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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
I got one more I've been fiddling with.
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Re: Public Design Workshop
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Re: Public Design Workshop
Which in itself also depends on a 4th thing to matter much at all. (melee swarmy types)
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Re: Public Design Workshop
Yeah, we're talking over this one in the Sanctum - vote hasn't closed yet, but there are some concerns about whether we've got a solid starting point here.
The first couple powers are pretty counter-drafty, and then Brutal Convictions just isn't gonna come up much - Kill Crazy is similar (but stronger) and I know a lot of people have a hard time getting a ton out of that on Carnage, a R2 A6 figure. I think we'll probably want to workshop him a bit before signing off on getting a design going, to make sure we have a card with some pop that'll hit the table. (Unfortunately I know nothing about this guy, so a little difficult to advise) EDIT: Vote has enough votes to call the outcome at this point - definitely in favor of more workshopping before we get a thread going. |
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Re: Public Design Workshop
Sure
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Brutal Convictions is now about any damage dealt, which makes him a lot more useful. I remember someone mentioned a First of the Masks type power. We could do something about the Minutemen. Should they be Vigilantes or Mystery Men or maybe.. Masks? Idk on Class. This would probably be replacing Criminal Intimidation. Any other ideas I'd love to hear. |
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Re: Public Design Workshop
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Would something like this track thematically for a First of the Masks type power? Quote:
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Re: Public Design Workshop
Maybe the minor benefit is that opponents can't move or remove Order Markers from their cards? Nice little in-universe Ozy counter.
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