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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#1
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Hawkmen of Thanagar
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Resources and Rulings
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. Last edited by IAmBatman; April 10th, 2024 at 09:47 PM. |
#2
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Re: Hawkmen of Thanagar - Prliminary Discussion
No changes intended.
Except class changed from lawman to officers to match on deck Hawks Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. Last edited by japes; June 29th, 2023 at 12:37 AM. |
#3
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Re: Hawkmen of Thanagar - Prliminary Discussion
I have always liked the Hawkmen. Not sure if they can hold up to the new 1000 point meta of 2.0, but they've always been the basis of a solid army in 1.0. Hawkmen x3, Hawkgirl, Hawkman, & Flash was an army I liked to play.
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#4
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Re: Hawkmen of Thanagar - Prliminary Discussion
Any thoughts on making them Invaders? Not something I'm totally sold on myself, but I figured it was worth tossing out there.
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#5
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Re: Hawkmen of Thanagar - Prliminary Discussion
I thought they were law enforcement on their planet. Not sure familiar with the back story though. Like why does law enforcement carry weapons that work best vs. undead and magic users? Is every law breaker on their world one or the other?
Side note, I've just been deleting the Identity line when not using it for Transformers. |
#6
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Re: Hawkmen of Thanagar - Prliminary Discussion
Is Hawkwoman an exception to the Hawkmen or are they more Hawk-Police of Thanagar, generally don't know?
I know the best JL episodes and I think the comics have them as militaristic conquering types so I could see either Invader or Officer just based on that. |
#7
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Re: Hawkmen of Thanagar - Prliminary Discussion
they do have a storyline where they join up with, I think Doinators, an invade Earth so it's not the worst idea. Though their power are directly tied to Thanagaraian Heroes so they'd likely be an awful pairing in that army anyway unless we expanded their synergy
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#8
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Re: Hawkmen of Thanagar - Prliminary Discussion
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I was deleting it as well until recently. As I was doing art I was noticing there were a lot of folks doing the N/A thing so I just started doing it. Not something I felt was the kind of thing that mattered enough for me to bring up. I'm personally trying to not be so fussed about things that don't actually impact me. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#9
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Re: Hawkmen of Thanagar - Prliminary Discussion
If they need a boost, I might be tempted to give them +1 Move instead just to help them get in the mix more reliably before falling. I don't think they need to have a reliable bonding activation, just because I think most Hawkman/Hawkwoman(girl) builds make the two of them work together pretty efficiently already.
Tweaks: BIRDS OF A FEATHER After an ordered activation with a Thanagarian Hero, if it attacked an enemy with a normal attack but did not inflict any wounds, you may activate the Hawkmen of Thanagar. THANAGARIAN BATTLE MANEUVER After activating the Hawkmen of Thanagar, you may maneuver a Thanagarian ally up to 4 spaces with Stealth. NTH METAL MACE Figures with Magical Affinity or the Undead keyword have -1 Defense against Hawkmen of Thanagar's normal attack. (I did tweak the title of the middle ability and slightly tweaked the mechanics, as I thought it made sense for them to be able to move each other up as well. Could be the boost they need). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#10
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Re: Hawkmen of Thanagar - Prliminary Discussion
I honestly like the 'whiff' insurance when attacking angle. Hawkgirl & Hawkman can hit pretty hard when they are able to swoop in for an attack, when they hit you don't really need 2 more attacks of 5 to have a good turn. When they miss you get a pair of attacks to try and get something out of that turn. I'm just not sure it remains as potent with all the mass activations 1000 point armies have in 2.0. Full bonding seems like it would be too good though. I'm okay with Bats tweak to let them move squad figures in addition to heroes, and I'd also be okay with a +1 move boost so they have a little bigger threat range with that melee attack.
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#11
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Re: Hawkmen of Thanagar - Prliminary Discussion
Is Birds of a Feather a big thematic name for them, or just "bird-y"? If the latter, its such a general phrase that I feel like locking it in here might not be the best.
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#12
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Re: Hawkmen of Thanagar - Prliminary Discussion
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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