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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#181
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Re: The Book of Knockback Optional Rules
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However, if there is ever an "official" healing pool, then by the same logic the figure would heal as it move over the pool by knockback. Water is weird. |
#182
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Re: The Book of Knockback Optional Rules
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#183
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Re: The Book of Knockback Optional Rules
Also the healing would probably be worded like this: "If a figure ends its movement on a water space..."
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#184
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Re: The Book of Knockback Optional Rules
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#185
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Re: The Book of Knockback Optional Rules
This was just discussed a couple pages back. I think this sums it up.
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A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#186
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Re: The Book of Knockback Optional Rules
Fair enough,
However, it is often difficult to know when a "ruling" is an opinion, or if it is "official". I fully realize I can decide for myself, but seeing as there was extensive playtests done to create the rule set, not to mention playtests to balance superhero figures it is best to play as the designers intended. That said, it may be worth getting someone to update the OP with clarification regarding water, since it seems to be (at least to me) counter to the wording in the rule book. Clarifying the Falling damage/Falling damage into water would be helpful too. Q: Does a figure knocked back into water and has remaining knockback points, have to stop its movement and roll for knockback damage? A: Yes, a single spaced figure moving onto one water tile, or a double spaced figure entering onto two water tiles must immediately stop its movement, and if it has remaining knockback points roll for knockback damage. Q: Does a flying figure knocked back off sever height receive falling or severe falling damage? A: Yes, a flying figure receives damage from falling unless otherwise stated in the rules. Q: Does a figure knocked back off sever height onto a water space receive falling or severe falling damage? A: No, the water prevents the figure from receiving falling damage, however the figure still roles for knockback damage if it has remaining Knockback points. It is funny this does not come up more with some of the crazy buildings people put into use, or the amount of water put on maps. Infact in the example in the offical rules, Grundy is about to hit Hawkgirl into water. |
#187
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Re: The Book of Knockback Optional Rules
The rules state to " Determine falling damage after Knockback has been resolved.". This means that you play through the Knockback, determine any damage, and then resolve any possible falling damage afterward, using official falling rules. Knockback has no effect on falling damage.
This makes your second and third FAQs unnecessary (and the second one is incorrect, as the rules state that a flying figure does not have to roll for falling damage). However, the first FAQ is a useful one, and is the official ruling, so hopefully one of our helpful mods can add that to the OP for anyone else who might have the question. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#188
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Re: The Book of Knockback Optional Rules
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So a figure may have 2 Knockback points. The first sends it over the cliff the second moves it one space further away. The fall occurred before the Knockback movement was completed so you should roll for falling damage, after the Knockback has been resolved if you go by the strict language of the rules. Honestly, I'm not sure which side I'm on, just that a definitive answer is preferable. |
#189
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Re: The Book of Knockback Optional Rules
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#190
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Re: The Book of Knockback Optional Rules
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#191
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Re: The Book of Knockback Optional Rules
Flying figures have always been able to take falling damage unless otherwise stated on their card. Not sure why this is an issue. Whether the figure falls due to knockback or some kind of pushing type power/attack from the opponent's figure, it still works the same.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#192
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Re: The Book of Knockback Optional Rules
I might just interject here that C3G has never endorsed the use of my buildings with their customs figures and rules. Their knock back rules have simply not been play tested with my custom terrain in mind. Therefore, if you are playing a strictly C3G game, I really do not think you can fairly apply C3G knock back rules if you use my custom structures. Or any of my interactive terrain feature rules for that matter.
My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
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