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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old July 4th, 2013, 08:45 PM
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Re: The Book of Ursa Major - VOTE For Final Editing!

Yea
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  #38  
Old July 5th, 2013, 12:18 AM
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Re: The Book of Ursa Major - VOTE For Final Editing!

I'm confused. His armies won 3 of 4 with him tested at 340, right? Even if we agree with the public testers that he's coming in a bit high (I theorized as much myself going into public testing after dropping his life and defense 1 each), isn't a 40 point drop pretty huge? I'd like to see a third test with him at 300 before I'd feel comfortable dropping him that far.

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  #39  
Old July 5th, 2013, 10:33 AM
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Re: The Book of Ursa Major - VOTE For Final Editing!

Luckily, FG just asked if he could test Ursa Major, so I'll send it out to him at 300 points now!

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  #40  
Old July 5th, 2013, 10:54 AM
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Re: The Book of Ursa Major - VOTE For Final Editing!

Perfect. I'd be pretty uncomfortable voting for 300 with the current evidence.

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  #41  
Old July 5th, 2013, 11:38 AM
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Re: The Book of Ursa Major - VOTE For Final Editing!

You know, I dropped the ball on this for my vote as I was looking at some of the suggested costs and forgot to check the SP to see what he was tested at. I thought he was tested lower than 300 for some reason (like around 280), so that's why I YEA'd the vote for 300, based on the tests.

Seeing that he was tested at 340, I change my vote to Nay at 300 until further testing shows that a 40 point drop is needed.

Sorry about that fellas, I should have checked the SP to double check the cost he was tested at. Totally my fault. That's why I like to list all the units costs on test sheets, as it makes it easier for others to know costs as tested and even add them up to make sure the totals are correct.

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  #42  
Old July 5th, 2013, 12:11 PM
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Re: The Book of Ursa Major - VOTE For Final Editing!

For sure. I almost just voted yea here, but I'm glad I took the time to go back and review all three tests. Once I saw Scapey's tests were looking like 360+, I had to go back and review to remember why he was dropped so much. He went to public testing at 340, though, so 300 seems very low based on what we've gotten as results so far from the public testers.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #43  
Old July 5th, 2013, 12:18 PM
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Re: The Book of Ursa Major - VOTE For Final Editing!

I was a bit wary but compared him to the Hasbro Captain America - same stats (though Ursa has 1 more Life), though Ursa is more mobile. But Cap has a ranged multi-attack, one of the best stat boosts in the game, and Counter Strike on top of that, while Ursa only has Super Throw. I can't say they'll be in the same ballpark necessarily definitively, but 80 points more for Ursa Major seemed fair at a glance.
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  #44  
Old August 11th, 2013, 03:02 PM
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Re: The Book of Ursa Major - Playtesting Phase

Thanks a ton!
Quote:
Originally Posted by Red Eyed Jedi
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Ursa Major

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass, Super throw was used but never inflicted a wound with it, and was only successful once.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 340 seems ok to me after this one.
- Give a brief overview. Magneto rolls good, and combo's with Ursa, dealing wounds and destroying several legionnaires. Superboy, Lightning Lad, and Krypto all go down, and it's looking like a blow out. Brianiac and Cosmic work together taking down Mags, and then Ursa, Ursa Major's defense holds up well though, and she puts a few more wounds on Brainiac. Cosmic Boy and Brainiac then clean up Wheels and Destiny.
Map: Rock Creek Way (all optional rules, no glyphs)
Units: Team 1. Ursa Major, (340) Magneto V2, (375) Professor X, (220) Destiny, (55) Skrull Infiltrator, (10) 1000 points
Team 2. Cosmic Boy, (260) Lightning Boy, (180) Brainiac 5, (130) Superboy (Kal-El) (330) Krypto, Beast Boy, (Cheetah) (20) 1000 points

Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 340 seems fine, but it's hard to judge thanks to a few poor defense rolls.
- Give a brief overview. Ursa Major rolls poor on defense twice and gets taken down kinda quick in this one. He does get in a few attacks though, taking down a Killer Penguin, and an Infiltrator, and deals the final wound to Two-Face. Frankie couldn't get Creature Command to work as much as I would have liked, thanks to KB away.
Map: Country Roads, (all optional rules, no glyphs)
Units: Team 1. Ursa Major, (340) Frankenstein, (320) Dragon Man (320) Beast Boy, (Bear) 20) 1000 points
Team 2. Killer Penguins, (65) Penguin, (120) Two-Face, (130) Black Tarantula, (300) Intergang Agents (x3) (360) Skrull Infiltrator, (X2) (20) 995 points

Spoiler Alert!

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  #45  
Old August 11th, 2013, 09:16 PM
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Re: The Book of Ursa Major - Playtesting Phase

Thanks a lot!
Quote:
Originally Posted by Flame Gryphon
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Ursa Major

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? YES
- What should be the unit's point value? 300-310
- Give a brief overview. Ursa Major manages to put 2 Wounds on Cyborg Superman (One with his attack and one with Super-Throw), as well as 4 Wounds on Lady Deathstrike using his normal attack and 1 Wound on Forge. This means he inflicted about 329 points worth of damage, but he had the help of Frankenstein and several lucky rolls. Personally I’d say this is a PASS, with maybe only a minor point increase needed, depending on the second test.
Map: Icy Road
Units: Ursa Major, Frankenstein, Incredible Hulk (1,000) vs. Forge, Cyborg, Lady Deathstrike, Cyborg Superman (990)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? YES
- What should be the unit's point value? 300
- Give a brief overview. Ursa Major tossed Jubilee out of clear sight range of the other Mutants keeping them from bonding with each other, and also was able to destroy X-23 and put the finishing wounds on Wolverine.
Map: Icy Road
Units: Magneto II, Ursa Major, Destiny, Pyro, Avalanche (995) vs. Wolverine, X-23, Marrow, Storm, Jubilee (1,000)
Spoiler Alert!
So REJ's test was at 340, and FG's at 300. Looking over everything, I think he's warrant 320 or 330. What are everyone's thoughts on this?

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  #46  
Old August 11th, 2013, 11:08 PM
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Re: The Book of Ursa Major - Playtesting Phase

Possibly 320.

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  #47  
Old August 17th, 2013, 10:11 AM
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Re: The Book of Ursa Major - Playtesting Phase

I propose we move Ursa Major to Final Editing at 320 points.

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  #48  
Old August 17th, 2013, 11:23 AM
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Re: The Book of Ursa Major - VOTE For Final Editing!

Yea

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