure may choose to stand on a Treasure Glyph and not activate it or pick it up, preventing others from gaining access to it. 2. Treasure Glyphs do not force figures to stop when moving onto them. However, a Unique Hero figure that ends its movement on a space with a Treasure Glyph may attempt to pick it up or activate it, depending on the Treasure Glyph's individual rule. 3. When attempting to pick up or activate a symbol-side up Treasure Glyph, you always roll for a trap before revealing it. You never roll for a trap on a power-side up Treasure Glyph. 4. Treasure Glyphs that have been placed on a figure's Army Card affect only the figure that is carrying them unless otherwise stated. 5. Treasure Glyphs cannot be traded between figures. Treasure Glyphs must first be dropped by one figure (either VOluntarily while moving, or by the figure being destroyed-see below), and then picked up by another figure at a later time. 6. A Unique Hero can carry any number of Treasure Glyphs. Traps: When one of your Unique Heroes ends its movement on a Treasure Glyph that is symbol-side up, you may attempt to pick the Treasure Glyph up or activate it (depending on the scenario). If you do, that figure might be caught by the scenario-specific trap. Roll the 20-sided die. • If you roll a 1-5, you set off the trap. Leave the Treasure Glyph symbol-side up. The scenario-specific trap takes effect. • If you roll a 6 or higher, you did not set off the trap, and the figure that landed on the Treasure Glyph now picks up or activates the Treasure Glyph. Turn the Treasure Glyph power-side up, remove it from the battlefield, and place it on the figure's corresponding Army Card (unless otherwise stated in the scenario). That figure now controls that Treasure Glyph. Note: You do not roll for a trap when landing on a Treasure Glyph that is power-side up. You can download the DnD rulebook here or here. Guess I'm getting back into Scape |
#5363
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Re: Question Dump: Post Your Questions Here.
If you leave a common Marro squad figure off the board at the start of the game because it exceeds your starting zone spaces, can you regenerate that figure with Marro Hive later in the game?
My question stems from the wording saying you may replace a 'previously destroyed' however this figure wasn't previously destroyed, it was left off the game due to starting zone restrictions. |
#5364
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Re: Question Dump: Post Your Questions Here.
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