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  #49  
Old September 19th, 2009, 12:19 PM
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Re: Hex Master hexagon terrain

I would love to see some modern city buildings and skyscrapers for MarvelScape!


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  #50  
Old September 19th, 2009, 12:26 PM
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Re: Hex Master hexagon terrain

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Originally Posted by Faustus View Post
I would love to see some modern city buildings and skyscrapers for MarvelScape!
Go to the FDG site. There's a whole section for modern buildings, cars, street signs, etc. It's awesome!


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  #51  
Old September 19th, 2009, 01:33 PM
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Re: Hex Master hexagon terrain

Quote:
Originally Posted by CheddarLimbo View Post
Quote:
Originally Posted by Faustus View Post
I would love to see some modern city buildings and skyscrapers for MarvelScape!
Go to the FDG site. There's a whole section for modern buildings, cars, street signs, etc. It's awesome!
They are awesome, but maybe they could be redone with hexes instead of squares?
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  #52  
Old September 19th, 2009, 02:08 PM
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Re: Hex Master hexagon terrain

Just downloaded the Hexmaster Set. Great stuff! I can't wait to get it on a map.
Thanks for a great product, FDG!
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  #53  
Old September 19th, 2009, 04:39 PM
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Re: Hex Master hexagon terrain

Amazing stuff. Do you have any stalagmites/dripstone columns (like you would find in a cave)? We are getting dungeon terrain soon and they would make a very sick addition.
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  #54  
Old September 19th, 2009, 06:19 PM
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Re: Hex Master hexagon terrain

What I would like to see is a modular wall, similar to the bridge railings in RttFF, but with a few different features.

First, the wall would be higher to block like of sight for figures under a height of 7 or so in the way that RotV ruins do. And second, it would not have any legal spaces for figures to move onto - basically battlements that have no targeting points and are much taller.
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  #55  
Old September 19th, 2009, 07:00 PM
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Re: Hex Master hexagon terrain

Quote:
Originally Posted by rouby44 View Post
What I would like to see is a modular wall, similar to the bridge railings in RttFF, but with a few different features.

First, the wall would be higher to block like of sight for figures under a height of 7 or so in the way that RotV ruins do. And second, it would not have any legal spaces for figures to move onto - basically battlements that have no targeting points and are much taller.

Agreed, rouby44. I've been wanting this sort of thing for awhile now. Just imagine if your walls were jointed to you could fit them any way you wanted.

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  #56  
Old September 21st, 2009, 07:11 PM
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Re: Hex Master hexagon terrain

"I would love to see some modern city buildings and skyscrapers for MarvelScape!"

I second this. I would gladly pay for this if the city buildings fit to the hex size and had hexes on top and on the insides. Add in the already designed misc. city stuff and it would be perfect!

Hey Velenne, check out there free stuff page for the slotted wall beta. Might be what your looking for. See http://fatdragongames.com/fdg_free.html

Direct: http://fatdragongames.com/Slot%20dun...eta%20test.pdf

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  #57  
Old September 21st, 2009, 10:20 PM
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Re: Hex Master hexagon terrain

LE GASP!!! These look fantastic, bravo!!! I cant wait to see more!!!
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  #58  
Old September 23rd, 2009, 03:12 PM
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Re: Hex Master hexagon terrain

Thanks! While I hadn't thought of city hex sets, I think it's a great idea!

Tom Tullis
Fat Dragon Games
www.fatdragongames.com
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  #59  
Old September 23rd, 2009, 03:34 PM
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Re: Hex Master hexagon terrain

So if these are going to be obtained via download, are they free? If not, whats the cost on these little treasures?
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  #60  
Old September 23rd, 2009, 03:37 PM
Bonecrusher Bonecrusher is offline
 
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Re: Hex Master hexagon terrain

$4.99 I think.

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